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- This way, any class that implements the Visible interface can define its own behavior for making an object visible or invisible based on its specific requirements.Create a Priority Java interface with two methods: setPriority and getPriority. The interface should define a method for assigning numerical priority to a group of objects. Create a class named Task that represents a task (such as one on a to-do list) that implements the Priority interface. Make a driver class to test certain Task objects.(a) Write the Java code for the convertJPG() method in the Facade class. Youmay assume that all other methods in all the classes have been fully implemented.For example, in the Facade class, the constructor Facade() will create thevariable state and make it point to the image that needs to be converted. You mayfurther assume that the convert() method in the JPG class will convert the imagepointed to by state to JPG format. (b) Write the Java code for the main() method in the FacadeDemo class. You mayassume that all the other classes are fully implemented. In the main() method, firstcreate an object instance of the Facade class, and then convert the image pointed toby state to JPG.Assume the existence of a Window class with a constructor that accepts two integer parameters containing the width and height of the window (in that order). Assume a subclass TitledWindow has been defined that has two instance variables: a string named text for the text of the title and, an integer, titleBarHeight for the height of the title bar. Write a constructor for TitledWindow that accepts four parameters: two integers containing the width and height (which are passed up to the Window constructor), and, a string and integer which are used to initialize the TitledWindow instance variables. The height of the title bar should be 'clamped' by the constructor to one half the height of the window-- i.e., if the height of the title bar passed into the constructor is greater than one half the specified height of the window, it should be set to one half the height of the window.
- In JavaScript, how are an object and an interface related to each other? a. The object’s interface consists of the code and data needed for that object. b. An object’s interface is analogous to a pocket calculator’s inner workings. c. Built-in JavaScript objects do not require an interface, but custom objects do. d. An interface allows another program to access an object’s properties and methods.This is a JAVA Pizza Builder GUI code. Please finish the program by completing the classes and methods in the starter code. The expected output and instructions is provided in the picture. Starter Code as follows:- import javax.swing.*;import javax.swing.border.*;import java.awt.*;import java.awt.event.*; public class PizzaBuilder { private static JFrame myFrame = new JFrame("Build a Pizza"); private static JRadioButton small, medium, large; private static ButtonGroup bg; private static JLabel sizeList = new JLabel("Sizes List: "); private static JLabel Price = new JLabel("Total $ "); private static JLabel totPrice = new JLabel("0.0"); private static JLabel topsPrice = new JLabel("Topping $ "); private static JLabel toppingsPrice = new JLabel("0.0"); private static final double LARGE=16.49; private static final double MEDIUM=13.49; private static final double SMALL=10.49; private static final double MEATITEM=2.25; private static final…Write a program in BlueJ using the_following hints. 1. Create a class named Book and declare the fields author , title and pages with suitable field types . 2. Declare the constructor and initialize the fields author and title with the assigned constructor parameter . 3. Name the constructor parameter as your own . 4. Add two accessor methods to the class getAuthor , getTitle and getPages — that return the author and title fields as their respective results . Add mutator method to change the pages of the Book class . 5. Add two methods , printAuthor and printTitle , to this Book class project . These should print the author and title fields , respectively , to the terminal window .
