Wowing of World of Warcraft My only audience experience in regard to audiences as producers and subcultures travel back all the way to 13 years ago, when I took my first and only liking to a game, which was named World of Warcraft. World of Warcraft is a massively multiplayer online role-playing game (MMORPG) released on November 23rd 2004 by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe. The first expansion set of the game, The Burning Crusade, was released on January 16, 2007. The second expansion set, Wrath of the Lich King, was released on November 13, 2008. The third expansion set, Cataclysm, was released on December 7, 2010. The fourth expansion set, Mists of Pandaria, was released on …show more content…
The marvels behind this game helped me build up the nerve to ask him to let me give it a try for myself. Keep in mind if you knew the addictive nature behind World of Warcraft it took him a while to start sharing the PC we had to allow me to also to have some play time on his account. Although once I was there is no possible to hide the fact that I was hooked as soon as I gave it a try. In 2009 I finally came to a conclusion, I couldn’t continue playing this game despite the various expansions that were created after the original in 2004. As I decided to stop, I witnessed my brothers continuing on without me. Along with this I started to build up the curiosity of how much popularity this game has brought about, in order to build a demand for these expansions. It then occurred to me that the fans of the game built the continuation of playing. Most commonly we assume that we need to associate the concept of being a fan to a celebrity. After reading through chapter 8: Media fandom and audiences subcultures I was able to come to a new redefining aspect of looking at fans with the help of Jenkins and later scholars when indicating that “… fan audiences are deeply engaged in their favorite media texts. Fans often reinterpret media content and create their own cultural productions in response.” (Sullivan, p. 193). This constantly made me think back to why was I the second
I had always wanted to program, not just anything. I wanted to program video games. Not just any video game. I wanted to to program the greatest game ever made.
Everyone enjoys the sweet taste of victory and the feeling of accomplishing a goal, especially in a video game. However, video games are not just about winning. Video games are a good method to enhance our educational experience and create a career pathway for us to take. By creating a video game course within schools around the world, we are able to create a whole new generation and future that incorporates the advanced technology that is constantly improving.
When I have discovered the ItsJerryandHarry Youtube channel, I noticed in one of their videos that they had a server. So I joined the server, started to play the minigames the server had, then got addicted to the server. This was about 1 and a half years ago.
The first argument that arose out of the video game world was the debate of video game violence. Still unresolved, this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video game narrative. The question arose; can a game also be a story? While the semantics would suggest that, no, a game cannot be a story, we do realize that a game can contain a story. However,
Game of Thrones is a popular American television series adapted from A Song of Ice and Fire by George R.R. Martin. With a 9.6 IMDB rating and 210 awards under its name, it’s a pretty good show. The plot follows the quest of seven different kingdoms fighting to hold the Iron Throne and become the sole power. As the current season stands, the Lannister family sits on the Throne. Their totalitarian methods have allowed them to stay in control, but have had their share of repercussions. Aside from the zombie dragons and ample amounts of incest, they face gory revolution and potential coups. Their thirst for power forces them to take unconventional methods that do more harm than good. Even though Game of Thrones is fictitious, it is helpful to use
This game is the real modern- future warfare. The game has a very high defined and a large variety of guns to choose from. Call of duty games have always delivered a simulation of a real feel of a modern day battle field, in its series. This particular version is a representation of a battlefield in 2065, the field is dominated by unimaginable war machines, if you are a call of duty series enthuse you know that the soldier on your team is usually the best friend in these games with his warnings and his directives. The most noticeable difference in this version is that every aspect of this game is fine tuned for Co-op play, right from the highly advanced war technological fighters to the zombie like killers.
