Jse alpha beta pruning to find out which branches of the game tree are explored. If a branch is not explored then cross it out. If a branch is explored then put a tick mark against it. Don't eave it blank. Also, show the values of alpha and beta wherever necessary. Alpha is the score or max and beta is the score for min. It is Max's turn to play at the root level.
Q: ys in an AVL tre
A: SUMMARYTrueComplexity of different functions in Binary tree, Binary Search Tree and AVL treeIn this…
Q: Draw a tree with at least 10 nodes that is Both full and complete ii. Neither full nor complete
A: A full tree is a tree where all the nodes have either 0 or 2 children A complete tree is a tree is a…
Q: 8. An adjacency matrix is given below: A BCD EFG A 01 0 1 1 0 0 B0000 00 1 CO1 0 0 0 0 0 D0010 00 1…
A: 8.
Q: Create an AVL tree out of the following words: Altercation, greed, identify, madness, sicken,…
A: First, we insert "Altercation":
Q: you will be given the pre-order traversal and in-order traversal of a tree. You need to first plot…
A: Trees is a pictorial representation of a binary tree. Traversal techniques:1.Pre order2.In…
Q: In Python , Write a program to use Alpha-Beta algorithm to compute the Alpha-Beta value for the root…
A: In Python , Write a program to use Alpha-Beta algorithm to compute the Alpha-Beta value for the root…
Q: In what case would you want to use a red black tree over an AVL tree and vice versa ?
A:
Q: (Answer all parts) *if not possible to answer all parts then anwer last three parts only Consider…
A: given data: this is an incomplete binary tree. 1. First node is called as the root node. 2. Branches…
Q: Determine using a tree whether the following argument is valid. If it is not valid, read offa…
A: Lets discuss the soln in the next steps
Q: uild an AVL tree with the following values: 15, 20, 24, 10, 13, 7, 30, 36, 25
A: Given: Build an AVL tree with the following values: 15, 20, 24, 10, 13, 7, 30, 36, 25
Q: Tyrion is learning game theory to impress the queen.Lord Varys wanted to test the learning of Tyrion…
A: Here is the detailed and simplified python code for the given question:
Q: 50 3 10 10 30 20 100 5) 4 60
A: What is Huffman Tree: Huffman coding gives codes to characters such that the length of the code…
Q: if (node.left!=null){ traverse (node.left); System.out.print (node.data+" ->"); if…
A: Here if a node is not a child node, then it will call it's child since either of the condition…
Q: note: Use binary search tree & C++ language to implement the program.
A: Program in C++: #include<bits/stdc++.h>using namespace std;struct Node{public: int key;…
Q: In a tree classification task, the set X associated with node t, contains N, = 14 vectors. Four of…
A: Answer: I have given answered in the handwritten format in brief explanation
Q: Consider the game tree in the following figure, where the letter next to the node is the name and…
A: Given : The game tree. The task is to find the set of nodes selected in alpha-beta pruning.
Q: Question Write the following string with your information: string="muhammad bilal 19-arid-825" Now…
A: Given String : string = muhammad bilal 19-arid-825 To find : Huffman Tree Generated Codes from…
Q: Write the following string with your information: string=”Ahsan Nasir 19-arid-1059” Now…
A:
Q: a h b e d g j k 10 6 100 8 1 2 4 Fig 1: Game Tree Question#4 a) In the minimax tree above, fill in…
A: In part 'a' we were given with a game tree the values in the minmax tree were filled based on the…
Q: 5. Which node is the root node of the following K-ary tree?
A: Node A is the root node
Q: Question 19 A national university was instructed to adopt a liberal attitude to admit students so…
A: as you mention no need to explain but i will give you explanation about your question let's see the…
Q: Apply the minimax algorithm on the following tree, and then write down the value of the root node:
A:
Q: What is the depth of the tree? S A B D E F H J
A: Given What is the depth of the tree
Q: 8 - final question Given the following tree: 3 1 4. Write the node data when this tree is traversed…
A: The in order traversal of a tree is given by Leftnode -> root node -> right node. Here we…
Q: Given the following letter characters: E, G, B, C, F, A, H, M, K and D, where the value of the…
A: Here our input of letter is: E,G,B,C,F,A,H,M,K and D. a)Preorder traversal from AVL tree:- E ,G ,K…
Q: Use a tree to test whether the following argument is valid or invalid. If it is invalid, read off a…
A: Given: 1.A→B2.B→C∴A∨C
Q: Q4) Given the following LLRB tree - What is the problem of this tree? How to fix this problem? (E)…
A: LLRB LLRB stands for left leaning Red Black Tree It is a variant of red black tree but much easier…
Q: write the formula of calculating balance of a node in the AVL tree?
