public interface OnOffAble { void turnOff(); void turnOn(); } } public abstract class Lamp implements OnOffAble { public void turnOn(){ System.out.print("Lamp On: "); } } public abstract void turnOff(); public class Floor Lamp extends Lamp { public void turnOff() { System.out.print("Floor Off: "); } } public void turnon () { public interface Dimmable { void setTo(int value); } } System.out.print("Dimmable On: "); Consider this instantiation code: Room r= new Room(); OnOffAble p= new Floor Lamp(); public class Dimmable Floor Lamp extends Floor Lamp implements Dimmable { public void turnOff() { System.out.print("Dimmable Off: "); r.set Lamp ((Floor Lamp) p); r.turnLightOn(); r.turnLightoff(); Will it compile, and if yes, what will it print? } public void setTo(int value) { System.out.print("Dimmable DimVal:" + value + ": "); O a. Runtime Error O b. Lamp On: Dimmable Off: O c. Lamp On: Floor Off: O d. Dimmable On: Dimmable Off: O e. Dimmable On: Floor Off: public class Room { private Lamp 1; void setLamp (Lamp 1){ this.1 = 1; } } void turnLightoff() { 1. turnOff(); } void turnLighton() { 1. turnOn(); }
public interface OnOffAble { void turnOff(); void turnOn(); } } public abstract class Lamp implements OnOffAble { public void turnOn(){ System.out.print("Lamp On: "); } } public abstract void turnOff(); public class Floor Lamp extends Lamp { public void turnOff() { System.out.print("Floor Off: "); } } public void turnon () { public interface Dimmable { void setTo(int value); } } System.out.print("Dimmable On: "); Consider this instantiation code: Room r= new Room(); OnOffAble p= new Floor Lamp(); public class Dimmable Floor Lamp extends Floor Lamp implements Dimmable { public void turnOff() { System.out.print("Dimmable Off: "); r.set Lamp ((Floor Lamp) p); r.turnLightOn(); r.turnLightoff(); Will it compile, and if yes, what will it print? } public void setTo(int value) { System.out.print("Dimmable DimVal:" + value + ": "); O a. Runtime Error O b. Lamp On: Dimmable Off: O c. Lamp On: Floor Off: O d. Dimmable On: Dimmable Off: O e. Dimmable On: Floor Off: public class Room { private Lamp 1; void setLamp (Lamp 1){ this.1 = 1; } } void turnLightoff() { 1. turnOff(); } void turnLighton() { 1. turnOn(); }
Chapter10: Introduction To Inheritance
Section: Chapter Questions
Problem 19RQ
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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