A point in a plane can be represented by its two coordinates, x and y. Therefore, we can represent a point in a plane by a structure having two fields as shown below. typedef struct{ int x; int y. }POINT; A straight line is an object connecting two points. Therefore a line can be represented by a nested structure having two structures of the type POINT. typedef struct{ POINT beg; POINT end; }LINE; Write a function that accepts parameter of type LINE and computes and returns the distance between the two points of the line. distance = sqrt((x2-x1)2 + (y2-yl)2)
A point in a plane can be represented by its two coordinates, x and y. Therefore, we can represent a point in a plane by a structure having two fields as shown below. typedef struct{ int x; int y. }POINT; A straight line is an object connecting two points. Therefore a line can be represented by a nested structure having two structures of the type POINT. typedef struct{ POINT beg; POINT end; }LINE; Write a function that accepts parameter of type LINE and computes and returns the distance between the two points of the line. distance = sqrt((x2-x1)2 + (y2-yl)2)
C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter12: Adding Functionality To Your Classes
Section12.2: Providing Class Conversion Capabilities
Problem 2E
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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pls complete the C code question from the picture below about structures and pointers:
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