Are violent video games directly correlated to teen violence? This is the burning question many researchers are dedicated to answering. The common form of the question is “Is the increase in violence in games creating killer kids?” The simple answer is no. Instead the opposite has occurred, as games became more violent, the players became calmer. The games create a “safe” outlet for any anger or angst that young people possess. Crime rates in the teen population have lowered and violent teens admit to having little to no interest in violent video games. The games that most people fear are destroying the youth may actually be one of the things helping them grow and become “normal” members in society. Games have been proven create a safe environment for players to release anger causing a decrease in real-world aggression. A study published in Journal of Adolescent Health found that young people, especially boys use games as a way to manage emotions. “61.9% of boys played to ‘help me relax,’ 47.8% because ‘it helps me forget my problems,’ and 45.4% because ‘it helps me get my anger out,” the article reports. The games have become a kind of stress-ball with a storyline. The game creates a “safe” environment by allowing the player to have violent interactions within a false, non-harmful medium. No real-world is performed keeping everyone safe. Also as more games include violence, more kids learn to use it as a coping mechanism. Another statistic that breaks the suspected
Since video games have been introduced, video games have been accused of contributing too many atrocities, and acts of violence. News outlets paint video games as being a source of which some acts of violence happen. Yes, violent video games have become more popular, meanwhile becoming controversial, but still there exist no links between aggression and video games. The University of Bologna says that “owning videogames does not in fact seem to have negative effects on aggressive human behavior” (Koffler par.7). Meanwhile, news outlets keep on missing the point on how beneficial video games are. Video games do not contribute to violence, can be educational, and they can improve us in different ways.
In 2008 an eight year-old intentionally, living in slaughter louisiana,shot his grandmother in the head right after playing grand theft auto IV. In America the rate of mass shootings and obesity each year. Video Games also teach antisocial behavior. Video games are responsible for increase of violence in schools, desensitizing American youth, and prompting unhealthy behaviors.
The issue of video game violence seems to be a hot topic right now after several shootings have occurred and made a connection to the shooters being video gamers. In looking at past research it is apparent that there seems to large amounts of research that contradict one work to another. Although I would have been interested in conducting a poll of the publics opinion regarding the use of violent video games and their connection to mass shootings I was not able to conduct the research. However, for this paper I chose to conduct a literature analysis to see what research has been conducted and to seek out gaps and themes in this research.
Recent mass shootings have made the public question the unclear motives of the people behind such destructive behaviour. Unfortunately, many individuals have jumped to rash conclusions regarding the causes of such events by linking violent video games with violence in the youth population. Even more discerning individuals have also criticized the role of violent video games in encouraging people to become mass murderers. With these opinions gaining popularity in the mass media, it has become the predominant belief of society to explain why there are more shootings recently. Such claims are usually driven by opinionated reasoning instead of scientific research, so it is much easier for the popular media to formulate such ostentatious theories. This can be seen with professional bloggers, Lyndee Fletcher and Ralph Nader, who are adamant that there is an obvious link between violent video games and the recent mass shootings. As seen in their respective articles published in 2015 and 1999, the controversial opinion on the effects of violent video games have left lasting impressions on the public to believe that frequent exposure has created adolescent mass murderers. This only demonstrates that the predominant belief regarding violent video games and mass shootings over the past two decades is resilient despite the empirical research studies refuting their opinionated claims based. Researchers have tried to establish a scientific basis for understanding in society, but it still
It's a tireless task parents have keeping their kids safe. Graphic TV programs, sexually explicit magazines and alcohol all must be kept out of reach. Unfortunately, parents must add another pop culture challenge to their list: video games. A recent study by the American Academy of Pediatrics (AAP) shows that more than 90 percent of parents don't monitor ratings on the video games played by their kids. Many are unaware that a ratings system for video games even exists, and children probably know more about the rating system than their parents do. Worse yet, parents may not know that the content of certain games could affect the social and emotional development of their child, and may even
There are probably millions and billions of video games sold every year to people. Some people seem to believe that violence correlates directly with video games. Video games are something that is usually a big interest in people at the ages of 13 to 19 years old. Video games usually start off as a little fun and then turn into a major hobby for some people. Emotions change based on whatever happens while a person is engaging in these games most of the time. These games are another way to observe how people react emotionally to these games.
