Jse alpha beta pruning to find out which branches of the game tree are explored. If a branch is not explored then cross it out. If a branch is explored then put a tick mark against it. Don't eave it blank. Also, show the values of alpha and beta wherever necessary. Alpha is the score or max and beta is the score for min. It is Max's turn to play at the root level.

C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter4: Selection Structures
Section: Chapter Questions
Problem 14PP
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Use alpha beta pruning to find out which branches of the game tree are explored. If a branch is
not explored then cross it out. If a branch is explored then put a tick mark against it. Don't
leave it blank. Also, show the values of alpha and beta wherever necessary. Alpha is the score
for max and beta is the score for min. It is Max's turn to play at the root level.
X
Transcribed Image Text:Use alpha beta pruning to find out which branches of the game tree are explored. If a branch is not explored then cross it out. If a branch is explored then put a tick mark against it. Don't leave it blank. Also, show the values of alpha and beta wherever necessary. Alpha is the score for max and beta is the score for min. It is Max's turn to play at the root level. X
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ISBN:
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