Given the following code snippet: for(Circle c:circles) { System.out.println(c.toString()); } Select one: a. The compiler will call the toString( ) method of the parent class of class Circle if it is not defined in the Circle class b. The compiler will report an error if the toString( ) method is not defined in the Circle class c. The compiler will report an error if the toString( ) method is not overridden in the Circle class d. All of these
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Given the following code snippet:
for(Circle c:circles)
{
System.out.println(c.toString());
}
The compiler will call the toString( ) method of the parent class of class Circle if it is not defined in the Circle class
The compiler will report an error if the toString( ) method is not defined in the Circle class
The compiler will report an error if the toString( ) method is not overridden in the Circle class
All of these
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