could you please solve  this question as Ocaml programming language ? thanks    Sliding tiles 1.Create a type slidingTile, consisting of a char matrix and two integers x and y. The integers x and y are the coordinates of an empty tile.     2.Create a function   val slide : slidingTile -> int -> int -> slidingTile =   that given a slidingTile and two integers, that represent a location in the matrix, it slides the tile from the specified location to the empty tile, then returns the altered slidingTile. If provided location is not adjacent to the empty tile, or out of bounds, then return the slidingTile unaltered.   3.Create a function   val print_tile : slidingTile -> unit =   that prints a slidingTile on screen with the corresponding characters from the matrix. However, print an empty space where the empty tile is instead.

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could you please solve  this question as Ocaml programming language ? thanks 

 

Sliding tiles

1.Create a type slidingTile, consisting of a char matrix and two integers x

and y. The integers x and y are the coordinates of an empty tile.

 

 

2.Create a function

 

val slide : slidingTile -> int -> int -> slidingTile = <fun>

 

that given a slidingTile and two integers, that represent a location in the

matrix, it slides the tile from the specified location to the empty tile, then

returns the altered slidingTile. If provided location is not adjacent to the

empty tile, or out of bounds, then return the slidingTile unaltered.

 

3.Create a function

 

val print_tile : slidingTile -> unit = <fun>

 

that prints a slidingTile on screen with the corresponding characters from

the matrix. However, print an empty space where the empty tile is instead.

 

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