Advancements in technology is the key player in entertainment future. As the video games tend to grow to be practical in nature, the involvement of teens in this kind of entertainment has also grown to a large extent. However, the main focus of these games nowadays is violence and killing enemies. More and more sophisticated techniques are introduces by gaming companies every now and then to make this sort of entertainment more interesting for the youth. This scenario brings up a very genuine question in the minds of us all: are these violent video games a cause for the teens to act aggressively? Like majority of teens, I also indulge in playing violent video games and I believe that spending too much time on such kind of activity may cause irreparable damage to the behavior patterns of the teens.
Spending too much time on playing violent video games can provoke teens to act in a violent manner. Killing a large number of enemies in a video game can teach teens to act in an aggressive manner when faced with the real world. Ruthless killings in the video games tend to train the sub-consciousness of the teens to become violent. According to a study, two teen groups were asked to play video games. One group spent more time than the other and hence acted more violently. Another version of the study shows that teens that play more violent video games tend to think of violence as fun as teens are likely to link aggression with amusement. More so, by playing violent video games
Does playing video games increase aggressive behavior in children? Both the American Psychological Association and the American Academy of Pediatrics, according to Susan Scutti, take a firm stance against children and teens playing violent video games. Violent video game playing and aggressive behavior are correlated, but not causational. With the use of scientific experiment and random sampling, one can conclude that violent video games do have a significant effect on aggression, but not in the way that we think.
Since video games have been introduced, video games have been accused of contributing too many atrocities, and acts of violence. News outlets paint video games as being a source of which some acts of violence happen. Yes, violent video games have become more popular, meanwhile becoming controversial, but still there exist no links between aggression and video games. The University of Bologna says that “owning videogames does not in fact seem to have negative effects on aggressive human behavior” (Koffler par.7). Meanwhile, news outlets keep on missing the point on how beneficial video games are. Video games do not contribute to violence, can be educational, and they can improve us in different ways.
Video games have become very influential on children and adults (Stafford, 1999). With violent video games humans are more prone to act aggressively, to have aggressive thoughts and become numb towards violence (Harding, 2009). Apart from these they are
The paper discusses how violent video games affect a person's behavior and if they manifest violence and show aggression in the real world after playing such video games. I learned that not all people who are exposed to video game or media violence turn violent. I think it depends on the person if he wants to get influenced from the game, to mimic what the game shows. This is just like the next source, discussing about what kind of behavioural problems violent gaming brings about.
Over the past few centuries,video games have become a great leisure and hobby among kids of all ages and cultures. With the advancement of technology, video games have advanced highly in its realism and genres. This high type of advancement brought the video game industry to a multi-billion dollar industry. However, with realism, comes negative effects as well. Ever since the creation of violent or “mature” video games, there has been a constant debate on whether it will increase violence in the player. Although, not all video games are violent, and just increase skills in a player such as hand-eye coordination. Nevertheless, there is research going on for the link between violent video games and youth violence. The question is which event happens first in the sequence, do violent video games aggravate a person’s violent behavior, or does a person get rid of their anger through playing violent video games? Either way, violent video games are not beneficial to our society.
Video games have been around for over fifty years and have become quite popular over the past four decades. In fact, they are so popular that a certain subset of them have recently come into scrutiny and are a topic of hot debate. This subset contains video games that are violent in nature, which, many people loathe. Those people try to use many fallacious tactics to persuade others to join their cause. Take the article ‘Violent Video Games Can Desensitize Players and Increase Aggression’ for example, firstly it hooks an audience with its hasty generalization that violent video games create mass murderers, secondly it uses cum hoc ergo propter hoc to provide evidence that video games contribute to and enforce desensitization and aggression, and thirdly it uses appeals to anonymous authorities to provide accreditation for the content it discusses.
In today’s society there has been an ongoing debate regarding the effects of violent video games and the development of today’s youth. Many people believe that the violence in video games promotes aggression. According to Doctor Brad Bushman’s article, "Do Violent Video Games Increase Aggression?" he claims that violent video games leads to aggression because it is interactive process that teaches and rewards violent behavior. Yet others believe that this not the case. Gregg Toppo of the Scientific American, writes in his article, “Do Video Games Inspire Violent Behavior?” that video games are not a significant issue because teenagers know how differentiate between reality and fantasy. Because of the controversy surrounding this topic, I decided to research the question, “Does exposure to violent video games cause aggressive behavior among teenagers between the ages of 13 and 18?” Initially before performing any extensive research on this subject, I hypothesized that violent video games do cause aggressive behavior. I then proceeded to study different scholarly works that both supported and opposed my hypothesis. What I learned from those works eventually gave me a more complete understanding of the topic and allowed me to take a more educated stance.
