Hi A game is played in which a single dice is tossed. If the result is 4 or 6, the player wins. If the result is 1 or 3, the player loses. If the result is 2 or 5, the player continues to roll the dice until a win or a loss occurs. A complete C++ function game() is given below, re-write the function with switch-case state
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Hi
A game is played in which a single dice is tossed. If the result is 4 or 6, the player wins. If the result is 1 or 3, the player loses. If the result is 2 or 5, the player continues to roll the dice until a win or a loss occurs. A complete C++ function game() is given below, re-write the function with switch-case statement.
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- Four in a row is a game in which players take turns adding tokens to the columns on the game board. Tokens fall to the lowest position in the chosen column that does not already have a token in it. Once one of the players has placed four of their tokens in a straight line (either vertically, horizontally, or diagonally), they win the game If the board is full and no player has won, then the game ends in a draw. TASK Using the following class descriptions, create a UML diagram and a version of Four in a row game The game must allow for a minimum of two and maximum of four players The game must allow each player to enter their name(duplicate names should not be accepted) The game should give the players the ability to choose how many rows (between four and ten), and how many columns (between four and ten) the game board should have. The code uses several classes, including "Player", "Board","Game" and exceptions for handling errors such as invalid moves and full columns.…def new_line(): print('.') def three_lines(): new_line() new_line() new_line() def nine_lines(): three_lines() three_lines() three_lines() def clearScreen(): print('Printing nine lines') nine_lines() print('Printing nine lines') nine_lines() print('Printing three lines') three_lines() print('Printing three lines') three_lines() print('Printing new line') new_line() print('Line from main function')print('Calling clearScreen function') clearScreen() Assessment The following items will be used in the grading rubric for this assignment. Make sure that you have addressed each item in your assignment. Does the assignment implement new_line, three_lines, nine_lines, and clear_screen functions, as well as a main section of the program which calls the functions? Does the assignment demonstrate the use of nested function calls? Does the assignment produce the appropriate output when executed? The output should be recorded in a text file, a…JAVA ONLYPlease create a code that checks if 'user' favourite game is in the top 3 games. if the game is in the top 3 then it should say: "common favourite game" if else then "uncommon favourite game"code: TOP_3_GAMES = {'', 'CALL OF DUTY', 'LEAGUE OF LEGENDS', 'VALORANT'}
- Use java programming language 1.1 Create a Student Object project. Create a Student class and use the provided UML diagram to code the instance fields, constructors and methods. Note: The module mark is the average of the participation mark and the examination mark - calculate this using the calcModuleMark() method. The determineStNumber() method should compile a student number with the first 3 letters of the student's name, a '#' symbol, and a 3-digit randomly generated number (make use of a for-loop to concatenate these 3-digits). The stNumber data field should be set in the constructor by calling the determineStNumber() method. The toString() method must compile a string to display the student number, participation mark, examination mark, and module mark, formatted in table format. Student number PMark EMark MMark Mar#9186 81 64 72.00 1.2 Create a testStudents class. Do the following: -Write a static method called display() which receives…// Declare data fields: a String named customerName, // an int named numItems, and // a double named totalCost.// Your code here... // Implement the default contructor.// Set the value of customerName to "no name"// and use zero for the other data fields.// Your code here... // Implement the overloaded constructor that// passes new values to all data fields.// Your code here... // Implement method getTotalCost to return the totalCost.// Your code here... // Implement method buyItem.//// Adds itemCost to the total cost and increments// (adds 1 to) the number of items in the cart.//// Parameter: a double itemCost indicating the cost of the item.public void buyItem(double itemCost){// Your code here... }// Implement method applyCoupon.//// Apply a coupon to the total cost of the cart.// - Normal coupon: the unit discount is subtracted ONCE// from the total cost.// - Bonus coupon: the unit discount is subtracted TWICE// from the total cost.// - HOWEVER, a bonus coupon only applies if the…In c Hangman gameWrite a terminal based on the game of Hangman. In a hangman game, the player is given a wordthat they need to guess, with each letter of the word represented by an underscore/blank. Theplayer tries to guess a letter of the word by entering it into the terminal. If the letter is correct, theblank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.The program should have an array of possible words to choose from. A different word should berandomly chosen from the array every time we run the program.
