Draw a UML model to class that represent The System
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Draw a UML model to class that represent The System
Java , OOP
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- Java ATM machine program ATM machines are used to withdraw and deposit cash in additionto make balance inquiries. The user enters a card in the ATM’s cardreader, then the ATM, and through its console screen, asks the userto enter the card 4 digit PIN number. If the PIN is verified by theBank (which keeps a list of bank accounts), the ATM will presentthe user with a menu of the available choices (Transactions),otherwise, invalid PIN message will be displayed, users can try toenter the PIN three times after which the card will be claimed bythe machine.If the user choses to withdraw, he will be presented with a menu ofa specific amounts or he can enter the amount, if the user balance issufficient and if the cash dispenser has the amount available, thecash amount will be dispensed from the cash dispenser.ATM Transactions 1. Withdraw2. Balance inquiryAt any time during a transaction, the user can choose tocancel and thus end the transactionATM States 1. Ready: waits the user to enter the…ATM machines are used to withdraw and deposit cash in addition to make balance inquiries. The user enters a card in the ATM’s card reader, then the ATM, and through its console screen, asks the user to enter the card 4 digit PIN number. If the PIN is verified by the Bank (which keeps a list of bank accounts), the ATM will present the user with a menu of the available choices (Transactions), otherwise, invalid PIN message will be displayed, users can try to enter the PIN three times after which the card will be claimed by the machine. If the user choses to withdraw, he will be presented with a menu of a specific amounts or he can enter the amount, if the user balance is sufficient and if the cash dispenser has the amount available, the cash amount will be dispensed from the cash dispenser. ATM Transactions 1. Withdraw 2. Balance inquiry At any time during a transaction, the user can choose to cancel and thus end the transaction ATM States 1. Ready: waits the user to enter the Card 2.…Hangman gameWrite a terminal based on the game of Hangman. In a hangman game, the player is given a wordthat they need to guess, with each letter of the word represented by an underscore/blank. Theplayer tries to guess a letter of the word by entering it into the terminal. If the letter is correct, theblank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.The program should have an array of possible words to choose from. A different word should berandomly chosen from the array every time we run the program.Do not use GOTO statements
- Hangman gameWrite a terminal based on the game of Hangman. In a hangman game, the player is given a wordthat they need to guess, with each letter of the word represented by an underscore/blank. Theplayer tries to guess a letter of the word by entering it into the terminal. If the letter is correct, theblank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.The program should have an array of possible words to choose from. A different word should berandomly chosen from the array every time we run the program.Others: Do not use GOTO statementsIn C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework) A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Create an application that simulates a slot machine. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.Snack bar menu Write a program in phyton that allows the user to choose from the following menu untilhe/she chooses to exit. The program should keep a running total of the chargesand then add 6% sales tax to calculate the final bill. Display the total to theuser.1) Personal Pizza $6.002) Pretzel $2.503) Chips $1.254) Hot Dog $3.755) ExitInput validation: The user must choose 1 - 5 from the menu.Example Output:Welcome to Yum Yum Snack Bar!Please choose from the following menu:1) Personal Pizza $6.002) Pretzel $2.503) Chips $1.254) Hot Dog $3.755) ExitEnter your choice here: 1Current total: $6.00Please choose from the following menu:1) Personal Pizza $6.002) Pretzel $2.503) Chips $1.254) Hot Dog $3.755) ExitEnter your choice here: 3Current total: $7.25Please choose from the following menu:1) Personal Pizza $6.002) Pretzel $2.503) Chips $1.254) Hot Dog $3.755) ExitEnter your choice here: 8Invalid choice. Must choose 1 – 5. Try again.Please choose from the following menu:1) Personal Pizza…
- in the programming language swift: I need to make convienent store inventory program. it will have five items: chips....1.99 chocolate...3.39 hot dog...2.89 pizza..3.85 gas...2.15 a gallon The main screen should be the option list. Once selected the system should ask for which item and how many. The system needs to ask the user if they want more items. After all the items are entered, it should calculate everything. Then it needs to add tax at 9.2 percent. Add everything together. then the system should ask for cash, enter an amount and show the change.Lovely Warteg Lovely Warteg is a canteen that provides food service. The owner of this canteen is planning to make a program to make the transaction process of paying easier and more effective. You as a programmer are asked to create this program based on the criteria given using Java Programming Language. This application consists of 2 menus which are: Order Menu Exit Figure 1. Lovely Warteg Main Menu Order Menu The first option of the menu allows the user to order food through the program. The user is required to fill in a few user inputs which are: Ask the user to input the customer’s name. Validate that the customer’s name must be between 6 and 25 characters. Figure 2. Input Customer Name Ask the user to the input type of vegetable to eat. Validate that the vegetable must end with “Vegetable” (case sensitive). Figure 3. Type of vegetable Ask the user to the input type of meat to eat. Validate that meat must be either “Fish”, “Beef”, or “Chicken” (case sensitive). Figure…A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create a program that simulates a slot machine. When the program runs, it should do the following: • Asks the user to enter the amount of money he or she wants to enter into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. • If none of the randomly selected words match, the program will…
- Account numbers sometimes contain a check digit that is the result of a mathematical calculation. The inclusion of the digit in an account number helps ascertain whether the number is a valid one. Write an application named CheckDigit that asks a user to enter a four-digit account number and determines whether it is a valid number. The number is valid if the fourth digit is the remainder when the number represented by the first three digits of the four-digit number is divided by 7. For example, 7770 is valid, because 0 is the remainder when 777 is divided by 7. The next problems rely on the generation of a random number. You can create a random number that is at least mi n but less than max using the following statements: Random ranNumberCenerator = new Random(); int randomNumber; randomNumber = ranNumberGenerator .Next(min, max);C++ Language Write a program that prints a custom conversion table from Celsius temperatures to Fahrenheit and Newton (Links to an external site.) temperatures. The formula for the conversion from Celsius to Fahrenheit is : F=9/5*C+32 F is the Fahrenheit temperature, and C is the Celsius temperature. The formula for the conversion from Celsius to Newton is C = 100/33*N N is the Newton Temperature and C is the Celsius temperature Your program should prompt the user for a lower value and upper value for a range of temperatures in Celsius. It should then prompt the user for the amount they want to increment by. Then use a loop to output to a file named conversion_table.txt a table of the Celsius temperatures and their Fahrenheit and Newton equivalents within the range of values using the increment given by the user. Make sure to format your output to 2 decimal places. INPUT VALIDATION: Ensure the second number is greater than the first number, and make sure the increment is greater…___&Mp99. create a JAVA PROGRAM as a Currency Converter program. The program performs Currency Exchange operation between Saudi Riyals R, Dollars $, Euro € and British Pounds £. The program firstly shows a menu to the user which allows the user to choose one of the possible currency exchange operations and the last option in the menu should allow the user to end the program (see figure1). The menu should be like as figure 1. If the user enters a wrong choice, an error message should appear and the program asks the user to re-enter a correct number. When the user selects an operation, the program do the following: Prompt user to enter the amount to be changed Input amount Calculate and print the result. Once the user presses any key, the menu appears again and the user can choose a new operation. .