IN C++ NOTE: do not use classes or pointers for Lab 6 - Part B.  You are only to use struct data to build your inventory database. Write a program that simulates inventory bins in a warehouse.  Each bin holds a number of the same type of parts.  The program should use a structure that keeps the following data:      Description of the part kept in the bin      Number of parts in the bin The program should have an array of 10 bins, initialized with the following data: ------------------------------------------------------- Part Description       Number of parts in the bin -------------------------------------------------------- Valve                          10 Bearing                       5 Bushing                      15 Coupling                     21 Flange                         7 Gear                            5 Gear Housing             5 Vacuum Gripper        25 Cable                          18 Rod                             12 ---------------------------------------------------------- The program should have the following functions: AddParts:  increases a specific bin's part count by a specified number. RemoveParts:  decreases a specific bin's part count by a specific number. When the program runs, it should repeat a loop that performs the following steps: The user should see a list of what each bin holds and how many parts are in each bin.  The user can choose to either quit the program or select a bin.  When a bin is selected, the user can either add parts to it or remove parts from it.  The loop then repeats, showing the updated bin data on the screen. Input Validation:  No bin can hold more than 30 parts, so don't let the user add more than a bin can hold.  Also, don't accept negative values for the number of part being added or removed.  Do not use classes nor pointers for the lab.  Use of anything else than structure data is not accepted.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
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IN C++ NOTE: do not use classes or pointers for Lab 6 - Part B.  You are only to use struct data to build your inventory database.

Write a program that simulates inventory bins in a warehouse.  Each bin holds a number of the same type of parts.  The program should use a structure that keeps the following data:

     Description of the part kept in the bin

     Number of parts in the bin

The program should have an array of 10 bins, initialized with the following data:

-------------------------------------------------------

Part Description       Number of parts in the bin

--------------------------------------------------------

Valve                          10

Bearing                       5

Bushing                      15

Coupling                     21

Flange                         7

Gear                            5

Gear Housing             5

Vacuum Gripper        25

Cable                          18

Rod                             12

----------------------------------------------------------

The program should have the following functions:

AddParts:  increases a specific bin's part count by a specified number.

RemoveParts:  decreases a specific bin's part count by a specific number.

When the program runs, it should repeat a loop that performs the following steps:

The user should see a list of what each bin holds and how many parts are in each bin.  The user can choose to either quit the program or select a bin.  When a bin is selected, the user can either add parts to it or remove parts from it.  The loop then repeats, showing the updated bin data on the screen.

Input Validation:  No bin can hold more than 30 parts, so don't let the user add more than a bin can hold.  Also, don't accept negative values for the number of part being added or removed.  Do not use classes nor pointers for the lab.  Use of anything else than structure data is not accepted.

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Is this solution using  classes or pointers? or is it using struct data?? just want to make sure thanks a lot 

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