OR JAVA Implement the following classes / abstract classes below. Monster abstract class which has health point (int), damage point (int), name (String), resistance rate (int) fields and following methods. –  A constructor that takes the name as a parameter and sets the health and damage points to random numbers between 10 and 100. –  isDead() method which returns true if hp is less than or equal to 0, and false otherwise. –  fight() method which prints the applied damage after resistance (see below). WaterMonster class whose resistance rate is %20. For example, if the damage of an instance of this class is 100, the fight method should print 80. FireMonster class whose resistance rate is %10. SlicingMonster class whose resistance rate is %5.

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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FOR JAVA

Implement the following classes / abstract classes below.

  • Monster abstract class which has health point (int), damage point (int), name (String), resistance rate (int) fields and following methods.

    • –  A constructor that takes the name as a parameter and sets the health and damage points to random numbers between 10 and 100.

    • –  isDead() method which returns true if hp is less than or equal to 0, and false otherwise.

    • –  fight() method which prints the applied damage after resistance (see below).

  • WaterMonster class whose resistance rate is %20. For example, if the damage of an instance of this class is 100, the fight method should print 80.

  • FireMonster class whose resistance rate is %10.

  • SlicingMonster class whose resistance rate is %5.

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