Computer Science Javascript Question, Anything helps! Make a playable version of the game "Lights Out" using JavaScript.
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Computer Science
Javascript Question, Anything helps!
Make a playable version of the game
"Lights Out" using JavaScript.
Step by step
Solved in 2 steps
- 2048 is a single-player puzzle game created by Gabriele Cirulli1. It is played on a 4×4 grid that contains integers ≥2 that are powers of 2. The player can use a keyboard arrow key (left/up/right/down) to move all the tiles simultaneously. Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided. The resulting tile cannot merge with another tile again in the same move. Please observe this merging behavior carefully in all Sample Inputs and Outputs. Input The input is always a valid game state of a 2048 puzzle. The first four lines of input, that each contains four integers, describe the 16 integers in the 4×4 grid of 2048 puzzle. The j-th integer in the i-th line denotes the content of the cell located at the i-th row and the j -th cell. For this problem, all integers in the input will…The goal of Snake is to create a snake as long as possible. This is achieved by guiding the snake to an apple on the game board. The snake cannot stop moving, and dies whenever it hits something (excluding apples). Because the snake is growing longer and longer as the game progresses, it gets increasingly difficult to avoid collisions with the snake itself. The player can change the direction of the head of the snake by using the arrow keys. At step in the game, there is always an apple somewhere on the board. If the snake eats an apple, the snake becomes one cell longer. A new apple is placed on a random location, excluding all places covered by the snake. When the snake reaches a side of the game board, it re-emerges at the opposite end.: Design and implement a text-based Minesweeper game. Minesweeper is the classicsingle-player computer game where an NxN grid has B mines (or bombs) hidden across the grid. Theremaining cells are either blank or have a number behind them. The numbers reflect the number ofbombs in the surrounding eight cells. The user then uncovers a cell. If it is a bomb, the player loses.If it is a number, the number is exposed. If it is a blank cell, this cell and all adjacent blank cells (up toand including the surrounding numeric cells) are exposed. The player wins when all non-bomb cellsare exposed. The player can also flag certain places as potential bombs. This doesn't affect gameplay, other than to block the user from accidentally clicking a cell that is thought to have a bomb.(Tip for the reader: if you're not familiar with this game, please play a few rounds on line first.)
- Can you help me with this code I only need help with two of the parts. I have attached my code in the photo. question that i need help with: the Eight Puzzle consists of a 3 x 3 board of sliding tiles with a single empty space. For each configuration, the only possible moves are to swap the empty tile with one of its neighboring tiles. The goal state for the puzzle consists of tiles 1-3 in the top row, tiles 4-6 in the middle row, and tiles 7 and 8 in the bottom row, with the empty space in the lower-right corner.you will develop two solvers for a generalized version of the Eight Puzzle, in which the board can have any number of rows and columns. A natural representation for this puzzle is a two-dimensional list of integer values between 0 and r · c -1 (inclusive), where r and c are the number of rows and columns in the board, respectively. In this problem, we will adhere to the convention that the 0-tile represents the empty space.tasks: In the TilePuzzle class, write a method…1. Tentaizu is a classic Japanese game that translates to “celestial map” or “starchart.” These bare some similarities to minesweeper; however, it is quite farfrom it.2. The game consists of a 7x7 board of which 10 of those 49 slots are “stars”. Theobjective of the game is to determine the position of these stars. To help withidentifying the correct position, some slots contain hints in the form of numbers.These hints work like the number hints in minesweeper in the sense that itidentifies how many stars are adjacent to the slot. The range of values are from0 (no stars) to 8 (fully surrounded by stars). A Tentaizu puzzle contains only thesenumber hints. Much like other puzzle games like sudoku, there is only onecombination of star positions that is described by the puzzle.3. Your task is to create a solver function for a given Tentaizu puzzle. This functionshould be able to recursively solve the puzzle. Define a function “solve” with theinput variable being a 7x7 list representing the…Create grid and play_board Step 1: Assign two variables grid_n should be assigned the integer 15 iter_n should be assigned the integer 25 Step 2: Call play_board Call play_board() with the following inputs for the parameters in play_board: bots | input should be bots_list grid_size | input should be grid_n n_iter | input sould be iter_n Upon executing the cell, you should see a a 15x15 grid, with three bots (of different shapes), wandering around the grid for 25 iterations.
- In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly.In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java Language THIS QUESTION HAS BEEN ANSWERED BUT THE ANSWERS GIVEN ARE IRRELEVANTIn this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. I dont want the survival game starting with the code below I want in Java language and like in photos please #functions def GenerateRandomScene(): scenes = ['Riverside','Top of the Mountain','Middle of Forest','Mountain…
- In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java language please I dont want the survival game starting with the code below I want in Java language and like in photos please #functions def GenerateRandomScene(): scenes = ['Riverside','Top of the Mountain','Middle of…In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java Language I dont want the survival game that answer of my last two questions I want the above question and example output like in the photosUsing SceneBuilder and Javafx create a Elevator Simmulation. The Simulation should include polymorphism and object-oriented programming. The simulation should have 4 types of Passengers: Standard: This is the most common type of passenger and has a request percentage of 70%. Standard passengers have no special requirements. VIP: This type of passenger has a request percentage of 10%. VIP passengers are given priority and are more likely to be picked up by express elevators. Freight: This type of passenger has a request percentage of 15%. Freight passengers have large items that need to be transported and are more likely to be picked up by freight elevators. Glass: This type of passenger has a request percentage of 5%. Glass passengers have fragile items that need to be transported and are more likely to be picked up by glass elevators. The simulation should also have 4 types of Elevators: StandardElevator: This is the most common type of elevator and has a request…