ive the output of the following java program code. Screenshot (if applicable)
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- Describe the following Java code. Give screenshots of the image it produces public class main{ public static void main(String[] args{ new MyFrame(); } } import javax.swing.*; public class MyFrame extends JFrame{ MyPanel panel; MyFrame(){ this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.add(panel); this.pack(); this.setLocationRelativeTo(null); this.setVisible(true); } } import java.awt.*; import.javax.swing.*; public class MyPanel extends JPanel{ //Image Image; MyPanel(){ //image=new ImageIcon("sky.png").getImage(); this.setPreferredSize(new Dimension(500,500)); } public void paint(Graphics g){ Graphics2D g2D = (Graphics2D) g; //g2D.drawImage(image,0,0,null); g2D.setPaint(Color.blue); g2D.setStroke(new BasicStroke(5)); g2D.drawLine(0,0,500,500); //g2D.setPaint(Colo.pink); //g2D.drawRect(0,0,100,200); //g2D.fillRect(0,0,100,200); //g2D.setPaint(Color.orange); //g2D.drawOval(0,0,100,100); //g2D.fillOval(0,0,100,100); //g2D.setPaint(color.red); //g2D.drawArc(0,0,100,100,0,180);…Please describe what happens when the following java codeis executed . public class Main{ public static void main(String[] args) { new MyFrame(); } } import javax.swing.*; public class MyFrame extends JFrame{ MyPanel panel; MyFrame(){ panel = new MyPanel(); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.add(panel); this.pack(); this.setLocationRelativeTo(null); this.setVisible(true); } } import java.awt.*; import javax.swing.*; public class MyPanel extends JPanel{ //Image image; MyPanel(){ //image = new ImageIcon("sky.png").getImage(); this.setPreferredSize(new Dimension(500,500)); } public void paint(Graphics g) { Graphics2D g2D = (Graphics2D) g; //g2D.drawImage(image, 0, 0, null); g2D.setPaint(Color.blue); g2D.setStroke(new BasicStroke(5)); g2D.drawLine(0, 0, 500, 500); //g2D.setPaint(Color.pink); //g2D.drawRect(0, 0, 100, 200); //g2D.fillRect(0, 0, 100, 200); //g2D.setPaint(Color.orange); //g2D.drawOval(0, 0, 100, 100); //g2D.fillOval(0, 0, 100, 100);…Write a program that displays four images of your choice in a grid pane. Javafx code: what is wrong with this code: Where shall I add the images which folder package javafxapplication1; import java.awt.Graphics;import java.awt.Image;import java.awt.image.ImageObserver;import java.awt.image.ImageProducer;import javafx.application.Application;import javafx.event.ActionEvent;import javafx.event.EventHandler;import javafx.scene.Scene;import javafx.scene.control.Button;import javafx.scene.image.ImageView;import javafx.scene.layout.GridPane;import javafx.scene.layout.StackPane;import javafx.stage.Stage; public class JavaFXApplication1 extends Application { @Overridepublic void start(Stage primaryStage) {// Place nodes in the pane// Create a pane to hold the images views// Create a pane to hold the images viewsGridPane pane = new GridPane();// Place nodes in the panepane.add(new ImageView(new Image("image1.gif")), 0, 0);pane.add(new ImageView(new Image("image2.gif")), 1, 0);pane.add(new…
- Please check the question with the given image and revised it if the code is complete. If not, please add what is missing. Please add comments on what you did. in Java eclipse. please see the code below: class Computer { private String model; private String brandName; private String manufacturingDate; private int numberOfCores; public Computer() { } public Computer(String model, String brandName, String manufacturingDate, int numberOfCores) { this.model = model; this.brandName = brandName; this.manufacturingDate = manufacturingDate; this.numberOfCores = numberOfCores; } public String getModel() { return model; } public void setModel(String model) { this.model = model; } public String getBrandName() { return brandName; } public void setBrandName(String brandName) { this.brandName = brandName; } public String getManufacturingDate() { return manufacturingDate; }…Please help me with this. I am really struggling Please help me modify my java matching with the image provide below or at least fix the errors import java.awt.*; import java.awt.event.*; import javax.swing.*; public class Game extends JFrame implements ActionListener { int hallo[][] = {{4,6,2}, {1,4,3}, {5,5,1}, {2,3,6}}; int rows = 4; int cols = 3; JButton pics[] = new JButton[rows*cols]; public Game() { setSize(600,600); JPanel grid = new JPanel(new GridLayout(rows,cols)); int m = 0; for(int i = 0; iPLEASE HELP ME MY CANCEL BUTTON AND TRY BUTTON DO THE SAME THING I WANT MY CANCEL BUTTON TO CLOSE MY PROGRAM/FRAME import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.util.Scanner; public class oopfr implements MouseListener, KeyListener, ActionListener { private JPanel jp; private JFrame jf; private JTextField tf, z; private JLabel nm, jl, n, v, c; private JButton button, button2, button3; oopfr() { jp = new JPanel(); jp.setBackground(Color.YELLOW); jf = new JFrame("Consonant and Vowel Count"); jf.setSize(500, 500); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jf.add(jp); jf.addKeyListener(this); jp.setLayout(null); nm = new JLabel("Name: "); nm.setBounds(10, 20, 55, 20); jp.add(nm); z = new JTextField(); z.setBounds(100, 20, 130, 20); z.setBackground(Color.WHITE); z.addKeyListener(this); jp.add(z);…
