Assume you wish to use WebGL to create a software that draws two types of objects: shiny billiard balls and boring wooden balls. How would you implement these in a way that accurately depicts the shininess difference between the two types of objects?
Assume you wish to use WebGL to create a software that draws two types of objects: shiny billiard balls and boring wooden balls. How would you implement these in a way that accurately depicts the shininess difference between the two types of objects?
Chapter7: Input/output Technology
Section: Chapter Questions
Problem 3RP
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Assume you wish to use WebGL to create a software that draws two types of objects: shiny billiard balls and boring wooden balls. How would you implement these in a way that accurately depicts the shininess difference between the two types of objects?
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