Define and discuss single and double buffering, and identify some of the issues they are attempting to address

Systems Architecture
7th Edition
ISBN:9781305080195
Author:Stephen D. Burd
Publisher:Stephen D. Burd
Chapter7: Input/output Technology
Section: Chapter Questions
Problem 5RQ
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This week's has introduced interaction and animation, two of the most exciting concepts in graphics programming.

Define and discuss single and double buffering, and identify some of the issues they are attempting to address (if any).

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How does this works in computer graphics, more specific in WebGL?

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