Do the problem than Modify the magic number so that the user gets 3 guesses to guesses to guess at the magic number instead of 1 guess. Use a for loop to control the number of guesses that the user has to guess at the magic number.

C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter12: Adding Functionality To Your Classes
Section: Chapter Questions
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Do the problem than Modify the magic number so that the user gets 3 guesses to guesses to guess at the magic number instead of 1 guess. Use a for loop to control the number of guesses that the user has to guess at the magic number.

The following program for a user to guess at a random number was discussed in class:
#include <iostream>
#include <cstdlib>
#include<ctime>
#include<cstdio>
using namespace std;
int main()
{
int magic;
int guess;
unsigned int seed;
seed=time(NULL);
srand(seed);
magic=rand();
cout<<"Enter your guess";
çin>> guess;
seut<<endl:
if (guess == magic)
cout <<" ** Right!! **":
else
SQut <<"... sorry - you guessed incorrectly";
return 0;
}
Modify the program so that:
1) The user guesses at a random number between 1 and 20 instead of a number between 0 and the value
stored in the variable RAND_MAX
2) After the user guesses at the number, if they guess incorrectly, not only notify them that they guessed
incorrectly, but also if their guess was too high or too low and then shows the magic number.
Transcribed Image Text:The following program for a user to guess at a random number was discussed in class: #include <iostream> #include <cstdlib> #include<ctime> #include<cstdio> using namespace std; int main() { int magic; int guess; unsigned int seed; seed=time(NULL); srand(seed); magic=rand(); cout<<"Enter your guess"; çin>> guess; seut<<endl: if (guess == magic) cout <<" ** Right!! **": else SQut <<"... sorry - you guessed incorrectly"; return 0; } Modify the program so that: 1) The user guesses at a random number between 1 and 20 instead of a number between 0 and the value stored in the variable RAND_MAX 2) After the user guesses at the number, if they guess incorrectly, not only notify them that they guessed incorrectly, but also if their guess was too high or too low and then shows the magic number.
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