Using Java - Creating an Abstract Class Shape II Create an abstract class "Shape" with the following specifications: an abstract method "area()" of return type double an abstract method "perimeter()" of return type double. Put your code in a Java source file named "Shape.java." I. Create a class "Rectangle" that extends the Shape class with the following specifications: Attributes: width, length Constructor: Implement a parameterized constructor needed initialize the data. toString: Implement a "toString" method that prints out the area and perimeter. Implement methods to compute the area and perimeter. II. Create a class "Circle" that extends the Shape class with the following specifications: Attributes: radius Constructor: Implement a parameterized constructor to initialize the data. toString: Implement a "toString" method that prints out the area and perimeter. Implement methods to compute the area and perimeter. III. Create a class "Triangle" that extends the Shape class with the following specifications: Attributes: length of side1, length of side2, length of side3, each is a double Constructor: Implement a parameterized constructor to initialize the data. toString: Implement a "toString" method that prints out the area and perimeter. Implement methods to compute the area and perimeter. IV. Create a driver class named "ShapeArray" with the following specifications: Instantiate one triangle. Instantiate one circle. Instantiate one square. Store the class instances into an array named "shapeArray." Loop through the array and print out the instance data of each object using the object instance's "toString" method. Show a UML diagram of your project.

Microsoft Visual C#
7th Edition
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Joyce, Farrell.
Chapter10: Introduction To Inheritance
Section: Chapter Questions
Problem 20RQ
icon
Related questions
Question
100%
Using Java - Creating an Abstract Class Shape II Create an abstract class "Shape" with the following specifications: an abstract method "area()" of return type double an abstract method "perimeter()" of return type double. Put your code in a Java source file named "Shape.java." I. Create a class "Rectangle" that extends the Shape class with the following specifications: Attributes: width, length Constructor: Implement a parameterized constructor needed initialize the data. toString: Implement a "toString" method that prints out the area and perimeter. Implement methods to compute the area and perimeter. II. Create a class "Circle" that extends the Shape class with the following specifications: Attributes: radius Constructor: Implement a parameterized constructor to initialize the data. toString: Implement a "toString" method that prints out the area and perimeter. Implement methods to compute the area and perimeter. III. Create a class "Triangle" that extends the Shape class with the following specifications: Attributes: length of side1, length of side2, length of side3, each is a double Constructor: Implement a parameterized constructor to initialize the data. toString: Implement a "toString" method that prints out the area and perimeter. Implement methods to compute the area and perimeter. IV. Create a driver class named "ShapeArray" with the following specifications: Instantiate one triangle. Instantiate one circle. Instantiate one square. Store the class instances into an array named "shapeArray." Loop through the array and print out the instance data of each object using the object instance's "toString" method. Show a UML diagram of your project.
Create an abstract class "Shape" with the following specifications:
1. an abstract method "area()" of return type double
2. an abstract method "perimeter()" of return type double.
Put your code in a Java source file named "Shape.java."
I.
Create a class "Rectangle" that extends the Shape class with the following specifications:
1. Attributes:
O
II.
2. Constructor:
Implement a parameterized constructor needed initialize the data.
O
3. toString:
O
width, length
Implement methods to compute the area and perimeter.
O
Implement a "toString" method that prints out the area and perimeter.
Create a class "Circle" that extends the Shape class with the following specifications:
1. Attributes:
o radius
2. Constructor:
O
Implement a parameterized constructor to initialize the data.
3.toString:
Implement a "toString" method that prints out the area and perimeter.
Implement methods to compute the area and perimeter.
Transcribed Image Text:Create an abstract class "Shape" with the following specifications: 1. an abstract method "area()" of return type double 2. an abstract method "perimeter()" of return type double. Put your code in a Java source file named "Shape.java." I. Create a class "Rectangle" that extends the Shape class with the following specifications: 1. Attributes: O II. 2. Constructor: Implement a parameterized constructor needed initialize the data. O 3. toString: O width, length Implement methods to compute the area and perimeter. O Implement a "toString" method that prints out the area and perimeter. Create a class "Circle" that extends the Shape class with the following specifications: 1. Attributes: o radius 2. Constructor: O Implement a parameterized constructor to initialize the data. 3.toString: Implement a "toString" method that prints out the area and perimeter. Implement methods to compute the area and perimeter.
III.
Create a class "Triangle" that extends the Shape class with the following specifications:
1. Attributes:
length of side 1, length of side2, length of side3, each is a double
2. Constructor:
Implement a parameterized constructor to initialize the data.
O
IV.
O
3.toString:
o Implement a "toString" method that prints out the area and perimeter.
Implement methods to compute the area and perimeter.
Create a driver class named "ShapeArray" with the following specifications:
1. Instantiate one triangle.
2. Instantiate one circle.
3. Instantiate one square.
4. Store the class instances into an array named "shapeArray."
5. Loop through the array and print out the instance data of each object
6. using the object instance's "toString" method.
Show a UML diagram of your project.
Transcribed Image Text:III. Create a class "Triangle" that extends the Shape class with the following specifications: 1. Attributes: length of side 1, length of side2, length of side3, each is a double 2. Constructor: Implement a parameterized constructor to initialize the data. O IV. O 3.toString: o Implement a "toString" method that prints out the area and perimeter. Implement methods to compute the area and perimeter. Create a driver class named "ShapeArray" with the following specifications: 1. Instantiate one triangle. 2. Instantiate one circle. 3. Instantiate one square. 4. Store the class instances into an array named "shapeArray." 5. Loop through the array and print out the instance data of each object 6. using the object instance's "toString" method. Show a UML diagram of your project.
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 8 steps with 7 images

Blurred answer
Knowledge Booster
Adjacency Matrix
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
  • SEE MORE QUESTIONS
Recommended textbooks for you
Microsoft Visual C#
Microsoft Visual C#
Computer Science
ISBN:
9781337102100
Author:
Joyce, Farrell.
Publisher:
Cengage Learning,