Instructions • Develop a 9-puzzie (3 by 3) as shown in Fig.1 below, with the following features: 1. A graphical user interface (GUI) II. Button for reset II. Show time taken to solve the puzzle IV. Number of moves taken to solve the puzzle V. Display win if the puzzle is solved 2 8 3 1 6 4 7 5 Fig 1:9-puzzle

Programming Logic & Design Comprehensive
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ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter3: Understanding Structure
Section: Chapter Questions
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• Develop a 9-puzzie (3 by 3) as shown in Fig.1 below, with the following features:
1. A graphical user interface (GUI)
II. Button for reset
II. Show time taken to solve the puzzle
IV. Number of moves taken to solve the puzzle
v. Display win if the puzzle is solved
|2 || 8 || 3
1
6
4
7
Fig 1:9-puzzle
Transcribed Image Text:Instructions • Develop a 9-puzzie (3 by 3) as shown in Fig.1 below, with the following features: 1. A graphical user interface (GUI) II. Button for reset II. Show time taken to solve the puzzle IV. Number of moves taken to solve the puzzle v. Display win if the puzzle is solved |2 || 8 || 3 1 6 4 7 Fig 1:9-puzzle
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