is it possible to do this using java.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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is it possible to do this using java.

Interface to be implemented:
public interface TicTacToe
{
/** Starts a new game on a board of size x size.
@return void. */
public void reset(int size);
/** Retrieves either
'X' or 'O' from the position x and y on the
board.
@return Char ' ', 'X' or 'O'.
@throws TicTacToeException ("Invalid coordinates") if values x,y
exceeds board size. */
public Char boardValue (int x, int y);
/** Simulates palyer A move. Player A plays 'X'.
@return 1 if player A won. 0 if this was the last move and the board
is full, thus draw. -1 if the game is not finished.
@throws TicTacToeException ("Invalid coordinates") if values x,y
exceeds board size. TicTacToeException ("Cell is already used") if
the cell at coordinates x,y was already used before */
public int playerAMove (int x, int y);
/** Simulates palyer B move. Player B plays 'O'.
@return 1 if player B won. 0 if this was the last move and the board
is full, thus draw. -1 if the game is not finished.
@throws TicTacToeException ("Invalid coordinates") if values x,y
exceeds board size. TicTacToeException ("Cell is already used") if
the cell at coordinates x,y was already used before */
public int playerBMove (int x, int y);
} // end TicTacToe
Transcribed Image Text:Interface to be implemented: public interface TicTacToe { /** Starts a new game on a board of size x size. @return void. */ public void reset(int size); /** Retrieves either 'X' or 'O' from the position x and y on the board. @return Char ' ', 'X' or 'O'. @throws TicTacToeException ("Invalid coordinates") if values x,y exceeds board size. */ public Char boardValue (int x, int y); /** Simulates palyer A move. Player A plays 'X'. @return 1 if player A won. 0 if this was the last move and the board is full, thus draw. -1 if the game is not finished. @throws TicTacToeException ("Invalid coordinates") if values x,y exceeds board size. TicTacToeException ("Cell is already used") if the cell at coordinates x,y was already used before */ public int playerAMove (int x, int y); /** Simulates palyer B move. Player B plays 'O'. @return 1 if player B won. 0 if this was the last move and the board is full, thus draw. -1 if the game is not finished. @throws TicTacToeException ("Invalid coordinates") if values x,y exceeds board size. TicTacToeException ("Cell is already used") if the cell at coordinates x,y was already used before */ public int playerBMove (int x, int y); } // end TicTacToe
2. Implement an ADT that can used as a Tic-Tac-Toe game board. Your ADT will implement the interface
given below. In the main method also include a simple usage example.
Here are the rules of N x N Tic-Tac-Toe game:
Players take turns placing characters into empty squares (" ").
The first player Aalways places "X" characters, while the second player Balways places "0" characters.
"X" and "O" characters are always placed into empty squares, never on filled ones.
The game ends when there are N of the same (non-empty) character filling any row, column, or diagonal.
The
game also ends if all squares are non-empty.
No more moves can be played if the game is over.
Exception class to be used:
public cla:
TiсTaсТоеException
Exception {
public TicTacToeException (String message) {
super (message);
}
Transcribed Image Text:2. Implement an ADT that can used as a Tic-Tac-Toe game board. Your ADT will implement the interface given below. In the main method also include a simple usage example. Here are the rules of N x N Tic-Tac-Toe game: Players take turns placing characters into empty squares (" "). The first player Aalways places "X" characters, while the second player Balways places "0" characters. "X" and "O" characters are always placed into empty squares, never on filled ones. The game ends when there are N of the same (non-empty) character filling any row, column, or diagonal. The game also ends if all squares are non-empty. No more moves can be played if the game is over. Exception class to be used: public cla: TiсTaсТоеException Exception { public TicTacToeException (String message) { super (message); }
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