3. Construct a simple purchasing program based on the UML Class Diagram below. LabExer2 itemName: String itemPrice: double itemQuantity: int amountDue: double + setltemName(String newltemName): void + setTotalCost (int quantity, double price): void getltemName(): String getTotalCost(): double readinput(): void writeOutput(): void Note: The readinput() method will be used to accept user input through the Scanner dass. This is done by: a. Writing import java.util."; on top of the code, before the line for the class name b. Instantiating an object of the Scanner class, Scanner s = new Scanner (System.in); c. Storing the input to the variable name based on data type For String: For int: For double: s.nextLine() s.nextint() s.nextDouble() The writeOutput() method will be used to display an output similar to the sample below. You are purchasing 3 bag(s) at 1,745.5 each. 4. Inform your instructor once you are done. Sample output: Enter the name of the item you are purchasing. bag Enter the quantity and price separated by a space. 3 1475.50 You are purchasing 3 bag (s) at 1475.5 each. Amount due is 4426.50

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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3. Construct a simple purchasing program based on the UML Class Diagram below.
LabExer2
itemName: String
itemPrice: double
itemQuantity: int
amountDue: double
+ setltemName(String newltemName): void
+ setTotalCost (int quantity, double price): void
+ getltemName(): String
+ getTotalCost(): double
+ readlnput(): void
+ writeOutput(): void
Note: The readlnput() method will be used to accept user input through the Scanner class. This is
done by:
a. Writing import java.util.*; on top of the code, before the line for the class name
b. Instantiating an object of the Scanner class, Scanner s = new Scanner (System.in);
c. Storing the input to the variable name based on data type
For String:
For int:
For double:
s.nextLine()
s.nextInt()
s.nextDouble()
The writeOutput() method will be used to display an output similar to the sample below.
You are purchasing 3 bag(s) at 1,745.5 each.
4. Inform your instructor once you are done.
Sample output:
Enter the name of the item you are purchasing.
bag
Enter the quantity and price separated by a space.
3 1475.50
You are purchasing 3 bag(s) at 1475.5 each.
Amount due is 4426.50
Transcribed Image Text:3. Construct a simple purchasing program based on the UML Class Diagram below. LabExer2 itemName: String itemPrice: double itemQuantity: int amountDue: double + setltemName(String newltemName): void + setTotalCost (int quantity, double price): void + getltemName(): String + getTotalCost(): double + readlnput(): void + writeOutput(): void Note: The readlnput() method will be used to accept user input through the Scanner class. This is done by: a. Writing import java.util.*; on top of the code, before the line for the class name b. Instantiating an object of the Scanner class, Scanner s = new Scanner (System.in); c. Storing the input to the variable name based on data type For String: For int: For double: s.nextLine() s.nextInt() s.nextDouble() The writeOutput() method will be used to display an output similar to the sample below. You are purchasing 3 bag(s) at 1,745.5 each. 4. Inform your instructor once you are done. Sample output: Enter the name of the item you are purchasing. bag Enter the quantity and price separated by a space. 3 1475.50 You are purchasing 3 bag(s) at 1475.5 each. Amount due is 4426.50
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