- package colordialog; import java.awt.Color; import java.awt.Graphics; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.GradientPaint; import javax.swing.JButton; class ColorButton extends JButton implements ActionListener { int indexColor; ColorLabel currColor; ColorLabel [] colorArray; ColorButton() { colorArray=new ColorLabel[7]; colorArray[0]=new ColorLabel("RED" ,new Color(255, 0, 0));//RED colorArray[1]=new ColorLabel("ORANGE",new Color(255,128, 0));//ORANGE colorArray[2]=new ColorLabel("YELLOW",new Color(255,255, 0));//YELLOW colorArray[3]=new ColorLabel("GREEN" ,new Color( 0,255, 0));//GREEN colorArray[4]=new ColorLabel("BLUE" ,new Color( 0, 0,255));//Blue colorArray[5]=new ColorLabel("INDIGO",new Color(128, 0,255));//INDIGO colorArray[6]=new ColorLabel("VIOLET",new Color(192, 0,192));//PURPLE indexColor=0;…Create a class RectangleExample in eclipse. Copy the following code into the class. RectangleExample.java package mypackage; import javafx.application.Application; import javafx.scene.Group; import javafx.scene.Scene; import javafx.stage.Stage; import javafx.scene.shape.Rectangle; public class RectangleExample extends Application { Rectangle rect1, rect2; @Override public void start(Stage stage) { Group root = new Group(); //Drawing a Rectangle rect1 = new Rectangle(); //Setting the properties of the rectangle rect1.setX(20.0f); rect1.setY(20.0f); rect1.setWidth(300.0f); rect1.setHeight(10.0f); rect1.setFill(javafx.scene.paint.Color.RED); //Add to a Group object root.getChildren().add(rect1); //Drawing a Rectangle rect2 = new Rectangle(); //Setting the properties of the rectangle rect2.setX(20.0f); rect2.setY(40.0f); rect2.setWidth(200.0f); rect2.setHeight(10.0f); rect2.setFill(javafx.scene.paint.Color.GREEN); //Add to a Group object root.getChildren().add(rect2); //Creating a scene…Can you please check what is wrong with my project. I am trying to do a convolution on the following picture, but the error is connected with bounds. Please correct my code. import javax.imageio.ImageIO;import javax.swing.*;import java.awt.*;import java.awt.image.BufferedImage;import java.io.File;import java.io.IOException;import java.util.Scanner;import java.awt.Color;import java.awt.FlowLayout;import java.awt.image.BufferedImage;import java.io.File;import java.io.IOException;import javax.imageio.ImageIO;import javax.swing.ImageIcon;import javax.swing.JFrame;import javax.swing.JLabel;public class project {public static void main(String[] args) throws IOException {String imagePath = "C:\\Users\\hasib\\Downloads\\11″ TUFTEX BLACK.jpg";int[][] matrix = {{1,0,-1},{2,0,-2},{1,0,-1}}; //edge detectionBufferedImage image = ImageIO.read(new File(imagePath));JFrame frame = new JFrame();frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);frame.setLayout(new…
- PLEASE HELP ME IMPROVE MY JAVA PROGRAM/CODE , PLEASE ADD SOMETHING ON MY CODE import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.util.Scanner; public class oopfr implements MouseListener, KeyListener, ActionListener { private JPanel jp; private JFrame jf; private JTextField tf, z; private JLabel nm, jl, n, v, c; private JButton button, button2, button3; oopfr() { jp = new JPanel(); jp.setBackground(Color.YELLOW); jf = new JFrame("Consonant and Vowel Count"); jf.setSize(500, 500); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jf.add(jp); jf.addKeyListener(this); jp.setLayout(null); nm = new JLabel("Name: "); nm.setBounds(10, 20, 55, 20); jp.add(nm); z = new JTextField(); z.setBounds(100, 20, 130, 20); z.setBackground(Color.WHITE); z.addKeyListener(this); jp.add(z); button = new…can someone help me resize the picture in Java. This is my code: import java.awt.*;import java.awt.image.BufferedImage;import java.io.File;import java.io.IOException;import javax.imageio.ImageIO; class ImageDisplayGUI { public static void main(String[] args) { SwingUtilities.invokeLater(() -> { createAndShowGUI(); }); } private static void createAndShowGUI() { JFrame frame = new JFrame("Bears"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(800, 600); frame.setLayout(new BorderLayout()); // Load and display the JPG image try { BufferedImage image = ImageIO.read(new File("two bears.png")); // Replace with your image path ImageIcon icon = new ImageIcon(image); JLabel imageLabel = new JLabel(icon); frame.add(imageLabel, BorderLayout.CENTER); } catch (IOException e) { // Handle image loading error…Implement the "paint fill"feature seen in several picture editing products.To put it another way, if you have a screen (represented by a two-dimensional array of colours), a point, and a new colour, Fill in the surrounding area until the colour shifts away from the original.