1. Use alpha-beta pruning to evaluate the game trees shown in Figure 1. Be sure to indicate all alpha values and all beta values. Specify alpha cutoffs and beta cutoffs, if any. Subject; artificial intelligence Max level Min level G H Max level M N v) Min level K R 2 1 3 5 4 7 6 8 9 10 12 11 FIGURE 1 – Game Tree P.

Fundamentals of Information Systems
8th Edition
ISBN:9781305082168
Author:Ralph Stair, George Reynolds
Publisher:Ralph Stair, George Reynolds
Chapter7: Knowledge Management And Specialized Information Systems
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1. Use alpha-beta pruning to evaluate the game trees shown in Figure 1.
Be sure to indicate all alpha values and all beta values. Specify alpha
cutoffs and beta cutoffs, if any.
Subject; artificial intelligence
Max level
B
D
Min level
E
G
H
Max level
U)v) Min level
K)L)(M)
2 1 3 5 4
a)R
7 6 8 9 10 12 11
P
FIGURE 1 – Game Tree
Transcribed Image Text:1. Use alpha-beta pruning to evaluate the game trees shown in Figure 1. Be sure to indicate all alpha values and all beta values. Specify alpha cutoffs and beta cutoffs, if any. Subject; artificial intelligence Max level B D Min level E G H Max level U)v) Min level K)L)(M) 2 1 3 5 4 a)R 7 6 8 9 10 12 11 P FIGURE 1 – Game Tree
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