A significantly large portion of the video games created within the past 5 to 10 years contain some form of violence. On top of that, some of the most popular video games out in the market today are extremely violent and warrant an “M” rating for mature. Video game developers are well aware of this trend and continue to produce more graphic, interactive, and realistic content. Therefore, there is a concern that the vast amount of violence in video games is changing how youth develop and what they perceive as normal. Many researchers believe that there is a link between video games and increased aggression in the people who play them.
Video games provide a variety of experiences for people of all ages. Games can be played on various platforms including the computer, hand held games, and gaming consoles. Children and adolescents can be exposed to violent content through video games and it may affect the way they behave. Playing violent video games regularly can increase aggressive behavior in adolescents. Within this hypothesis, the independent variable is playing violent video games regularly, the effect is an increase, and the dependent variable is aggressive behavior in adolescents. Violent video games are games in which there is extreme behavior or images. Extreme behavior in video games is shown through killing or severely injuring another character using guns, the body,
There are indicators that links playing violent video games to increasing aggression in young people. Teenagers who are expose to violent games are more supposable to increase the likelihood of experiencing aggressive thoughts, in which turns into the likelihood of engaging in physical aggression against another person. Furthermore, violent video games produce an emotional desensitization to aggression and violence to the youth (Anderson). Based on the observation teenagers are exposed to when they are playing violent video games, they will reenact almost immediately in real life if the situational contact is sufficiently similar to the ones in the games. Therefore, consumption of violent video games produces negative behaviors that are controlled by negative
Video games have created controversy in the United States and around the globe since they first arrived. Some games depict acts of violence, such as gunfights, fistfights, and even show acts of terrorism. People say that these violent video games cause violent tendencies and put vicious thoughts in the heads of mass shooters, but the research shows otherwise. Experts have studied the effect of video games on violent thoughts in teens, and controversy surrounds the topic. However, upon analyzing the data, the information becomes clear. Video games do not cause violent tendencies and have no part in mass shootings.
With todays market, if someone were to walk into any game store across the country, they would realize that any child with parental approval can attain these games, making it virtually easy for anyone of any age to play violent games. If we combine the 2009 study as well as this jaw-dropping statistic, we can easily see that most kids will grow up more violent than the previous generation, making today’s world full of danger and crime. Moreover, we can also see how indirectly, violent video games can cause teens to become more aggressive. According to a study conducted by Brad Bushman on violent video games, kids who played violent video games and were offered M&M candy to eat while playing ate almost three times as much candy compared to kids who played non-violent video games under the same circumstances. Not only does this show the physical health effects of these games, but by processing this information, one can see that it shows a foundational fact that kids show less restraint overall when playing violent video games, whether in candy or violence. To conclude this study further, Bushman measured direct aggression through having teens in both criteria play a game where they would blast someone else through noises with different volumes and lengths. The results showed that violent video gamers blasted their “partner” with louder and
For years, the media, teachers and various types of scientists have made the topic video games and the possible influence it has on child and teen aggression. The spark up of the controversy all started with the 1999 Columbine High School shooting. Since then, most, if not all instances similar to that have thought to be linked to videogame violence, which in turn has led to numerous studies about this topic.But be that as it may the link between violent video games and adolescent aggression is far from being proven fact, however we cannot jump to the conclusion that violent video games build adolescent aggression.
As video game images become increasingly more realistic and graphic. Therefore, is there any link between the violence depicted in those games and violence in real life? Students are the main group people who played violent video games very often. Also, losing a game causes many people to have a negative impact. Last, the attitudes on violent game and antisocial. Games are everywhere around us, such as cellphones, televisions, or computers, but violent games are the most popular type of game. The scene inside the game may lead to real things happen, especially for children, who are eager to experience it. Therefore, violent games may cause many impact, such as crimes, antisocial, and negative effects.
Most of us have certainly pondered on the thought if video games truly create violent citizens, I personally believe that video games do not what so ever. One must distinguish this topic accurately and consider learning to differentiate and not have a biased or radical opinion. There have been many attempts from a number of different people who have tried to give a bad name to video games due to the simulations and realness and say that video games will create a negative environment for anyone who plays them, especially in children. Enthusiasts of video games have spent decades asserting that there is no underlying link between playing violent titles and engaging in the violent real-world behavior. Brand-new data confirms their contentions.