Overloading is when you create another way for the operation to be used like with different data types whereas overriding is like using Inheritance and having the child class have it’s own method. answer choices True False
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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- Fill in the blanks: ________ is a technique for identifying which information should be hidden. _________ allows related classes to be organized in a hierarchical manner _____ enables code behave differently at different times during execution. _______ provides a kind of "multiple inheritance" which is not supported in Java. a. Container b. Abstraction c. Inheritance d. Object e. Interfaces f. PolymorphismClasses: Write a Person class that has these attributes: person_ID, first and last names, and age Default and overloaded constructors Accessors and mutators equals method toString method (make this virtual if C++, don't forget to prep the class for polymorphism) Inheritance: Create a child class to Person called Student: Attributes: GPA and status (freshman, sophomore, junior, senior, graduate, graduated). Make sure you have appropriate accessor/mutator methods Create another child class to represent Faculty. This class will have faculty rank and length of service as attributes along with an office location. Again, add methods as needed. Application Create an application that displays a menu that allows users to add students or faculty, or print either one or exit. Deliverable: Submit your source code and classes on Github (you will be supplied an account) You will also submit a Word document and your code on Canvas. In the document you iwll write a summary of your design…Classes: Write a Person class that has these attributes: person_ID, first and last names, and age Default and overloaded constructors Accessors and mutators equals method toString method (make this virtual if C++, don't forget to prep the class for polymorphism) Inheritance: Create a child class to Person called Student: Attributes: GPA and status (freshman, sophomore, junior, senior, graduate, graduated). Make sure you have appropriate accessor/mutator methods Create another child class to represent Faculty. This class will have faculty rank and length of service as attributes along with an office location. Again, add methods as needed. Application Create an application that displays a menu that allows users to add students or faculty, or print either one or exit. Must use an array and add comments on your code. C++
- If you are designing an application for a car dealership, you will create a Vehicle parent class and then extend the class into Car, Truck, SUV child classes. The Vehicle class will have the general attributes and behaviors. Then, you only need to code the specific differences in the child classes. Give us an example of objects that might have similar attributes and behaviors but enough differences to warrant an inheritance relationship. Then, explain the relationship and teach your classmates about inheritance.How inheritance is used to make code more reusable. It would be beneficial to include coding examples.Write a Program in java to define a Student class, with member variables String name; int cms String DegreeProg Make a default constructor, Make a parameterized constructor. Overload the above Constructor. Provide getters and setters for data members. Inside main, create 2 students objects. Take data from user and set the values for the 2 students. At the end Print daTa.
- Write a program to declare examination result. Design three classes: Student, Exam, Result. The Student class has the data members such as roll number and name. create the class exam by inheriting the student class. The exam class adds the data members representing the marks score in six subjects. Derive the result for exam class and it has its own data members such as total_marks. What type of inheritance this model belongs to. Discuss the various uses of scope resolution operator by giving suitable example.Employing inheritance reduces errors because ____________ .a. the new classes have access to fewer data fieldsb. the new classes have access to fewer methodsc. you can copy and paste methods that you already createdd. many of the methods you need have already been used and testedComputer Science There are clearly some similarities in the implementations of Taxi and Shuttle that suggest use of inheritance to represent them. Introducing inheritance is the primary task of this assessment. -The Ezcab class, The Ezcab class maintains separate lists of taxis and shuttles and destinations with destination fares (you can hardcode destination fares). It has a lookup method that searches for a taxi/shuttle with a given ID. -The Taxi and Shuttle classes share some common attributes – location and destination. They also have some common methods – getLocation, getDestination, getStatus and setDestination. -Vehicle is the superclass of both Taxi and Shuttle. This class involves placing the common fields and methods into Vehicle and removing them from Taxi and Shuttle. -Modify Taxi and Shuttle class to indicate that it is a subclass of Vehicle. You can keep the id field in Vehicle class and getId,SetId methods. -Arrange for Taxi's constructor to call the constructor of…
- Think about a problem that you would like to solve using OOP. Your problem should require at least three classes, one inheritance (is-a relation) and one composition (has-a relation).Test your implementation from the main program. Write your codeJava Programming Create "Mammal" class as a parent class and "cat" as a child class Mammal(Superclass) Attributes name Methods move() eat() cat (Subclass) Attributes age Methods dispaly() eat() Override eat method in cat subclass. Print something in methods such as in move method you can print “I can move”. Test the inheritance with creating objects and calling parent and child methods. Create object of a child class by passing arguments to the constructor.please do both parts part 1) Implement the Solvable inheritance structure strictly according to its UML diagram.Add comments stating where data fields, constructors, toString(), and other methods are (ifany). Neither method should have an empty body unless abstract methods.Note: You should implement the Solvable interface, abstract class Problem, regular classCodingProblem, and regular class MathProblem. part 2) Write a main() method inside of the CodingProblem class, having the following:1. Generate a random integer from 0 to 100.Hint: int num = (int)(Math.random()*100);2. Create a new instance of the CodingProblem class with random input, a String “Yourlucky number is: yourInputvalue” as output, algorithm, and programmingLanguage.Apply the concept of Polymorphism (means creating the object using the Problemclass name but CodingProbem’s constructer).3. Create a new instance of the MathProblem class with random input, its square(power of 2) as an output, your algorithm, and…