fix the kotlin code
Q: Rewrite the code by using (IF) Instead of (Select case)
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Q: a- Write code to find the factorial of (2n-1)!
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A: HERE IS COMPLETE CODE WITH THEIR OUTPUT
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Q: solve the kotlin code bugs
A: kotlin code
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Q: 2- Realize full subtractor using half subtractor?
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Q: Q2/ find the result of this operation with draw its : V(T)= 6u (t-2) - 6u (t-6)
A: Please give positive ratings for my efforts. Thanks. ANSWER Here, V(t) = 6u (t-2) - 6u (t-6)…
Q: Write code to find the factorial of (2n-1)!
A: The factorial of a number is the product of all positive numbers from 1 till that number So, for…
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Q: te code not solve :1. Downvote for incorrect. And.
A: I have code below:
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fix the kotlin code
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- in c++ Define a new class named “Student” that must inherit from the given User class. This class manages student info: id (integer), name (string) and gpa (double). It must prevent the creation of a Student object with a negative ID or a GPA that is not between the range of 0.0 and 4.0 by generating a BadValueException error. This class will provide at least the following methods: toString method to return a string representation of the Student object in the format of “ID( <id> ) NAME( <name> ) GPA( <gpa> )” Such as ID(1234) NAME(John Smith) GPA(4.00) Note: the GPA must have 2 decimal places. isGPAGreater method that compares its gpa with another student’s gpa. It returns true if its gpa is greater than the other and false otherwise.Question: Write a program with C# to Simulate a game of tic tac toe. A game of tic tac toe has two players. A Player class is required to store /represent information about each player. The UML diagram is given below. Player -name: string -symbol :char Player (name:string,symbol:char) getName():string getSymbol():char getInfo():string The tic tac toe board will be represented by a two dimensional array of size 3 by 3 characters. At the start of the game each cell is empty (must be set to the underscore character ‘_’). Program flow: Your program must ask for each player’s name and their special symbol or character (usually an ‘X’ or ‘O’). Display each player’s name and symbol. The program must then display the board (the 2 dimensional array). The player whose turn it is has their name displayed and is asked for a row and column number to place their symbol. They can enter -1 -1 as the row and column number to quit. Repeat 2 and 3 until one player enters -1 -1.…(Polynomial Class) Develop class Polynomial. The internal representation of a Polynomialis an array of terms. Each term contains a coefficient and an exponent, e.g., the term2x4has the coefficient 2 and the exponent 4. Develop a complete class containing proper constructorand destructor functions as well as set and get functions. The class should also provide the followingoverloaded operator capabilities:a) Overload the addition operator (+) to add two Polynomials.b) Overload the subtraction operator (-) to subtract two Polynomials.c) Overload the assignment operator to assign one Polynomial to another.d) Overload the multiplication operator (*) to multiply two Polynomials.e) Overload the addition assignment operator (+=), subtraction assignment operator (-=),and multiplication assignment operator (*=).
