2. The acceleration of an object increases linearly from 4 fps? to 12 fps² in 9 seconds. By the end of 9 seconds, the velocity is 48 fps. NOTE: At the start, the object is at the zero-reference point of displacement. a. Draw the a-t graph. Find the equation of the acceleration as the function of time. b. Draw the v-t graph. Find the equation of the velocity as the function of time. c. Draw the s-t graph. Find the equation of the displacement as the function of time.
2. The acceleration of an object increases linearly from 4 fps? to 12 fps² in 9 seconds. By the end of 9 seconds, the velocity is 48 fps. NOTE: At the start, the object is at the zero-reference point of displacement. a. Draw the a-t graph. Find the equation of the acceleration as the function of time. b. Draw the v-t graph. Find the equation of the velocity as the function of time. c. Draw the s-t graph. Find the equation of the displacement as the function of time.
Physics for Scientists and Engineers: Foundations and Connections
1st Edition
ISBN:9781133939146
Author:Katz, Debora M.
Publisher:Katz, Debora M.
Chapter2: One Dimensional Motion
Section: Chapter Questions
Problem 52PQ: An object that moves in one dimension has the velocity-versus-time graph shown in Figure P2.52. At...
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