Goal Seek function in Excel - Select the incorrect answer a. The changing cell in Goal Seek should have a formula b. Allows the user to determine the desired INPUT value for the formula, where the OUTPUT value is already known c. Goal Seek finds out one variable, Solver can find out more variables d. It gets the answer immediately, it does not use the trial and error approach until it gets an answer
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- Correct answer will be upvoted else Multiple Downvoted. Computer science. player begins the game from the 1-st stage and should beat the stages in expanding request of the stage number. The player dominates the match in the wake of beating the n-th stage. There is all things considered one designated spot on each stage, and there is consistently a designated spot on the 1-st stage. Toward the start of the game, just the designated spot on the 1-st stage is initiated, and any remaining designated spots are deactivated. At the point when the player gets to the I-th stage that has a designated spot, that designated spot is initiated. For each attempt of a phase, the player can either beat the stage or bomb the stage. On the off chance that they beat the I-th stage, the player is moved to the i+1-st stage. On the off chance that they bomb the I-th stage, the player is moved to the latest designated spot they actuated, and they need to beat the stages after that designated spot once…Goal Seek has three parts - Select the incorrect option a. A target value to achieve b. A formula to run values c. A cell that it can change while testing the values d. Simple constraints to get optimum valueBuild the loop function by R-studio build a function that assigns each student to be evaluated 4 other students’ projects. The function is such that each student must have 4 classmates evaluating projects without replacement. the outcome of a random selection process or it can be the outcome of a deterministic process (meaning that every time you run the function, it gives the same output).
- Restructure Newton's method (Case Study: Approximating Square Roots) by decomposing it into three cooperating functions: newton, limitReached, and improveEstimate. The newton function can use either the recursive strategy of Project 2 or the iterative strategy of the Approximating Square Roots Case Study. The task of testing for the limit is assigned to a function named limitReached, whereas the task of computing a new approximation is assigned to a function named improveEstimate. Each function expects the relevant arguments and returns an appropriate value. An example of the program input and output is shown below: Enter a positive number or enter/return to quit: 2 The program's estimate is 1.4142135623746899 Python's estimate is 1.4142135623730951 Enter a positive number or enter/returnpizza (python)Mario owns a pizzeria. Mario makes all of his pizzas from 10 different ingredients, using 3 ingredients on each pizza. Mario’s cousin Luigi owns a pizzeria as well. Luigi makes all his pizzas from 9 ingredients, using 4 ingredients on each pizza. Mario and Luigi have made a bet: Mario believes that customers can order a larger selection of pizzas in his pizzeria than they can order in Luigi’s pizzeria. Use functions for this assignment. Implement a factorial() function yourself (do not use the one from the math module) When choosing k items from n possible items, the number of possibilities can be obtained using the following formula: (??)=?!?!(?−?)!(nk)=n!k!(n−k)! Make a function called choose with two parameters n and k, that implements the above formula. Write a program that calculates the number of pizzas Mario and Luigi can make. The outcome should look like this: Mario can make 120 pizzas.Luigi can make 126 pizzas. Luigi has won the bet.[Logical Equivalences]Using a truth table, determine whether the expression (p → q)∨(¬r → ¬q) is equivalent to ¬r → ¬p or not (as usual, assume that the operator ¬ has the highest priority). Important: your truth table cannot just show the columns for (p → q) ∨ (¬r → ¬q) and ¬r → ¬p. You also have to show the intermediate steps, i.e. some of the intermediate columns.
