assign(self, assignment:Assignment) -> AssignmentResult: """ This function is to simulate the process of the student receiving an assignment, then working on the assignment, then submitting the assignment and finally receiving grade for the assignment. This function will receive an assignment then a grade should be calculated using the following formula: grade = 1 - (Student's current energy X Assignment difficulty level). The min grade a student may receive is 0% (0) After the grade is calculated the student's energy should be decreased by percentage difficulty. Example if the student has 80% (.8) energy and the assignment is a difficultly level .2 there final energy should be 64% (.64) = .8 - (.8 * .2). The min energy a student may have is 0% (0) Finally the grade calculated should be stored internally with in this class so it can be retrieved later. Then an Assignment Result object should be created with the student's ID, the assignment received as a parameter, and the grade calculated. This newly created Assignment Result object should be returned. :return: The an AssignmentResult outlining this process """ sleep(self, hours:float): """ This function restore the student's energy as a rate of 10% per hour. So if they sleep for 8 hours there energy will be restored by 80%. If they have 50% (.5) energy and sleep for 8 hours the will wake up with 90% energy = (.5 * (1+.8)). The max energy a s student may have is 100% (1) :param hours: The number of hours a student will sleep for. Example: .2 is equal to 12 minutes or 20% of an hour. :return: None """ get_energy(self): """ Returns the current energy of the student. A number between 0 and 1 :return: The energy of the student. """

Microsoft Visual C#
7th Edition
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Joyce, Farrell.
Chapter9: Using Classes And Objects
Section: Chapter Questions
Problem 9E
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assign(self, assignment:Assignment) -> AssignmentResult: """ This function is to simulate the process of the student receiving an assignment, then working on the assignment, then submitting the assignment and finally receiving grade for the assignment. This function will receive an assignment then a grade should be calculated using the following formula: grade = 1 - (Student's current energy X Assignment difficulty level). The min grade a student may receive is 0% (0) After the grade is calculated the student's energy should be decreased by percentage difficulty. Example if the student has 80% (.8) energy and the assignment is a difficultly level .2 there final energy should be 64% (.64) = .8 - (.8 * .2). The min energy a student may have is 0% (0) Finally the grade calculated should be stored internally with in this class so it can be retrieved later. Then an Assignment Result object should be created with the student's ID, the assignment received as a parameter, and the grade calculated. This newly created Assignment Result object should be returned. :return: The an AssignmentResult outlining this process """ sleep(self, hours:float): """ This function restore the student's energy as a rate of 10% per hour. So if they sleep for 8 hours there energy will be restored by 80%. If they have 50% (.5) energy and sleep for 8 hours the will wake up with 90% energy = (.5 * (1+.8)). The max energy a s student may have is 100% (1) :param hours: The number of hours a student will sleep for. Example: .2 is equal to 12 minutes or 20% of an hour. :return: None """ get_energy(self): """ Returns the current energy of the student. A number between 0 and 1 :return: The energy of the student. """
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def assign(self, assignment):
a = Assignment (assignment.get_name(), assignment.get_difficulty())
assignmentResult = AssignmentResult(self.id, a, get_grade())
assignmentGrade = 1 - (Student.energy * a. difficulty)
assignmentResult(a.get_id (), a.get_name(), assignmentGrade)
self.student_energy Student.energy - a.get_difficulty()
< 0):
= 0
if (self.student_energy
self.student_energy
return assignmentResult
def sleep(self, hours):
self.student_energy Student.energy + hours*0.1
if(self.student_energy > 1.00):
self.student_energy = 1.00
def get_energy (self):
return self.student_energy
Transcribed Image Text:17455177 73 76 78 79 80 81 82 83 84 85 86 87 88 89 90 91 def assign(self, assignment): a = Assignment (assignment.get_name(), assignment.get_difficulty()) assignmentResult = AssignmentResult(self.id, a, get_grade()) assignmentGrade = 1 - (Student.energy * a. difficulty) assignmentResult(a.get_id (), a.get_name(), assignmentGrade) self.student_energy Student.energy - a.get_difficulty() < 0): = 0 if (self.student_energy self.student_energy return assignmentResult def sleep(self, hours): self.student_energy Student.energy + hours*0.1 if(self.student_energy > 1.00): self.student_energy = 1.00 def get_energy (self): return self.student_energy
AttributeError
type object 'Student' has no attribute 'energy'
Traceback (most recent call last):
File "/var/gt_test_envs/HdZAbLKpM1EmZBrt/wrk/homeworkTest.py", line 705, in test_full
tst_std.sleep(slp_time)
File "/var/gt_test_envs/HdZAbLKPM1EmZBrt/wrk/oop/homework.py", line 85, in sleep
self.student_energy = Student.energy + hours*0.1
AttributeError: type object 'Student' has no attribute 'energy'
Transcribed Image Text:AttributeError type object 'Student' has no attribute 'energy' Traceback (most recent call last): File "/var/gt_test_envs/HdZAbLKpM1EmZBrt/wrk/homeworkTest.py", line 705, in test_full tst_std.sleep(slp_time) File "/var/gt_test_envs/HdZAbLKPM1EmZBrt/wrk/oop/homework.py", line 85, in sleep self.student_energy = Student.energy + hours*0.1 AttributeError: type object 'Student' has no attribute 'energy'
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