6.30 LAB: Flip a coin Write a program that simulates flipping a coin to make decisions. The input is how many decisions are needed, and the output is either heads or tails. Assume the input is a value greater than 0. Ex: If the input is: the output is: tails heads tails For reproducibility needed for auto-grading, seed the program with a value of 2. In a real program, you would seed with the current time. In that case, every program's output would be different, which is what is desired but can't be auto-graded. Note: A common student mistake is to create an instance of Random before each call to rand.nextint(). But seeding should only be done once, at the start of the program, after which rand.nextint() can be called any number of times. Your program must define and call the following method that randomly picks 0 or 1 and returns "heads" or "tails". Assume the value 0 represents "heads' and 1 represents "tails public static String headsorTails(Random rand) 354532 2042412 qu8zay7 LAB 6.30.1: LAB: Flip a coin 0/10 АСTIVITY LabProgram.java Load default template. 1 import java.util.Scanner; 2 import java.util.Random; 4 public class LabProgram { /* Define your method here */ public static void main(String[] args) { Scanner scnr = new Scanner(System.in); Random rand - new Random (2); // Unique seed / Add more variables as needed 8. 9. 10 11 12 /* Type your code here. */ } 13 14 15 } 16

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6.30 LAB: Flip a coin
Write a program that simulates flipping a coin to make decisions. The input is how many decisions are needed, and the output is either
heads or tails. Assume the input is a value greater than 0.
Ex: If the input is:
3
the output is:
tails
heads
tails
For reproducibility needed for auto-grading, seed the program with a value of 2. In a real program, you would seed with the current time. In
that case, every program's output would be different, which is what is desired but can't be auto-graded.
Note: A common student mistake is to create an instance of Random before each call to rand.nextint(). But seeding should only be done
once, at the start of the program, after which rand.nextint() can be called any number of times.
Your program must define and call the following method that randomly picks 0 or 1 and returns "heads" or "tails". Assume the value 0
represents "heads' and 1 represents "tails".
public static String headsOrTails(Random rand)
354532 2042412.gx3zay7
LAB
6.30.1: LAB: Flip a coin
0/10
ACTIVITY
LabProgram.java
Load default template.
1 import java.util.Scanner;
2 import java.util.Random;
4 public class LabProgram {
5
/* Define your method here */
7
public static void main(String[] args) {
Scanner scnr = new Scanner (System.in);
Random rand = new Random(2); // Unique seed
/ Add more variables as needed
8.
9.
10
11
12
13
/* Type your code here. */
14
15 }
16
Transcribed Image Text:6.30 LAB: Flip a coin Write a program that simulates flipping a coin to make decisions. The input is how many decisions are needed, and the output is either heads or tails. Assume the input is a value greater than 0. Ex: If the input is: 3 the output is: tails heads tails For reproducibility needed for auto-grading, seed the program with a value of 2. In a real program, you would seed with the current time. In that case, every program's output would be different, which is what is desired but can't be auto-graded. Note: A common student mistake is to create an instance of Random before each call to rand.nextint(). But seeding should only be done once, at the start of the program, after which rand.nextint() can be called any number of times. Your program must define and call the following method that randomly picks 0 or 1 and returns "heads" or "tails". Assume the value 0 represents "heads' and 1 represents "tails". public static String headsOrTails(Random rand) 354532 2042412.gx3zay7 LAB 6.30.1: LAB: Flip a coin 0/10 ACTIVITY LabProgram.java Load default template. 1 import java.util.Scanner; 2 import java.util.Random; 4 public class LabProgram { 5 /* Define your method here */ 7 public static void main(String[] args) { Scanner scnr = new Scanner (System.in); Random rand = new Random(2); // Unique seed / Add more variables as needed 8. 9. 10 11 12 13 /* Type your code here. */ 14 15 } 16
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