- Python QuestionImplement the Player class with necessary properties so that the given output is produced.Hints:First parameter of calculate_earning method is #played match and second parameter is #goalEarning of Forward = #played match * 400 + #goal * 50Earning of Defender = #played match * 400 + #goal * 40You can not change any of the given code.#Write your code herePlayer.player_info()print('1.========================================')ronaldo = Player("Ronaldo", "Man United")print('2.----------------------------------------')ronaldo.calculate_earning(5, 7)print('3.----------------------------------------')print(ronaldo)print('4.========================================')ramos = Player("Ramos", "PSG", "Defender")print('5.----------------------------------------')ramos.calculate_earning(5, 1)print('6.----------------------------------------')print(ramos)print('7.========================================')pogba = Player("Pogba", "Man…InstructionsDefine an enumeration type triangleType that has the values scalene, isosceles, equilateral, and noTriangle.Write a function triangleShape that takes as parameters three numbers, each of which represents the length of a side of the triangle. The function should return the shape of the triangle. (Note: In a triangle, the sum of the lengths of any two sides is greater than the length of the third side.)Write a program that prompts the user to input the length of the sides of a triangle and outputs the shape of the triangle.int getUpperScore(){ int upperScore = 0; for(int i = ONES; i <= SIXES; i++){ upperScore += score[i]; } return upperScore + getBonusScore(); } //Returns the score of the upper part of the board int getLowerScore(){ int lowerScore = 0; for(int i = THREE_OF_KIND; i <= YAHTZEE; i++){ lowerScore += score[i]; } return lowerScore; } //Returns the bonus points int getBonusScore(){ const int UPPER_SCORES_THRESHOLD = 63; const int BONUS_POINTS = 35; if(getUpperScore() >= UPPER_SCORES_THRESHOLD){ return BONUS_POINTS; } return 0; } //Returns the total score int getTotalScore(){ return getUpperScore() + getLowerScore(); } Test 10: Check upper board and having bonus correctly (0/3) failed
- JAVA PROGRAMMING Write two java files for this assignment: Circle.java, and Main.java. The Circle.java file will create an actual class. The Circle class: MEMBER VARIABLE double radius double x double y Eight methods: Six of the methods are simple: getter’s and setter’s for x, y, and radius. There should also be a getArea method that returns the area (derived from the radius) A doesOverlap method. This method should accept a Circle as an argument, and return true if this circle overlaps the circle that the method was invoked on. [Note: two circles overlap if the sum of their radius' is greater than or equal to the distance between their centers.] void setX(double value) double getX() void setY(double value) double getY() void setRadius(double value) double getRadius() double getArea() boolean doesOverlap(Circle otherCircle) second class will be the typical replit Main class, with its static main method .It should contain code that tests the Circle class. submit code that…The game of "23" is a two-player game that begins with a pile of 23 toothpicks. Players take turns, withdrawing either 1, 2 or 3 toothpicks at a time. The player to withdraw the last toothpick loses the game. Write a human vs. computer program that plays "23". The human should always move first. When it is the computer's turn it should play according to the following rules: If there are more than 7 toothpicks left, then the computer should withdraw a random number of toothpicks (from 1 to 3). Use the rand() function, as demonstrated in class to produce this number.. If there are 2, 3 or 4 toothpicks left, then the computer should withdraw enough toothpicks to leave 1. If there is 1 toothpick left, then the computer has to take it and loses. When the human player enters the number of toothpicks to withdraw, the program should perform input validation. Make sure that the entered number is between 1 and 3 (inclusive) and that the player is not trying to withdraw more toothpicks…:Define and implement class Employee. This class should contain the following fields: first name, last name, employee id, hourly pay. This class should contain getters and setters for all its attributes. This class also needs at least one constructor. Implement method computePay() in this class. This method should accept an integer number of hours the employee worked as an input argument and return a floating point value indicating the pay the employee earned. If the number of hours is invalid (e.g. a negative number) this method should throw NumberFormatException. If the number of hours is over 40 then this method should throw a custom exception named TooManyHoursWorkedException. Remember that you will have to define your own exception class for this. Save this class and its definition into a file named Employee.java. Define and implement class EmployeeTest.This class should implement main() method. In the body of the main() method you should create an instance of Employee with the…