A: For an AVL tree, balance factor of every node can be any of the following: -1 0 +1
Q: (a) Give ranks to each of the nodes below: (b) What is the type of the above tree?
A: The above question is answered in step 2 :-
Q: Encode a photograph in which most of the pixels are white (40%), there are plenty of blue pixels…
A:
Q: Write the following string with your information: string=”your fullName 19-arid-yourNo” //e.g.…
A: Huffman tree:
Q: Best path using A* on the following tree to go from A to J. * 10 (A 3 6. 6 2 8 (B H) 3 D 2 3 8 5 E 3…
A: A* Search algorithm is one of the best and popular technique used in path-finding and graph…
Q: A tree where every level that can be filled is filled (without unnecessarily going deeper) is…
A: EXPLANATION: The In-place performs the task of converting a given binary tree to its corresponding…
Q: Create a huffman-coded binary tree that has the following keys with their frequencies:…
A: Created huffman-coded binary tree with detailed step-by-step explanation also found the expected…
Q: In Exercise 13.3-2, you found the red-black tree that results from successively inserting the keys…
A:
Q: (b) Perform a left-to-right (left branch first, then right branch) alpha-beta pruning on the tree.…
A:
Q: Insert 35 into the following AVL tree and draw the results. Use the boxes to show the stages of your…
A:
Q: (For the below tasks, you may want to create a binary tree manually and use the same tree for all of…
A: Answer : 1.) # A class to store a binary tree nodeclass Node: def __init__(self, key=None,…
Q: What is the greatest possible and least possible number of levels that
A: The answer is
Q: initial empty BST and
A: In Java, Insert the following numbers from left to right into an initial empty BST and print the…
Q: n a 5-ary tree, what is the maximum number of siblings a node x can have? What is the minimum number…
A: In a 5-ary tree maximum no. of siblings possible for a node, x is 5, and the minimum no. of nodes…
Q: Маx Min Мах Min 4 35 2 14 2 354 7321405 3027436531 (a) how many evaluations, i.e. visiting terminal…
A: Alpha-Beta Pruning: In alpha-beta pruning, Alpha is the best value that the maximiser can guarantee…
Q: (a) Draw the BST where the data value at each node is an integer and the values are entered in the…
A: a) BST: d) Height of the above binary search tree is = 5.
Q: Write the following string with your information: string=”your fullName 19-arid-yourNo”…
A: The frequencies for the characters m,u,1, A,r,d is 1(Occurrence of these characters is 1). The…
Q: What is an AVL tree? a tree with three children a tree which is balanced and is a height balanced…
A: The answer second is correct. a tree which is balanced and is a height balanced tree. Please check…
Q: below was constructed by inserting a sequence of items into an empt
A: Solution - In the given binary search tree, we have to find which input sequence will not produce…
Q: s as a landing of the staircase and each of its edges as stairs from one landing to another. Yatin…
A: The first line of each test case contains n, the number of nodes in the tree. The second line of…
Q: Compute the expected minimax value for each node in the game tree. Write you answer into the figure.
A: Solution a) Here is the Max-Min value for the game tree mentioned below.
