eate a matching game using java and 2D arrays. Create a reset button and title

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Please help me create a matching game using java and 2D arrays. Create a reset button and title

back.png hall.png hal2.png hal3.png hal4.png hal5.png hal6.png
Starter code:
import javax.swing.*; import java.applet.*; import java.awt.event.*; import java.awt.*;
public class halloween extends Applet implements ActionListener
{
int hallow (0-2
int rows= 4;
int cols= 3;
JButton pics[] = new JButton [rows* cols];
public void init ()
{
Panel grid = new Panel (new GridLayout (rows, cols));
int m= 0;
for (int i = 0; i < rOMs; i++)
(
for (int j = 0; j <cols; j++)
{
pics [m] = new JButton (createImageIcon ("back.png"));
pics [m].addActionListener (this);
pics [n].setAction Command (m + "");
pics [m].setPreferredSize (new Dimension (128, 128));
grid.add (pics [m]);
Transcribed Image Text:back.png hall.png hal2.png hal3.png hal4.png hal5.png hal6.png Starter code: import javax.swing.*; import java.applet.*; import java.awt.event.*; import java.awt.*; public class halloween extends Applet implements ActionListener { int hallow (0-2 int rows= 4; int cols= 3; JButton pics[] = new JButton [rows* cols]; public void init () { Panel grid = new Panel (new GridLayout (rows, cols)); int m= 0; for (int i = 0; i < rOMs; i++) ( for (int j = 0; j <cols; j++) { pics [m] = new JButton (createImageIcon ("back.png")); pics [m].addActionListener (this); pics [n].setAction Command (m + ""); pics [m].setPreferredSize (new Dimension (128, 128)); grid.add (pics [m]);
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