Once you have created a Random object, you can call its __________ method to get a random integer number. a. Generate b. Rand c. NextInteger d. Next
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Once you have created a Random object, you can call its __________ method to get a
random integer number.
a. Generate
b. Rand
c. NextInteger
d. Next
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- This is the question - The developers of a free online game named Sugar Smash have asked you to develop a class named SugarSmashPlayer that holds data about a single player. The class contains the following fields: idNumber - the player’s ID number (of type int) name - the player's screen name (of type String) scores - an array of integers that stores the highest score achieved in each of 10 game levels Include get and set methods for each field. The get method for scores should require the game level to retrieve the score for. The set method for scores should require two parameters—one that represents the score achieved and one that represents the game level to be retrieved or assigned. Display an error message if the user attempts to assign or retrieve a score from a level that is out of range for the array of scores. Additionally, no level except the first one should be set unless the user has earned at least 100 points at each previous level. If a user tries to set a score for a…This is the question - The developers of a free online game named Sugar Smash have asked you to develop a class named SugarSmashPlayer that holds data about a single player. The class contains the following fields: idNumber - the player’s ID number (of type int) name - the player's screen name (of type String) scores - an array of integers that stores the highest score achieved in each of 10 game levels Include get and set methods for each field. The get method for scores should require the game level to retrieve the score for. The set method for scores should require two parameters—one that represents the score achieved and one that represents the game level to be retrieved or assigned. Display an error message if the user attempts to assign or retrieve a score from a level that is out of range for the array of scores. Additionally, no level except the first one should be set unless the user has earned at least 100 points at each previous level. If a user tries to set a score for a…This is the question - The developers of a free online game named Sugar Smash have asked you to develop a class named SugarSmashPlayer that holds data about a single player. The class contains the following fields: idNumber - the player’s ID number (of type int) name - the player's screen name (of type String) scores - an array of integers that stores the highest score achieved in each of 10 game levels Include get and set methods for each field. The get method for scores should require the game level to retrieve the score for. The set method for scores should require two parameters—one that represents the score achieved and one that represents the game level to be retrieved or assigned. Display an error message if the user attempts to assign or retrieve a score from a level that is out of range for the array of scores. Additionally, no level except the first one should be set unless the user has earned at least 100 points at each previous level. If a user tries to set a score for a…
- This is the question - The developers of a free online game named Sugar Smash have asked you to develop a class named SugarSmashPlayer that holds data about a single player. The class contains the following fields: idNumber - the player’s ID number (of type int), name - the player's screen name (of type String), scores - an array of integers that stores the highest score achieved in each of 10 game levels Include get and set methods for each field. The get method for scores should require the game level to retrieve the score for. The set method for scores should require two parameters—one that represents the score achieved and one that represents the game level to be retrieved or assigned. Display an error message if the user attempts to assign or retrieve a score from a level that is out of range for the array of scores. Additionally, no level except the first one should be set unless the user has earned at least 100 points at each previous level. If a user tries to set a score for a…Write code that creates a Random object and then assigns a random integer in the range of 1 through 100 to the variable intRandomNumber.Write an application that displays the result of dividing two numbers and displays anyremainder. The main() method prompts the user for values and sends them to the dividingmethod; the dividing method performs the calculation and displays the results. Save theapplication as Divide.cs
- The developers of a free online game named Sugar Smash have asked you to develop a class named SugarSmashPlayer that holds data about a single player. The class contains the following fields: idNumber - the player’s ID number (of type int) name - the player's screen name (of type String) scores - an array of integers that stores the highest score achieved in each of 10 game levels Include get and set methods for each field. The get method for scores should require the game level to retrieve the score for. The set method for scoresshould require two parameters—one that represents the score achieved and one that represents the game level to be retrieved or assigned. Display an error message if the user attempts to assign or retrieve a score from a level that is out of range for the array of scores. Additionally, no level except the first one should be set unless the user has earned at least 100 points at each previous level. If a user tries to set a score for a level that is not yet…The LocalDate class includes an instance method named lengthOfMonth() that returns the number of days in the month. Write an application that uses methods in the LocalDate class to calculate how many days are left until the first day of next month. Display the result, including the name of the next month. Save the file as DaysTilNextMonth.java.This is the question I am stuck on - The developers of a free online game named Sugar Smash have asked you to develop a class named SugarSmashPlayer that holds data about a single player. The class contains the following fields: idNumber - the player’s ID number (of type int) name - the player's screen name (of type String) scores - an array of integers that stores the highest score achieved in each of 10 game levels Include get and set methods for each field. The get method for scores should require the game level to retrieve the score for. The set method for scores should require two parameters—one that represents the score achieved and one that represents the game level to be retrieved or assigned. Display an error message if the user attempts to assign or retrieve a score from a level that is out of range for the array of scores. Additionally, no level except the first one should be set unless the user has earned at least 100 points at each previous level. If a user tries to set…
- Please answer the correct option and its reasoning. int loc; String str = "The cow jumped over the moon."; loc = str.indexOf("ow"); What is the value of loc? 1. 5 2. 6 3. 4 4. 7Need help writing the following method: getCourseSize() – returns the number of students registered in the course (not in the waitlist). Your code should maintain the public size variable that keeps track of the number of students registered. Note that a successful put() and remove() will only change the size field if the number of students that are registered changes. public class Course { public String code; public int capacity; public SLinkedList<Student>[] studentTable; public int size; public SLinkedList<Student> waitlist; public Course(String code) { this.code = code; this.studentTable = new SLinkedList[10]; this.size = 0; this.waitlist = new SLinkedList<Student>(); this.capacity = 10; } public Course(String code, int capacity) { this.code = code; this.studentTable = new SLinkedList[capacity]; this.size = 0; this.waitlist = new SLinkedList<>();…Write code that creates a Random object and then assigns a random integer in the range of 1 through 100 to the variable randomNumber.