Public Enum Position { Attack, Midfield, Defense, Goalie, } Data.java Variables String Name int Endurance Position [] positions int Rating Extra Constructors 1) First constructor takes Name, Endurance, Positions, Rating 2) Second takes Name and Position a) Default Endurance to 50 b) Default Rating to 70 3) Third takes no argument Methods When field is initialized → becomes immutable a) Default Name to "Botman" b) Default Endurance to 50 c) Default Position to to an array of length 1 containing Goalie d) Default Rating to 70 * If the input array is empty, initialize positions to an array of length 1 containing Defense 1) trainAbility a) True if Rating between [50, 89], and false otherwise.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Would this be the correct way to implement the following? 
A bit confused on if thats the correct way to go about c) for the third constructor and how to start creating the first method. 

Public Enum Position {
Attack,
Midfield,
Defense,
Goalie,
}
Data.java
Variables
String Name
int Endurance
Position [] positions
int Rating
3) Third takes no argument
Constructors
1) First constructor takes Name, Endurance, Positions, Rating
2) Second takes Name and Position
a) Default Endurance to 50
b) Default Rating to 70
Extra
Methods
When field is initialized → becomes immutable
a) Default Name to "Botman"
b) Default Endurance to 50
c)
Default Position to to an array of length 1 containing Goalie
Default Rating to 70
* If the input array is empty, initialize positions to an array of length 1 containing Defense.
1) trainAbility
a) True if Rating between [50, 89], and false otherwise.
Transcribed Image Text:Public Enum Position { Attack, Midfield, Defense, Goalie, } Data.java Variables String Name int Endurance Position [] positions int Rating 3) Third takes no argument Constructors 1) First constructor takes Name, Endurance, Positions, Rating 2) Second takes Name and Position a) Default Endurance to 50 b) Default Rating to 70 Extra Methods When field is initialized → becomes immutable a) Default Name to "Botman" b) Default Endurance to 50 c) Default Position to to an array of length 1 containing Goalie Default Rating to 70 * If the input array is empty, initialize positions to an array of length 1 containing Defense. 1) trainAbility a) True if Rating between [50, 89], and false otherwise.
public class Data {
private String Name;
private int Endurance;
private Position [] positions;
private int Rating;
}
public Data (String Name, int Endurance, Position [] positions, int Rating) {
this.Name = Name;
this. Endurance = Endurance;
positions;
this.positions
this.Rating = Rating;
}
}
public Data (String Name, Position [] positons) {
this.Name = Name;
=
}
public Data (){
this.Endurance = 50;
this.positions
=
this.Rating = 70;
positons;
this.Name = "Botman";
this. Endurance = 50;
String[] a = new String[1];
a[1] = "position";
this.positions = a;
this.Rating = 70;
Transcribed Image Text:public class Data { private String Name; private int Endurance; private Position [] positions; private int Rating; } public Data (String Name, int Endurance, Position [] positions, int Rating) { this.Name = Name; this. Endurance = Endurance; positions; this.positions this.Rating = Rating; } } public Data (String Name, Position [] positons) { this.Name = Name; = } public Data (){ this.Endurance = 50; this.positions = this.Rating = 70; positons; this.Name = "Botman"; this. Endurance = 50; String[] a = new String[1]; a[1] = "position"; this.positions = a; this.Rating = 70;
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