What do you think of when you hear the word entertainment? Do you ever wonder why it’s the way it is? Have you wondered what forces, ideas, and people have molded and shaped it over time? How does entertainment affect culture and a society? These are questions that might have many different answers of varying explanations and magnitudes. For centuries, people have looked to a multitude of different things to do as a way to escape their normal lives and to have fun. So then came various forms of entertainment. Although it may not seem so at first glance, taking a more critical look at the similarities that our society shares with the Brave New World’s society may yield some shocking discoveries.
center with the pool tables and a line of arcades in front of me. At least nine to twelve players are gathered around 2 gaming arcade machines in front of me. The two main popular ones that are of interest would be the Street Fighter 3rd Strike and the Marvel vs Capcom 2 machines. The gamers are heavily immerse in watching the players and cheering them on. I am observing four players playing on two separate machines. The two players who are on MVC2 are wearing both hooded jackets and baggy jeans with tennis shoes. It seems they were here for quite a while. Backpacks are off to the side of the machines or lying around randomly near them on the ground and some
Many video games use visuals to mentally immerse gamers into a virtual world filled with seemingly living, breathing people, animals, or cities. According to Michael Samyn and Auriea Harvey, game designers for Tale of Tales, video games increasingly develop into a true medium of artistic expression (Lamb). In just forty years, video games transformed from an abuse of the new computer for entertainment purposes into a sophisticated form of popular art. The development of video games recently produced results that arguably equal other similar, representational arts. Video games share many qualities with other forms of art, but they are also artistically significant in their own way. “This seems to be something
The controversial topic of video game addiction is what I have decided to focus my multi-genre research project on. Although a multitude of people do not even know of the existence of such a problem in today's society, I can assure you that this is becoming an increasingly greater problem effecting people around the world of all ages. Through my multi-genre project, I intend on proving the uselessness and detrimental qualities of playing video games, and I am going to explore some healthy alternatives to such a problematic habit.
A Game of Thrones is set in the Seven Kingdoms of Westeros, a land reminiscent of medieval Europe. Fifteen years prior to the novel, the Seven Kingdoms were torn apart by a civil war, known as the “War of the Usurper." Prince Rhaega Targaryen kidnapped Lyanna Stark angering her family and of her fiancé, Lord Robert Baratheon. The Mad King, Aerys II Targaryen had Lyanna' father and brother executed when they demanded her safe return. Her second brother, Eddard, joined his boyhood friend Robert Baratheon and Jon Arryn in declaring war against the ruling Targaryen dynasty. The civil war ended when Prince Rhaegar was killed in battle by Robert Baratheon. The wealthiest family around The Lannisters
Video games in today’s society have become very popular. Every new game that comes out to be played and conquered by the average gamer has its own category. There are several other types of genres of games that people play but because of big hit titles and the new popular game systems like the Xbox 360 and Playstation 3, people become more interested in a game that is well known than a game they have never even heard of before. Every game has its own storyline and own way of how it unfolds and where the game ends according to game play. Some of the biggest reasons people sway to certain genres of games is because of the game titles released under them and the demand of people who want a good game under that category. The top three most
PC gaming is having its golden era right now. New titles are dropping up like candy and previous titles have provided us with stunning gameplay and gripping stories. If you want a good gaming experience, you not only have to get yourself a good PC to do it, but you also need to play the following eight titles. These are the eight PC games you can’t miss out on or you’d be missing out on an adventure of a lifetime.
Beside the mental effects of gaming, lay the physical effects. Another belief of gaming is that it is physically threatening, and if not taken in moderation, that may be true, but at face value, some video games can be a very useful tool for physical fitness. “Serious” games, as mentioned previously, are games that are designed for personal improvement, but as stated by Mark Baxter, “serious” games are just a subgenre of a more encompassing genre known as lifestyle games. According to Baxter, these games lack the more academic focus typically associated with “serious” games, yet still focus primarily on improvement through tier one gaming experiences. An example he gives of a successful lifestyle game is Wii Fit, which is a game that consists of exercise activities. He also claims that games like these have been adopted in several physiotherapy rehabilitation centers (Brain Health and Online Gaming). Baxter is right on this claim. These lifestyle games, also known as fitness games, contain a variety of physical benefits, including rehabilitation, and thankfully, several console designers are attempting to embrace these positives. In 2006, Nintendo released the Wii console, which is the console Baxter’s example was played on. It saw large commercial success due to its ability to provide gamers with an entertaining and physically stimulating experience, selling over one-hundred million units worldwide. This console allowed players to exercise in a unique way that entertaining,
Gaming is becoming mainstream and it’s generating a lot of buzz. It’s not just that we like to spend more time playing games, gaming itself is becoming increasingly lucrative and competitive. This kind of rise in popularity is bound to mean one thing: changes in the industry. New gaming trends are popping up and they will change the future of gaming once more. What to expect?