6. Update function makeMove to do the following a. Return type void b. Parameter list includes i. Pointer to struct Player (i.e. player) ii. 2-d character array (i.e. board), size 8 rows and 8 cols (i.e. use macros ROW and COL) c. Update the printf statements to use the struct field playerName d. If data validation of length of user input is true (i.e. correct length) set local variable valid equal to function call isValid, pass as arguments i. Array move ii. Array board e. Evaluate the value of valid i. if false, display to the user their move is invalid ii. if true, display to the user their move is valid

C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter10: Pointers
Section: Chapter Questions
Problem 4PP
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C Programming Question

Will you update the code using the instructions & code I provided.

Please attach a picture of your code. Thank you!

void makeMove(char playerName[NAME], int playerNum, char board[ROW][COL])
{
    char move[THREE];
    int valid = FALSE;

    // loop until the player enters a valid move
    while(valid == FALSE)
    {
        printf("%s, enter your move location (e.g. B6)\n", playerName);
        scanf("%s", move);
        printf("%s, you entered %s\n", playerName, move);

        // clears the buffer of extra characters
        getchar();
//        fflush(stdin);

        int length = (int)strlen(move);

        if(length == TWO)
            valid = TRUE;
        else
            valid = FALSE;

        if(valid == FALSE)
            printf("Invalid move, try again\n\n");
    }
}

6. Update function makeMove to do the following
a. Return type void
b. Parameter list includes
i. Pointer to struct Player (i.e. player)
ii.
2-d character array (i.e. board), size 8 rows and 8 cols
(i.e. use macros ROW and COL)
c. Update the printf statements to use the struct field playerName
d. If data validation of length of user input is true (i.e. correct
length) set local variable valid equal to function call isValid, pass
as arguments
i. Array move
ii. Array board
e. Evaluate the value of valid
i. if false, display to the user their move is invalid
ii. if true, display to the user their move is valid
Transcribed Image Text:6. Update function makeMove to do the following a. Return type void b. Parameter list includes i. Pointer to struct Player (i.e. player) ii. 2-d character array (i.e. board), size 8 rows and 8 cols (i.e. use macros ROW and COL) c. Update the printf statements to use the struct field playerName d. If data validation of length of user input is true (i.e. correct length) set local variable valid equal to function call isValid, pass as arguments i. Array move ii. Array board e. Evaluate the value of valid i. if false, display to the user their move is invalid ii. if true, display to the user their move is valid
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