school campuses. All leading to little evidence, or evidence that may have become bias and
Video games and violence have different effects on children according to the type of video games that is being watched It is important to understand the world of video games. All video games do not prevent violence in children. Parents should take into consideration in monitoring their child while choosing video games. Depending on the video game that is chosen, does not mean the child will result in violent behavior later on in life. There are many types of video games that may promote either positive or negative effects in children.
As video game images become increasingly more realistic and graphic. Therefore, is there any link between the violence depicted in those games and violence in real life? Students are the main group people who played violent video games very often. Also, losing a game causes many people to have a negative impact. Last, the attitudes on violent game and antisocial. Games are everywhere around us, such as cellphones, televisions, or computers, but violent games are the most popular type of game. The scene inside the game may lead to real things happen, especially for children, who are eager to experience it. Therefore, violent games may cause many impact, such as crimes, antisocial, and negative effects.
Awe entering in more advanced society of technology, video games has become a popular source of entertainment among us. Almost all of us has rented or owned a video game and we have spent hours playing it. As we all know, video games have become the second most popular form of entertainment after television; the source of entertainment is proven to be violent. Excessive playing of video games has a huge impact on our life as well as young adults with hostile feelings, aggressive thoughts, and confusion between the real and unreal world.
According to abcnews.go.com, “Ninety-seven percent of young respondents play video games. That's 99 percent of boys and 94 percent of girls, with little difference in the percentages among various racial and ethnic groups and incomes.” The 7 percent who do not play video games have access to a gaming console either through friends or family. So is this making children more violent? Is there a difference in kids who are exposed to different game styles?
Video Games have been a source of fun and enjoyment for many people, whether they are kids or adults. Violent video games are the most popular types of video games. Many young people who play video games or gamers, for short, are quite obsessed with these games. Recently violent video games (VVGs) have been accused of being the source of many mass shootings in the world, accused of corrupting the minds of young gamers. This is wrong.
“Good evening, ladies and gentlemen! If you are just tuning in, we are getting reports of a tragic shooting at a small school earlier today. A gunman has stepped foot in an elementary school today, shooting and injuring dozens. It is unknown at this point how many have died thus far! Police currently have a suspect in custody, and we will bring you updates as this unfolds…” Switching between channels in the safety of our living rooms, we have unfortunately experienced this terrible news before or one similar. With such tragedies that have taken place and fear of violence growing, Scientists believe relationships develop between video game violence and aggression among young children up to young adults, yet so many other daily factors can be linked to the violence instead of video games.
In my investigation I will research the question, does video games lead to violence on a young person. This will be done through researching the answers to the following questions:
The concern over how much of a child’s actions, if any, are influenced by the violence contained in the video games they choose to play, has been become a topic of debate in recent times. Certain heartbreaking events, such as the Columbine High School shooting in April of 1999 where two students open fired on their fellow classmates killing in total 13 victims followed by their own suicides, sparked a renewed interest in researching if video games could cause acts of violence in adolescents. (Baertlein, 2007) This apprehension is mostly due in part, because children are in theory, more inclined to behavioral influences when they actively participate, as opposed to when they are merely observing. The belief has been that, a child playing violent video games can have more of a tendency to commit violent acts. On the contrary, there has been no clear-cut substantiation to show these violent video games are to blame for youth violence. The fact remains; it is actually not an easy task to prove a real world connection between violence and video gaming. Youth violence reports show crimes rates have decreased while video game playing has become trendier. (Baertlein, 2007)