- Restructure Newton's method (Case Study: Approximating Square Roots) by decomposing it into three cooperating functions. The newton function can use either the recursive strategy of Project 2 or the iterative strategy of the Approximating Square Roots Case Study. The task of testing for the limit is assigned to a function named limitReached, whereas the task of computing a new approximation is assigned to a function named improveEstimate. Each function expects the relevant arguments and returns an appropriate value. An example of the program input and output is shown below: Enter a positive number or enter/return to quit: 2 The program's estimate is 1.4142135623746899 Python's estimate is 1.4142135623730951 Enter a positive number or enter/return to quitdef main(): monthlySales = getSales() printbonus=print_bonus(storeAmount,empAmount) #This function gets the monthly salesdef getSales(): monthlySales = float(input('Enter the monthly sales $')) monthlySales = getSales() #call to get sales salesIncrease = getIncrease(monthlySales) return monthlySales #This function gets the percent of increase in salesdef getIncrease(monthlySales): storeAmount = storeBonus(monthlySales) salesIncrease = float(input('Enter percent of sales increase: ')) salesIncrease = float(salesIncrease) salesIncrease = salesIncrease / 100 return salesIncrease #This function determines the storeAmount bonusdef storeBonus(monthlySales): if monthlySales >= 110000: storeAmount = 6000 elif monthlySales >= 100000: storeAmount = 5000 elif monthlySales >= 90000: storeAmount = 4000 elif monthlySales >=80000: storeAmount = 3000 else: storeAmount = 0 return storeAmount #This function…assign(self, assignment:Assignment) -> AssignmentResult: """ This function is to simulate the process of the student receiving an assignment, then working on the assignment, then submitting the assignment and finally receiving grade for the assignment. This function will receive an assignment then a grade should be calculated using the following formula: grade = 1 - (Student's current energy X Assignment difficulty level). The min grade a student may receive is 0% (0) After the grade is calculated the student's energy should be decreased by percentage difficulty. Example if the student has 80% (.8) energy and the assignment is a difficultly level .2 there final energy should be 64% (.64) = .8 - (.8 * .2). The min energy a student may have is 0% (0) Finally the grade calculated should be stored internally with in this class so it can be retrieved later. Then an Assignment Result object should be created with the student's ID, the assignment…
- Correct answer will be upvoted else Multiple Downvoted. Computer science. The I-th stage is named with an integer artificial intelligence (0≤ai≤n−i). At the point when the character is remaining on the I-th stage, the player can move the character to any of the j-th stages where i+1≤j≤i+ai. If the character is on the I-th stage where ai=0 and i≠n, the player loses the game. Since Gildong thinks the current game isn't adequately hard, he needs to make it considerably harder. He needs to change a few (perhaps zero) names to 0 so that there remains precisely one way of winning. He needs to alter the game as little as could really be expected, so he's requesting you to see as the base number from stages that ought to have their names changed. Two different ways are unique if and provided that there exists a stage the character gets to in one manner however not in the alternate manner. Input Each test contains at least one experiments. The main line contains the number of…coding in C++ Tic Tac Toe game that will match a player against the computer. Do's: Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. The horizontal axis (ROWS) should be labeled A, B, C. The vertical axis (COLUMNS)should be labeled 1, 2, 3. Use User-Defined Functions. Use Branching. Use Loops. Use String functions. Randomly determine who will move first, the human or computer. Assign O to the computer and X to the Human player. Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square. After each move, redraw the board with the X's and O's in the right positions. After each game, ask the user if they want to play again. If they do, start the game again. Do not's: Don't use User Classes or Objects Don't use imagesGoing missing Some calculations involving blank values may give different results to what you might expect. For example, when you pass a blank value into the AND() function, it is treated as TRUE. This is often unhelpful. To make blanks behave in a sensible way in calculations, you must first convert them to be "not available" using NA(). This function takes no inputs, and returns a missing value. To convert a blank value to a missing value, use this pattern. =IF(ISBLANK(cell), NA(), cell) Instruction In column H, use AND() to find women who have kids and get benefits. In column I, convert the blanks in column G to missing values. In column J, again find women who have kids and get benefits, this time using column I rather than G. please show the formula used to "has kids and gets benefits" , "gets benefits with missing values", has kids and gets benefits". Thank you Is non-white Has over 12 years of school? Is married? Has kids? Has young kids? Is head of household? Gets…