Given two integers as user inputs that represent the number of drinks to buy and the number of bottles to restock, create a Vending Machine variable that performs the following operations: • Purchases input number of drinks • Restocks input number of bottles • Reports inventory Vending Machine.h contains the struct definition and related function declarations. Vending Machine.c contains related function definitions. A Vending Machine's initial inventory is 20 drinks. Ex: If the input is: 52 the output is: Inventory: 17 bottles PESAFET00 1 #include 3 #include "Vending Machine.h" 10 DO ĐI VI ĐI Cư trú th 5 int main() 10 } /* Type your code here. */ return 0; Current file: main.c. File is marked as read only 1 #ifndef VENDING MACHINE_H 2 #define VENDING_MACHINE_H 3 4 typedef struct Vending Machine_struct { 5 int bottles; 6 Vending Machine; 7 8 Vending Machine InitVending Machine(); 9 Vending Machine Purchase(int amount, Vending Machine vm); 10 Vending Machine Restock(int amount, Vending Machine vm); 11 int GetInventory (Vending Machine vm); 12 void Report (Vending Machine vm); 13 14 #endif File is marked as read only 8 1 #include 2 #include 3 4 #include "Vending Machine.h" 5 6 Vending Machine InitVending Machine () { 7 Vending Machine newVM; newVM.bottles = 20; 9 10 11 Current file Vending Machine.h return newVM; 22 23 12} 13 14 Vending Machine Purchase(int amount, Vending Machine vm) { vm.bottles = vm.bottles amount; 15 16 17 return vm; Current file: Vending Machine.c - 18 } 19 20 Vending Machine Restock(int amount, Vending Machine vm) { vm.bottles = vm.bottles + amount; 21 return vm; 24 } 25 26 int GetInventory (Vending Machine vm) { 27 return um hottles:

C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter6: User-defined Functions
Section: Chapter Questions
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Given two integers as user inputs that represent the number of drinks to buy and the number of bottles to restock, create a VendingMachine variable that performs the following operations: (in the C language please).

Given two integers as user inputs that represent the number of drinks to buy and the number of bottles to restock, create a
Vending Machine variable that performs the following operations:
• Purchases input number of drinks
.
Restocks input number of bottles
.
• Reports inventory
Vending Machine.h contains the struct definition and related function declarations. Vending Machine.c contains related function definitions.
A Vending Machine's initial inventory is 20 drinks.
Ex: If the input is:
5 2
the output is:
Inventory: 17 bottles
1 #include <stdio.h>
2
3 #include "Vending Machine.h"
4
5 int main() {
6
7
8
9
10 }
/* Type your code here. */
return 0;
Current file: main.c
File is marked as read only
1 #ifndef VENDING MACHINE_H
2 #define VENDING_MACHINE_H
3
typedef struct Vending Machine_struct {
5
int bottles;
6 Vending Machine;
7
8 Vending Machine InitVending Machine();
9 Vending Machine Purchase(int amount, Vending Machine vm);
10 Vending Machine Restock(int amount, Vending Machine vm);
11 int Get Inventory (Vending Machine vm);
12 void Report (Vending Machine vm);
13
14 #endif
File is marked as read only
1 #include <stdio.h>
2 #include <string.h>
3
9
4 #include "Vending Machine.h"
5
6 Vending Machine InitVending Machine () {
7
Vending Machine newVM;
8
10
11
newVM.bottles = 20;
22
23
return newVM;
Current file Vending Machine.h
12}
13
14 Vending Machine Purchase(int amount, Vending Machine vm){
vm.bottles = vm.bottles - amount;
15
16
17
18 }
19
20 Vending Machine Restock(int amount, Vending Machine vm) {
vm.bottles = vm.bottles + amount;
21
return vm;
return vm;
Current file: Vending Machine.c
28 }
29
30 void Report (Vending Machine vm){
31
32 }
24 }
25
26 int GetInventory (Vending Machine vm) {
27
return vm.bottles;
printf("Inventory: %d bottles\n", vm.bottles);
Transcribed Image Text:Given two integers as user inputs that represent the number of drinks to buy and the number of bottles to restock, create a Vending Machine variable that performs the following operations: • Purchases input number of drinks . Restocks input number of bottles . • Reports inventory Vending Machine.h contains the struct definition and related function declarations. Vending Machine.c contains related function definitions. A Vending Machine's initial inventory is 20 drinks. Ex: If the input is: 5 2 the output is: Inventory: 17 bottles 1 #include <stdio.h> 2 3 #include "Vending Machine.h" 4 5 int main() { 6 7 8 9 10 } /* Type your code here. */ return 0; Current file: main.c File is marked as read only 1 #ifndef VENDING MACHINE_H 2 #define VENDING_MACHINE_H 3 typedef struct Vending Machine_struct { 5 int bottles; 6 Vending Machine; 7 8 Vending Machine InitVending Machine(); 9 Vending Machine Purchase(int amount, Vending Machine vm); 10 Vending Machine Restock(int amount, Vending Machine vm); 11 int Get Inventory (Vending Machine vm); 12 void Report (Vending Machine vm); 13 14 #endif File is marked as read only 1 #include <stdio.h> 2 #include <string.h> 3 9 4 #include "Vending Machine.h" 5 6 Vending Machine InitVending Machine () { 7 Vending Machine newVM; 8 10 11 newVM.bottles = 20; 22 23 return newVM; Current file Vending Machine.h 12} 13 14 Vending Machine Purchase(int amount, Vending Machine vm){ vm.bottles = vm.bottles - amount; 15 16 17 18 } 19 20 Vending Machine Restock(int amount, Vending Machine vm) { vm.bottles = vm.bottles + amount; 21 return vm; return vm; Current file: Vending Machine.c 28 } 29 30 void Report (Vending Machine vm){ 31 32 } 24 } 25 26 int GetInventory (Vending Machine vm) { 27 return vm.bottles; printf("Inventory: %d bottles\n", vm.bottles);
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