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- Correct answer will be upvoted else Multiple Downvoted. Computer science. player begins the game from the 1-st stage and should beat the stages in expanding request of the stage number. The player dominates the match in the wake of beating the n-th stage. There is all things considered one designated spot on each stage, and there is consistently a designated spot on the 1-st stage. Toward the start of the game, just the designated spot on the 1-st stage is initiated, and any remaining designated spots are deactivated. At the point when the player gets to the I-th stage that has a designated spot, that designated spot is initiated. For each attempt of a phase, the player can either beat the stage or bomb the stage. On the off chance that they beat the I-th stage, the player is moved to the i+1-st stage. On the off chance that they bomb the I-th stage, the player is moved to the latest designated spot they actuated, and they need to beat the stages after that designated spot once…You have a fence post located at the point (x,y) where a goat is tethered by a rope. You also have a house, which is a rectangle with diagonally opposite corners at the points bottom-left: (x1,y1) and top-right: (x2,y2). You want to pick a length of rope that guarantees the goat cannot reach the house. Determine the minimum distance from the fence post to the house, so that you can make sure to use a shorter rope. Recall that the distance formula is: sqrt( (x2−x1)^2+(y2−y1)^2 ) The input consists of a single line containing six space-separated integer values: x, y, x1, y1, x2, and y2. You are guaranteed that x1<x2 and y1<y2, and that (x,y) is strictly outside the axis-aligned rectangle with corners at (x1,y1) and (x2,y2). Return the minimum distance from the goat’s post to the house as a floating-point value from main(). Learning Objectives Be able to create a program with a lesser template. Be able to calculate the min/max of integers. Be able to write a mathematical…Correct answer will upvoted else downvoted Petya found out with regards to another game "Kill the Dragon". As the name recommends, the player should battle with mythical beasts. To overcome a mythical serpent, you need to kill it and shield your palace. To do this, the player has a crew of n legends, the strength of the I-th saint is equivalent to man-made intelligence. As per the principles of the game, precisely one saint should go kill the mythical serpent, all the others will shield the palace. On the off chance that the mythical serpent's protection is equivalent to x, you need to send a saint with a strength of essentially x to kill it. Assuming the winged serpent's assault power is y, the absolute strength of the saints protecting the palace ought to be ssentially y. The player can build the strength of any legend by 1 for one gold coin. This activity should be possible quite a few times. There are m winged serpents in the game, the I-th of them has protection equivalent to…
- G E N E T I C - A L G O R I T H M OBJECT REWARD WEIGHT A 20 1 B 5 2 C 10 3 D 40 8 E 15 7 F 25 4 G 4 5 H 7 2 Here, Maximum weight = 12 The above problem is a 0/1 Knapsack problem. You have to carry the different objects in your bag in a way such that the reward is maximized without exceeding the weight limit. You can carry an object exactly once but you always have to carry the object labeled “H”. Encode the problem and create an initial population of 4 different chromosomes. Explain what would be an appropriate fitness function for this problem. Use the fitness function and perform natural selection to choose the 2 fittest chromosomes. Using the selected chromosomes perform a single point crossover to get 2 offspring. Perform mutation and check the fitness of the final offspring. Explain your work.A group of people, numbered 1 to N, are sitting in a circle. Starting at person 1, a hot potato is passed. After x number of passes, the person holding the hot potato is eliminated, the circle closes ranks, and the game continues with the person who was sitting after the eliminated person picking up the hot potato. The last remaining person wins. For example: number of passes = 1 and number of players = 5, the order of elimination is 2, 4, 1, 5. Write a program for general values of X and N. Ask a user for the number of people and number of passes To speed up the input and debugging, you may wish to store the names of the people in a file. Make sure no two names start the same letter ( Alex and Ana are not OK). Alternatively, you can number the players. Output number and/or the name of a person being eliminated Output number and the name of the winner Do not expect a user to do the right thing, error check the user input; among other things, what do you think a reasonable…A group of people, numbered 1 to N, are sitting in a circle. Starting at person 1, a hot potato is passed. After x number of passes, the person holding the hot potato is eliminated, the circle closes ranks, and the game continues with the person who was sitting after the eliminated person picking up the hot potato. The last remaining person wins. For example: number of passes = 1 and number of players = 5, the order of elimination is 2, 4, 1, 5. Write a program for general values of X and N. Ask a user for the number of people and number of passes To speed up the input and debugging, you may wish to store the names of the people in a file. Make sure no two names start the same letter ( Alex and Ana are not OK). Alternatively, you can number the players. Output number and/or the name of a person being eliminated Output number and the name of the winner Do not expect a user to do the right thing, error check the user input; among other things, what do you think a reasonable…
