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Young Adults And The Depiction Of Violent War Entertainment

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Young Adults and the Depiction of Violent War Entertainment The American Academy of Family Physicians Organization states children and adolescents in the U.S. spend an average of about seven and a half hours a day using various forms of entertainment such as television, video games, and the Internet. Does entertainment involving war have an influence on young adult’s attitudes toward violent behavior in society? If so, the understanding of violence itself must be clear. Violence, as stated in the Webster Dictionary, is behavior involving physical force intended to hurt, damage, or kill someone or something. With those associated, the increase in broadcasted violent war entertainment results in the higher aggression, violence, and social …show more content…

Gaming consoles, along with films and descriptive war stories have given the youth direct and virtual involvement in the war action.
The film industry in Hollywood also recognizes the demand for the action packed war entertainment. Since the early seventies and eighties, television has become an essential part of people’s lives. The different films and shows television offer have given rise to the media culture that has a major significance in young adult lives. The difference between war movies and regular movies is that wars give its audience certainty. This certainty described is the definite attention derived from the war film. For young adults, the presence of war grabs their attention in any circumstance, even if it isn’t accepted. Author Robert Flynn, in Growing Up a Sullen Baptist, states “Then came Vietnam. War in our living rooms. Television gave us death in living color, with the screen a stage for the most outrageous and attention-getting soundbite” (Flynn 107). For young adults and children, scenes of murder grasp their minds to acquire an irresistible curiosity the details of war. The obscurities of combat appeal to younger adults from their lack of knowledge of war-time events. Flynn also states seeing “…professional soldiers playing the beast and the clown to grab ten seconds of the nation’s attention that was focused on the screen” (Flynn 107). These ten seconds described are what grab the attention of the youth,

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