- The class diagram below shows an Order class that "has a" Customer and zero or more Items. Order class should contain private Customer m_cust; private ArrayList<Item> m_items; public Order(Customer cus t) public void additem(Item i) public String toString() Item class should contain private String m_desc private int m_qty private double m_price public Item(String des c, double price, int qty) public String toString() Customer class should contain private String m_first; private String m_last; public Customer(String first, String last) public String toString() Please create the Order, Customer, and Item classes shown above. I have provided you with a read-only Main class that you can use to test your code. When you have completed the Order, Customer, and Item classes, running the Main program should produce the following output: Order for Smith, Tom Order Items: Greeting Card: 1 at 1.5 Baseball Glove: 1 at 54.0 Notebook: 3 at 2.5 public class Main{ public static void…in C++ Define a new “Word” class that must inherit from the given Name class. This class manages a dictionary word info: name (string) and its definition (string). It must prevent the creation of a Word object with either an empty or all-blank word or definition. This class must at least complete the methods defined in the Name class: toString method returns a string representation of the Word object in the format of “WORD( <word> ) DEFINITION( <definition> ) such as WORD(school) DEFINITION(an educational institution) contains method that accepts a search string and returns true if either word or definition contains the search string as a substring. It returns false otherwise. isTheSame method that compares two Word objects and returns true only if both Word objects have the exact same word and definition and false otherwise. Please note that if the given object in the parameter is not a Word object, it will return false.Poker card in PythonLet the CarteBase class present itself in the context of this exercise. It encapsulates a game card characterized by numerical values for its face and its kind. The possible faces are integers from 1 to 13, with face 1 corresponding to the ace, and faces 11, 12 and 13 corresponding respectively to the jack, the queen and the king. The other faces are simply identified by their number from 2 to 10. The possible grades are integers from 1 to 4 corresponding respectively to the cards of spade, heart, tile and clover. Analyze this class to understand how it works. You are asked to create a class called CarteDePoker that inherits CarteBase and defines or redefines the following methods: force(self) which returns the strength of the card in the poker game. In Poker, cards have the strength of their digital face from 2 to 13, except for the ace which is stronger than the other cards. So we give it a strength of 14.__eq__(self, other) to define operator behavior…
- A(n) __________ class cannot be instantiated.Data Structure & Algorithum java program Do the following: 1) Add a constructor to the class "LList" that creates a list from a given array of objects.2) Add a method "addAll" to the "LList" class that adds an array of items to the end of the list. The header of the method is as follows, where "T" is the generic type of the objects in the list. 3) Write a Test/Driver program that thoroughly tests all the methods in the class "LList".import java.util.*; public class Car implements Comparable<Car>{ private int m_inventory; // the number of cars of this make/model private String m_make; // the make of a car private String m_model; // the model of a car // Creates a new car. // This takes the inventory as a String but the inventory is // stored in the class as an integer. As a result, you must // convert the inventory to an integer. // This Should also set inventory to 0 if the inventory passed // is not a valid integer. public Car(String inventory, String make, String model) { // TODO: Part 6 - use a try/catch to set inventory to 0 // if the inventory is not a valid integer m_inventory = Integer.parseInt(inventory); m_make = make; m_model = model; } // Returns the inventory of cars of this make/model. public int getInventory() { // TODO: Part 1 } // Increases the inventory by one. public void…
- public class LabProgram { public static void main(String args[]) { Course cis162 = new Course(); int beforeCount; String toDrop; // Example students for testing cis162.addStudent(new Student("Henry", "Nguyen", 3.5)); cis162.addStudent(new Student("Brenda", "Stern", 2.0)); cis162.addStudent(new Student("Lynda", "Robison", 3.2)); cis162.addStudent(new Student("Sonya", "King", 3.9)); toDrop = "Stern"; beforeCount = cis162.countStudents(); cis162.dropStudent(toDrop); System.out.println("Course size: " + beforeCount + " students"); System.out.println("Course size after drop: " + cis162.countStudents() + " students"); } } import java.text.DecimalFormat; // Class representing a student public class Student { private String first; // first name private String last; // last name private double gpa; // grade point average // Student class constructor public Student(String f, String l, double g) {…Overload the assignment operators (=) for Distance class. Your operator must be able to do multi-level assignments, e.g., statements like “d3 = d2 = d1;” must work as expected. A sample output is given below: Distance d1: 3'-9" Distance d2: 3'-6" After assigning d1 to d2 to d3 Distance d1: 3'-9" Distance d2: 3'-9" Distance d3: 3'-9" by using c++write in c++ (classes) Problem Write a C++ program that will display multiple-choice trivia questions, accept the user's answers, and provide a full key and a score at the end. Question class Design and implement a class called Question. The Question class contains the following information: a stem (the text of the trivia question), an array of 4 multiple choice answers (the text of each possible answer) the letter of the correct answer (A, B, C, or D), called the key. This class will be used to represent trivia questions in a trivia game. The following operations should be available for Question objects (use the provided names). Construct a Question with no values (use empty strings for stem and answers and ‘X’ for the key). Construct a Question given its 3 components (). setStem: Set the stem question. getStem : Return the stem question. setAnswers : Set the 4 answers given an array. The answers will NOT include the letter (A, B, C, or D). getAnswer(i) : Return the single answer…