(Game: ATM machine) Use the Account class created in our previous Lab Exercise to simulate an ATM machine. Create ten accounts in an array with id 0, 1, . . ., 9, ... and initial balance $100. The system prompts the user to enter an id. If the id is entered incorrectly, ask the user to enter a correct id. Once an id is accepted, the main menu is displayed as shown in the sample run. You can enter a choice 1 for viewing the current balance, 2 for withdrawing money, 3 for depositing money, and 4 for exiting the main menu. Once you exit, the system will prompt for an id again. Thus, once the system starts, it will not stop.
(Game: ATM machine) Use the Account class created in our previous Lab Exercise to simulate an ATM machine. Create ten accounts in an array with id 0, 1, . . ., 9, ... and initial balance $100. The system prompts the user to enter an id. If the id is entered incorrectly, ask the user to enter a correct id. Once an id is accepted, the main menu is displayed as shown in the sample run. You can enter a choice 1 for viewing the current balance, 2 for withdrawing money, 3 for depositing money, and 4 for exiting the main menu. Once you exit, the system will prompt for an id again. Thus, once the system starts, it will not stop.
C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter5: Control Structures Ii (repetition)
Section: Chapter Questions
Problem 26SA
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