9. Chess Board Write a program that draws an 8 X 8 chess board, with alternating gray and white squares. You can use the SetTextColor and Gotoxy procedures from the Irvine32 library. Avoid the use of glo- bal variables, and use declared parameters in all procedures. Use short procedures that are

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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9. Chess Board
Write a program that draws an 8 X 8 chess board, with alternating gray and white squares. You
can use the SetTextIColor and Gotoxy procedures from the Irvine32 library. Avoid the use of glo-
bal variables, and use declared parameters in all procedures. Use short procedures that are
focused on a single task. (A VideoNote for this exercise is posted on the Web site.)
10. Chess Board with Alternating Colors
This exercise extends Exercise 9. Every 500 milliseconds, change the color of the colored
squares and redisplay the board. Continue until you have shown the board 16 times, using all
possible 4-bit background colors. (The white squares remain white throughout.)
Transcribed Image Text:9. Chess Board Write a program that draws an 8 X 8 chess board, with alternating gray and white squares. You can use the SetTextIColor and Gotoxy procedures from the Irvine32 library. Avoid the use of glo- bal variables, and use declared parameters in all procedures. Use short procedures that are focused on a single task. (A VideoNote for this exercise is posted on the Web site.) 10. Chess Board with Alternating Colors This exercise extends Exercise 9. Every 500 milliseconds, change the color of the colored squares and redisplay the board. Continue until you have shown the board 16 times, using all possible 4-bit background colors. (The white squares remain white throughout.)
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