- Write a program in BlueJ using the following hints. 1. Create a class named Book and declare the fields author, title and pages with suitable field types. 2. Declare the constructor and initialize the fields author and title with the assigned constructor parameter. 3. Name the constructor parameter as your own. 4. Add two accessor methods to the class getAuthor, getTitle and getPages—that return the author and title fields as their respective results. Add mutator method to change the pages of the Book class. 5. Add two methods, printAuthor and printTitle, to this Book class project.The xxx_Pet classA Pet has a:– Name• Include an instance variable• Getters and setters for an instance variable• A toString method which returns a String containing the pet name Abstract methods: speak() and move()The subclassesWrite a dog, cat, snake subclasses with proper instant variables and methodsWrite a class xxx_TestPet which will1- Create a dog, a snake, and a cat objectsSample OutputPet Fido is a dog, weighing 45 poundsFido says woofrun Fido runPet Sam is a snake, 30 inches longSam says hissslither Sam slitherPet Hershey is a cat, with Long hairHershey says Meowprance Hershey prance2- Print just the weight of the Dog, the length of the Snake and the hair length of theCat as shown belowFido weighs 45 poundsSam has length 30 inchesHershey has Long hair 3- Store the objects in an Array of Pet objects and print the information belowPet D1 is a dog, weighing 55 poundswoofrunPet S1 is a snake, 30 inches longhissslitherPet C1 is a cat, with Long hairmeowprancePet D2 is a dog,…Create a package with the name like cse110_0321.labtesti.<2018-1-60-167> in your project src directory. Question: Write a java program that demonstrate the inheritance properties of object oriented programming. You may choose any example from your surroundings, such as the hierarchy in animal kingdom, plants, tools, or any other physical or virtual things. Your program must have the following features – a) At least one superclassb) At least two subclassc) One of subclass must be a superclass of another two subclassesd) Every classes (super/sub) must have at least one instance variable that is private only to its objectse) Every classes (super/sub) must have at least one member functionf) Superclass must have at least one instance variable that is common/shared by its subclassesg) Superclass must have at least one member method that is common/shared by its subclassesh) There must be overriding methodsi) There must be overloading methodsj) Create some objects of the subclasses and…
- Using Java - Creating an Abstract Class Shape II Create an abstract class "Shape" with the following specifications: an abstract method "area()" of return type double an abstract method "perimeter()" of return type double. Put your code in a Java source file named "Shape.java." I. Create a class "Rectangle" that extends the Shape class with the following specifications: Attributes: width, length Constructor: Implement a parameterized constructor needed initialize the data. toString: Implement a "toString" method that prints out the area and perimeter. Implement methods to compute the area and perimeter. II. Create a class "Circle" that extends the Shape class with the following specifications: Attributes: radius Constructor: Implement a parameterized constructor to initialize the data. toString: Implement a "toString" method that prints out the area and perimeter. Implement methods to compute the area and perimeter. III. Create a class "Triangle" that extends the Shape class…PLEASE TYPE ONLY IF NOT TYPE THAN DO NOT DO THIS**** PLEASE FOLLOW THE CODE BELOW AND CODE ACCORD TO THAT*** An example of the JFrame subclass with main method is as follows: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class NBAPlayoff extends JFrame { private JTextField txtName; private JTextField txtAge; private NBATeam spurs; private NBAcourtPanel court; private JLabel lMax, lMin, lAvg, lNum; public NBAPlayoff(){ spurs=new NBATeam("Spurs"); court=new NBAcourtPanel(spurs); add(court, BorderLayout.CENTER); JLabel lMax0=new JLabel("Max Age:"); lMax=new JLabel(""); JLabel lMin0=new JLabel("Min Age:"); lMin=new JLabel(""); JLabel lAvg0=new JLabel("Average Age:"); lAvg=new JLabel(""); JLabel lNum0=new JLabel("Number of Players:"); lNum =new JLabel("");…The primary focus of this assignment is the use of interfaces. In programming, an interface is a public avenue by which data can be accessed and/or manipulated. five Java classes called Point, Circle, Square, Rectangle, and TestAll, as well as a Java interface called FigureGeometry. The TestAll class should implement the main method which tests all of the other files Point.java Description: Instance Variables: private int width;//stores the width of a Point object private private int height;//stores the height of a Point object Constructor: Point() Parameters: int theWidth, int theHeight Purpose: initializes the width and height of a Point object in the following manner: width = theWidth; height = theHeight; Methods: public int getWidth(){//returns the width of a Point object in the following manner return width;} public int getHeight(){//returns the height of a Point object in the following manner: return height;} public void setWidth(int theWidth){//assigns the width of a Point…