Match the design pattern with its description A class that acts as a stand- in for another class. Allows you to enhance some functionality while delegating the main functionality to a (concrete) Subject. Provide the interface you want to provide for your client. Useful for hiding implementation details from your code base (e.g. if you're using a third-party library). 1. Null Object 2. Proxy 3. Decorator An object that will do nothing that is used in lieu of an uninstantiated value 4. Adapter to prevent errors in code. A way of enhancing other classes that implement the same interface. Adds functionality while delegating to an (abstract) Subject. >

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Match the design pattern with its description
A class that acts as a stand-
in for another class. Allows
you to enhance some
functionality while
delegating the main
functionality to a (concrete)
Subject.
Provide the interface you
want to provide for your
client. Useful for hiding
implementation details
from your code base (e.g. if
you're using a third-party
library).
1. Null Object
2. Proxy
3. Decorator
An object that will do
nothing that is used in lieu
of an uninstantiated value
to prevent errors in code.
4. Adapter
A way of enhancing other
classes that implement the
same interface. Adds
functionality while
delegating to an (abstract)
Subject.
Transcribed Image Text:Match the design pattern with its description A class that acts as a stand- in for another class. Allows you to enhance some functionality while delegating the main functionality to a (concrete) Subject. Provide the interface you want to provide for your client. Useful for hiding implementation details from your code base (e.g. if you're using a third-party library). 1. Null Object 2. Proxy 3. Decorator An object that will do nothing that is used in lieu of an uninstantiated value to prevent errors in code. 4. Adapter A way of enhancing other classes that implement the same interface. Adds functionality while delegating to an (abstract) Subject.
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