Violent Video Games And Violence

1203 WordsSep 8, 20165 Pages
Are violent video games directly correlated to teen violence? This is the burning question many researchers are dedicated to answering. The common form of the question is “Is the increase in violence in games creating killer kids?” The simple answer is no. Instead the opposite has occurred, as games became more violent, the players became calmer. The games create a “safe” outlet for any anger or angst that young people possess. Crime rates in the teen population have lowered and violent teens admit to having little to no interest in violent video games. The games that most people fear are destroying the youth may actually be one of the things helping them grow and become “normal” members in society. Games have been proven create a safe environment for players to release anger causing a decrease in real-world aggression. A study published in Journal of Adolescent Health found that young people, especially boys use games as a way to manage emotions. “61.9% of boys played to ‘help me relax,’ 47.8% because ‘it helps me forget my problems,’ and 45.4% because ‘it helps me get my anger out,” the article reports. The games have become a kind of stress-ball with a storyline. The game creates a “safe” environment by allowing the player to have violent interactions within a false, non-harmful medium. No real-world is performed keeping everyone safe. Also as more games include violence, more kids learn to use it as a coping mechanism. Another statistic that breaks the suspected
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