A. Declaring and defining the class: The class must consist of the following members: • Attributes • Constructors (at least two) and destructor Accessors and mutators (for all the attributes, and you may add more) Display-related methods. Methods regarding showing or displaying the objects onto the screen. (for example, the mehods draw (), undraw (), etc) Action-related methods. Methods that perform the key actions of the objects (for example, for the Pac-man, the mehod could be run () , eatenByGhost (), catchGhost (), hitWall(), etc). B. Separations of class declarations and definitions as well as the application program into different files. C. Creating object(s) and letting the object(s) to perform their actions. for example, . some examples scenario for the pac-man class • a pac-man (or pacmans) run(s) from one side to the other side of the ... screen the pac-mans might be colliding one to another and when this happens, they will die or might be bouncing back) • the pac-mans change their direction of movement when the user/player presses arrow keys
A. Declaring and defining the class: The class must consist of the following members: • Attributes • Constructors (at least two) and destructor Accessors and mutators (for all the attributes, and you may add more) Display-related methods. Methods regarding showing or displaying the objects onto the screen. (for example, the mehods draw (), undraw (), etc) Action-related methods. Methods that perform the key actions of the objects (for example, for the Pac-man, the mehod could be run () , eatenByGhost (), catchGhost (), hitWall(), etc). B. Separations of class declarations and definitions as well as the application program into different files. C. Creating object(s) and letting the object(s) to perform their actions. for example, . some examples scenario for the pac-man class • a pac-man (or pacmans) run(s) from one side to the other side of the ... screen the pac-mans might be colliding one to another and when this happens, they will die or might be bouncing back) • the pac-mans change their direction of movement when the user/player presses arrow keys
Chapter5: Making Decisions
Section: Chapter Questions
Problem 8PE
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Question
Code any program using the assesment criteria below. But make sure satisfy all the requirements. Include comments for every satisfied requirements. Use C++.
Code in .cpp and .hpp
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