Objective: Write a program that allows the user to play a "Choose Your Own Adventure" game. In this game the user will be prompted with making decisions, which will then lead them to different paths with different results.
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- a. You have arranged a party to celebrate 31 December 2020 and you have invited all your friends. To make the party successful, you came up with an interesting game called “Happy New Year”. There are few rules in the game: i. All the members that will play the game must sit in a circular manner. ii. There will be two coins, which will determine the faith of the player. iii. If the both coins after flipping get ‘Heads’ or ‘Tails’ or viceversa, the player has to pass the coin to the next player (sitting to his/her right). iv. If one coin after flipping gets ‘Tails’ and the other gets ‘Heads’, the player gets eliminated and passes the coin to the next player (sitting to his/her right). v. The game continues until there is only one member left and he/she will get a surprise gift. Write a method that finds out the winner of the ‘Happy New Year’ game, you will be given as input the number of players playing and the coin sequences. [You must use recursion for solving this problem.]…The game of "23" is a two-player game that begins with a pile of 23 toothpicks. Players take turns, withdrawing either 1, 2 or 3 toothpicks at a time. The player to withdraw the last toothpick loses the game. Write a human vs. computer program that plays "23". The human should always move first. When it is the computer's turn it should play according to the following rules: If there are more than 7 toothpicks left, then the computer should withdraw a random number of toothpicks (from 1 to 3). Use the rand() function, as demonstrated in class to produce this number.. If there are 2, 3 or 4 toothpicks left, then the computer should withdraw enough toothpicks to leave 1. If there is 1 toothpick left, then the computer has to take it and loses. When the human player enters the number of toothpicks to withdraw, the program should perform input validation. Make sure that the entered number is between 1 and 3 (inclusive) and that the player is not trying to withdraw more toothpicks…In c Hangman gameWrite a terminal based on the game of Hangman. In a hangman game, the player is given a wordthat they need to guess, with each letter of the word represented by an underscore/blank. Theplayer tries to guess a letter of the word by entering it into the terminal. If the letter is correct, theblank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.The program should have an array of possible words to choose from. A different word should berandomly chosen from the array every time we run the program.
- Monty Hall Problem – Coding Lab In this lab, you will write a code that simulates the Monty Hall Game Show. Thegame host gives the participant the choice of selecting one of three doors. Twodoors has a goat behind them and one door has a prize. The set of choices arerandomized each round. The participant needs to select the door with the prizebehind it. When the participant selects a door, the game host reveals a door with agoat behind it. The game host opens a door (different from the one selected by theparticipant) that has a goat behind it. The participant is then given the option tochange their choice. When you run your code, the code would display a message prompting the user toinput their door choice, labelled as 1, 2, and 3. Then the code will display a doornumber (different from the one the user picked) with a goat behind it and ask theuser if they would like to change their choice. The code then displays a message onwhether the user guessed the correct door. The game then…9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…
- C++ code A simple version of snakes and ladderImplement a game that initially asks how many players will play the game. The game will then ask the name of each player. The game is played as follows:1. The game is played iteratively. In every iteration, every player takes turn to roll a dice. The face value of dice is added to the total score of the player.2. The first player to reach 100 score gets 1st position. The second player to reach 100 score gets 2nd position.3. When a player reaches 100, he no longer remains part of the play. If current score + face value is greater than 100, then the player will retry in the next iteration, i.e., the score must exactly become 100.4. There are ladders at 20 and 60. If a player’s score becomes exactly 20, the score becomes 40. If a player’s score is exactly 60, the score becomes 75. Similarly, there are snakes at 50 and 90. If a player’s score is exactly 50, the score become 40. If a player’s score is exactly 90, the score becomes 79.5. When n-1…Hangman gameWrite a terminal based on the game of Hangman. In a hangman game, the player is given a wordthat they need to guess, with each letter of the word represented by an underscore/blank. Theplayer tries to guess a letter of the word by entering it into the terminal. If the letter is correct, theblank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.The program should have an array of possible words to choose from. A different word should berandomly chosen from the array every time we run the program.Do not use GOTO statementsHangman gameWrite a terminal based on the game of Hangman. In a hangman game, the player is given a wordthat they need to guess, with each letter of the word represented by an underscore/blank. Theplayer tries to guess a letter of the word by entering it into the terminal. If the letter is correct, theblank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.The program should have an array of possible words to choose from. A different word should berandomly chosen from the array every time we run the program.Others: Do not use GOTO statements
- Assignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…def calculate_growth_cycle(plant_name): if(plant_name == "strawberry"): print("### The life cycle of a strawberry ###\nA seed takes 110 days to reach maturity.") elif(plant_name == "cucumber"): print("### The life cycle of a cucumber ###\nA seed takes 76 days to reach maturity.") elif(plant_name == "potato"): print("### The life cycle of a potato ###\nA seed takes 120 days to reach maturity.") else: print('Your plant is available, please try "strawberry", "cucumber" or "potato"') Plants Growth Cycle Learning Objectives In this lab, you will practice: Defining a function to match the given specifications Calling the function in your program Using if statements (can combine them with dictionaries) Instructions For every plant, there is a growth cycle. The number of days that it takes starting from being a seed and ending in being a fruit is what is called the growth cycle. Write a function that takes a plant's name as an argument and…In C programming language write Task 2: Hangman gameWrite a terminal based on the game of Hangman. In a hangman game, the player is given a wordthat they need to guess, with each letter of the word represented by an underscore/blank. Theplayer tries to guess a letter of the word by entering it into the terminal. If the letter is correct, theblank corresponding to that letter is filled in. If the letter is incorrect, a part of a stick figure isdrawn. The player has a limited number of incorrect guesses before the stick figure is fully drawnand the game is lost. The player wins the game if they guess all the letters of the word before thestick figure is fully drawn.The program should have an array of possible words to choose from. A different word should berandomly chosen from the array every time we run the program.Others: Do not use GOTO statements