please do both parts part 1) Implement the Solvable inheritance structure strictly according to its UML diagram. Add comments stating where data fields, constructors, toString(), and other methods are (if any). Neither method should have an empty body unless abstract methods. Note: You should implement the Solvable interface, abstract class Problem, regular class CodingProblem, and regular class MathProblem. part 2) Write a main() method inside of the CodingProblem class, having the following: 1. Generate a random integer from 0 to 100. Hint: int num = (int)(Math.random()*100); 2. Create a new instance of the CodingProblem class with random input, a String “Your lucky number is: yourInputvalue” as output, algorithm, and programmingLanguage. Apply the concept of Polymorphism (means creating the object using the Problem class name but CodingProbem’s constructer). 3. Create a new instance of the MathProblem class with random input, its square (power of 2) as an output, your algorithm, and random difficultyLevel (you can use the same random number you created in 1 twice). 4. Display both objects on the console. Hint: Please display the objects follow the Example Outputs; you need to modify the toString() method. 5. Test getFinalAnswer() method on both objects. 6. Add comments to your program. output below
please do both parts part 1) Implement the Solvable inheritance structure strictly according to its UML diagram. Add comments stating where data fields, constructors, toString(), and other methods are (if any). Neither method should have an empty body unless abstract methods. Note: You should implement the Solvable interface, abstract class Problem, regular class CodingProblem, and regular class MathProblem. part 2) Write a main() method inside of the CodingProblem class, having the following: 1. Generate a random integer from 0 to 100. Hint: int num = (int)(Math.random()*100); 2. Create a new instance of the CodingProblem class with random input, a String “Your lucky number is: yourInputvalue” as output, algorithm, and programmingLanguage. Apply the concept of Polymorphism (means creating the object using the Problem class name but CodingProbem’s constructer). 3. Create a new instance of the MathProblem class with random input, its square (power of 2) as an output, your algorithm, and random difficultyLevel (you can use the same random number you created in 1 twice). 4. Display both objects on the console. Hint: Please display the objects follow the Example Outputs; you need to modify the toString() method. 5. Test getFinalAnswer() method on both objects. 6. Add comments to your program. output below
Chapter11: Advanced Inheritance Concepts
Section: Chapter Questions
Problem 16RQ
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Question
please do both parts
part 1) Implement the Solvable inheritance structure strictly according to its UML diagram.
Add comments stating where data fields, constructors, toString(), and other methods are (if
any). Neither method should have an empty body unless abstract methods.
Note: You should implement the Solvable interface, abstract class Problem, regular class
CodingProblem, and regular class MathProblem.
Add comments stating where data fields, constructors, toString(), and other methods are (if
any). Neither method should have an empty body unless abstract methods.
Note: You should implement the Solvable interface, abstract class Problem, regular class
CodingProblem, and regular class MathProblem.
part 2) Write a main() method inside of the CodingProblem class, having the following:
1. Generate a random integer from 0 to 100.
Hint: int num = (int)(Math.random()*100);
2. Create a new instance of the CodingProblem class with random input, a String “Your
lucky number is: yourInputvalue” as output,algorithm , and programmingLanguage.
Apply the concept of Polymorphism (means creating the object using the Problem
class name but CodingProbem’s constructer).
3. Create a new instance of the MathProblem class with random input, its square
(power of 2) as an output, your algorithm, and random difficultyLevel (you can use
the same random number you created in 1 twice).
4. Display both objects on the console.
Hint: Please display the objects follow the Example Outputs; you need to modify the
toString() method.
5. Test getFinalAnswer() method on both objects.
6. Add comments to your program.
1. Generate a random integer from 0 to 100.
Hint: int num = (int)(Math.random()*100);
2. Create a new instance of the CodingProblem class with random input, a String “Your
lucky number is: yourInputvalue” as output,
Apply the concept of Polymorphism (means creating the object using the Problem
class name but CodingProbem’s constructer).
3. Create a new instance of the MathProblem class with random input, its square
(power of 2) as an output, your algorithm, and random difficultyLevel (you can use
the same random number you created in 1 twice).
4. Display both objects on the console.
Hint: Please display the objects follow the Example Outputs; you need to modify the
toString() method.
5. Test getFinalAnswer() method on both objects.
6. Add comments to your program.
output below
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