Foursquare and Zamzee Zamzee and Foursquare are both completely different networks. In this essay you will learn about all the differences between them. Zamzee, for starters, is a network that makes everyday activities enjoyable. Foursquare, on the other hand, is just a social network that never caught on. One example, is that Zamzee gives you points you can trade in for a prize.It also makes physical activity comparable to a game. The awards include electronics and gift cards. Zamzee is further updated than the other network. According to the text, “ In 2012, Zamzee studied two groups of kids(7)”. Another difference, is that Foursquare is a network that you identify where your buddies are and you find the nearest places to meet with them.
Another example of something that is beneficial to kids, and involves games, is ABC mouse because it is a learning program which involves playing games and solving problems. The certain games included are math games, social studies, a study of the planets, climate, and other activities.
One of the biggest benefits and features of Foursquare is that it is a mobile app and easily accessible from any mobile device. Crowley and Salvadaurai thought it would be a good idea to build incentives into the app which would potentially increase usage and improve the user’s experience. One incentive was to award virtual badges for the number or variety of check-ins to particular locations visited. Users were also able to receive discounts and incentives from advertisers when they check-in such as free items. Crowley and Salvadaurai also designed the
For example, the recent adoption of wearables has provided promise for tracking exercise, diet practices, and treatment regiments. A survey of 6,223 US adults who utilize wearable technology demonstrates that nearly half of adopters stop using the technology, one third within the first six months5. With mobile enabled care becoming a focus for many healthcare organizations maintaining usage rates will be a key consideration when implementing these initiatives. BE researches cited that feedback loops for wearables can be designed by incorporating a lottery based incentive approach to support maintaining usage. Interventions that utilize small reward incentives can be effective in shifting behavior patterns overtime. In many instances people are motivated to achieve future rewards based on experience of past rewards. Loss aversion or people’s tendency to strongly avoid losses and reward incentive concepts help to explain the motivation of many people to play the lottery despite the small chance of winning. These BE concepts can be used to promote continued use of wearable devices by implementing a lottery incentive that occasionally alerts the person they missed out on a reward when non-compliant with program guidelines. The anticipated regret of missing rewards can have a significant effect on future
There are notable differences within the social media sites and apps that were listed in the brainstorm category. For example, Instagram and Pinterest are heavily based on using pictures that a person can share and write descriptions of each one for people to read so they would understand what exactly they’re seeing. Snapchat is even more picture based and have its differences from Instagram and Pinterest, in which that Snapchat is the equivalent of texting except with pictures and can also have tiny descriptions for each one. Facebook and Twitter have their similarities such as posting a status, sharing pictures, and keeping up with family and friends, but they also have their differences. One difference between the two involve how many characters
Respond: There are a few differences among these social media website/apps. Facebook is a site where people create profiles, upload photos and videos, send messages and keep in touch with family and friends. Twitter is a service where users send and read 140- character messages called tweets. Tumblr is a site where users create their own blogs and choose the content they put whether it’s just photos or writing. Instagram is an online mobile app where users post only videos and photos. There are different categories when it comes to social media like photo sharing, video, publishing and blogging.
Nowadays, the social networks are the principal source of worldwide communication, and they are an essential part of the society that we live in. You can find on the net with a variety of apps, with different features that you can choose from depending on your tastes or what you like to do. For today if we talk about popular apps Instagram and Snapchat are the two more used, meanwhile both are all about photo sharing they do in two different ways.
Foursquare is a Favorable way to find a fun place for grabbing some food and Zamzee is a good website for helping motivate you to get something accomplished. In today's time there are more than enough ways to keep you entertained and to help you. Whether it is finding a place you might want to visit or helping motivate you to do your homework. Foursquare is a social-network to help find a place near you that might be interesting and Zamzee is a website that makes boring activities fun.
Have you ever wondered how games work,well I’m about to tell you. Well this game called FourSquare,it tells you where you are at and can get you for example get you reservations at a restaurant. FourSquare uses something like Google maps to tell you where you are at. When you are using FourSquare you have to be at the restaurant you tell it your at.
Exercise games, apps and TVs help kids to exercise. Stan Reents, PharmD, states that technology could be the answer for kids to hit their exercise goals. Reents writes about research studies that show that kids should get 60 min to 90 min of vigorous exercise a day. These researchers say that most kids unfortunately do not meet this goal. They suggest an idea called exergame. Exergaming is where technology takes exercising to a new level. One example would be a adding a virtual reality game to a stationary bike. Kids who don’t like exercising and are glued to their phone or tablet might become more active if they can play a game on this virtual reality bike. These kids will get caught up in the virtual game and forget that they are pedalling a bike. In this example, screen time is beneficial because kids will continue to exercise for longer times just so they can complete the game. Furthermore, certain apps will show adolescents how to get active and get adolescents to go out and do things other than sitting on their rump. Some apps will show adolescents how to do certain cardio workouts and other apps like Pokémon Go will get people to go enjoy the outdoors. According to Althoff, White, and Horvitz, Pokémon Go players have increased their daily steps by more than 25%. The researchers in this article also said, “In the short time span of the study, we estimate that
For this assignment, I’ll be comparing and contrasting Zappos and Trader Joe’s social media channels.
Playing videos is a new way for the working class of the future to earn a paycheck. “Paid to play”, as some say. This prediction comes from Edward Castronova. Edward Castronova is a student at Indiana University who studies the basis and economics of gaming. He believes that playing games for money will come to be seen as a real job option. Constronava first considered the evolution of online gaming. He thinks that economic trends will force this theory this theory out and become a reality. In the United States today, thousands of people lose their jobs or don’t have one at all. With the kids of the future and the help of the unemployed, new jobs will grow and with Contronova’s calculations and observations, being payed
We will be working in a pair for this assignment: Payaam Tavakoli and Yusuf Ahmad. The health issue we will be focusing on is childhood obesity. As a result of video games and television shows, many children in today’s generation would rather stay indoors rather than go outside and be physically active. We will be creating a prototype for a video game that will encourage physical activity and ultimately reduce obesity in children. We have set dates for a few major tasks to be completed within a certain timeframe. First, we will research current health-related video games and determine what aspects of such games are most effective at combating childhood obesity. We plan to complete this by October 4th. Next we will begin to brainstorm and develop
The Circle, a fictional story by Dave Eggers that is based loosely off the likings of Apple and/or Google. As the main character, Mae, makes her way through the rankings from a newbie to being one of the most known people at the Circle, she too becomes engulfed by her work and this drastically affects her personal relationships. Similarly, in The Social Network, a film by David Fincher, takes the viewer on the journey of a young coder that stumbles upon the billion dollar idea for Facebook. While his idea evolves and grows into what it is today the main character, Mark Zucherburg, slowly becomes encased in his work. His new obsession with Facebook and the internet has driven him away from the tangible world and those that exist outside of his creation.
Additionally, Zamzee is part of a business tend called gamification. According to Stephanie Warren Drimmer,” The basic idea of gamification is that you take something not fun and make it fun.”(p.6). The game is basically is each time you do physical activity, the app records it. You eventually get enough points; you trade for real prizes. According to the text,”
It also gives businesses free advertising and publicity through updates, creation of Fan Pages and applications. Facebook also allows users to keep track of events, join groups, network with people and buy things among the few. Facebook differs by the amount of information other users can view as well as the large amount of applications assessable through the company but is not allowed in China. Facebook is more for social networking while LinkedIn is geared more towards professional networking. Facebook allows users create lists of professional friends so that they can get information to specific people. Both LinkedIn and Facebook can be used to job hunt.