- Correct answer will be upvoted else Multiple Downvoted. Don't submit random answer. Computer science. every cell of the network contains a non-negative integer. Each turn, a player should play out every one of the accompanying activities all together. Pick a beginning cell (r1,c1) with non-zero worth. Pick a completing cell (r2,c2) to such an extent that r1≤r2 and c1≤c2. Lessening the worth of the beginning cell by some sure non-zero integer. Pick any of the most limited ways between the two cells and either increment, lessening or leave the upsides of cells on this way unaltered. Note that: a most limited way is one that goes through the most un-number of cells; all cells on this way barring the beginning cell, yet the completing cell might be altered; the subsequent worth of every cell should be a non-negative integer; the cells are changed freely and not really by a similar worth. On the off chance that the beginning and finishing cells are something very…A high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, theprincipal plays the following game: She asks the first student to open all the lockers. She then asks the secondstudent to close all the even-numbered lockers. The third student is asked to check every third locker. If it isopen, the student closes it; if it is closed, the student opens it. The fourth student is asked to check every fourthlocker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continuethis game. In general, the nth student checks every nth locker. If it is open, the student closes it; if it is closed,the student opens it. After all the students have taken turns, some of the lockers are open and some are closed.The program below, when ran, will prompt the user to enter the number of lockers in the school. After thegame is over, the program will output the number of lockers and the lockers numbers of the lockers…Correct answer will be upvoted else downvoted. Computer science. In each progression you pick some integer k>0, take the top k cards from the first deck and submit them, in the request they are presently, on top of the new deck. You play out this activity until the first deck is vacant. (Allude to the notes area for the better arrangement.) We should characterize a request for a deck as ∑i=1nnn−i⋅pi. Given the first deck, output the deck with greatest conceivable request you can make utilizing the activity above. Input The main line contains a solitary integer t (1≤t≤1000) — the number of experiments. The principal line of each experiment contains the single integer n (1≤n≤105) — the size of deck you have. The subsequent line contains n integers p1,p2,… ,pn (1≤pi≤n; pi≠pj if i≠j) — upsides of card in the deck from base to top. It's dependable that the amount of n over all experiments doesn't surpass 105. Output For each experiment print the deck with…
- You are given a 2 by n grid, where the cell on row i column j contains a non-negative number ai,j . You can start at either cell in the lefttmost column, and your goal is to reach either cell in the rightmost column by a sequence of moves. You can move to an adjacent cell (if it exists) in each of the 4 cardinal directions (up,down, left and right). A path achieves a score equal to the sum of values in its cells. Note that a cell which is used twice in a path only counts its value once to the score of that path.Design an algorithm which runs in O(n) time and finds a path of minimum score from the leftmost column to the rightmost column.A high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, the principal plays the following game: She asks the first student to open all the lockers. She then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The fourth student is asked to check every fourth locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game. In general, the nth student checks every nth locker. If it is open, the student closes it; if it is closed, the student opens it. After all the students have taken turns, some of the lockers are open and some are closed. The program below, when ran, will prompt the user to enter the number of lockers in the school. After the game is over, the program will output the number of lockers and the lockers numbers of the…In the game of 10-pin bowling the bowler has two attempts to knock down pins for every frame of 10-pins, and scores a point for each pin knocked down. If all the pins are knocked down with two attempts, the bowler gets a bonus - whatever score they obtain with their next bowl is doubled. If all the pins are knocked down on the 1st attempt, no 2nd attempt is allowed, and the bowler gets a bonus – whatever score they obtain on their next two bowls are doubled. A student attempts to capture this scoring system in VHDL code, a fragment of which is shown in Figure Q4. Q4 (a) Draw the state transition diagram described by the VHDL of Figure Q4. Discuss whether the VHDL of Figure Q4 correctly scores a game of 10-pin bowling. (b) elsif CLK='1' and CLK'event and UPD='1' then case present state is when throwl => frame := frame + 1; + resize (unsigned (N), 9) score := score if N = w1010" then present state score := score + resize (unsigned (N), 9) present state + resize (unsigned (N),9) if N =…