Assume you wish to use WebGL to create a software that draws two types of objects: shiny billiard balls and boring wooden balls. How would you implement these in a way that accurately depicts the shininess difference between the two types of objects?

Systems Architecture
7th Edition
ISBN:9781305080195
Author:Stephen D. Burd
Publisher:Stephen D. Burd
Chapter7: Input/output Technology
Section: Chapter Questions
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Assume you wish to use WebGL to create a software that draws two types of objects: shiny billiard balls and boring wooden balls. How would you implement these in a way that accurately depicts the shininess difference between the two types of objects?

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