[PYTHON] Create program by following steps: - • C Create a class and using a constructor to initialize values of that class. • Create methods for adding, subtracting, multiplying and dividing two numbers and returning the respective results. • Take the two numbers as inputs and create an object for the class passing the two numbers as parameters to the class. Using the object, call the respective function depending on the choice taken from the user. • • Print the final result. • Exit
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
23.
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- Kindly Solve this C++ question as per the instructions. Thank you for your help! Instructions: 1- Put the class definition in Flight.h and the implementation of the constructors and functions in Flight.cpp Implement the Flight.h and Flight.cpp so that class Flight contains: 4 private instance variables: Name of data type string, which describe the three electric vehicle charger types (AC975, DL521, and AC863). Destination of data type string that shows the final destination of that flight. Hour and Minute of data type int that show the departure time. A default constructor which sets all of the numeric instance variables to zero and the String instance variables to null. A constructor with 4 parameters that sets the 4 instance variables to the corresponding values passed. Implement an accessor method for each information (Flight name, Flight destination, and Flight Time) that will return the value of the instance variable. For example, the getX() method for the instance variables…Practice overriding. In a main, build an object of that class, and print out the object using System.out.println(). Notice that this simply reports the memory address of the object in question, and we’d like to do something more useful. To replace (or override) the toString (or equals) function. We build another toString function to override the other one that also prints out the make, model, and odometer reading for a vehicle object. Reuse your Car class in the last exercise. public class Car { //instance variables private int odometer; private String make; private String model; //overloading //constructors public Car(int odometer,String make, String model) { this.odometer = odometer; this.make = make; this.model = model; } public Car(String make, String model) { this.make = make; this.model = model; } public Car(String make) { this.make = make; } /* *getter & setter methods */…Instructions-Java Assignment is to define a class named Address. The Address class will have three private instance variables: an int named street_number a String named street_name and a String named state. Write three constructors for the Address class: an empty constructor (no input parameters) that initializes the three instance variables with default values of your choice, a constructor that takes the street values as input but defaults the state to "Arizona", and a constructor that takes all three pieces of information as input Next create a driver class named Main.java. Put public static void main here and test out your class by creating three instances of Address, one using each of the constructors. You can choose the particular address values that are used. I recommend you make them up and do not use actual addresses. Run your code to make sure it works. Next add the following public methods to the Address class and test them from main as you go: Write getters and…
- 23.6 LAB: BankAccount class (Use Python) Build a class called BankAccount that manages checking and savings accounts. The class has three attributes: a customer name, the customer's savings account balance, and the customer's checking account balance. Implement the following constructor and instance methods as listed below: Constructor with parameters (self, new_name, checking_balance, savings_balance) - set the customer name to parameter new_name, set the checking account balance to parameter checking_balance, and set the savings account balance to parameter savings_balance. deposit_checking(self, amount) - add parameter amount to the checking account balance (only if positive) deposit_savings(self, amount) - add parameter amount to the savings account balance (only if positive) withdraw_checking(self, amount) - subtract parameter amount from the checking account balance (only if positive) withdraw_savings(self, amount) - subtract parameter amount from the savings account…Answer this in C++: Given main(), complete the Calculator class (in files Calculator.h and Calculator.cpp) that emulates basic functions of a calculator: add, subtract, multiple, divide, and clear. The class has one private data member called value for the calculator's current value. Implement the following constructor and public member functions as listed below: Calculator() - default constructor to set the data member to 0.0 void Add(double val) - add the parameter to the data member void Subtract(double val) - subtract the parameter from the data member void Multiply(double val) - multiply the data member by the parameter void Divide(double val) - divide the data member by the parameter void Clear( ) - set the data member to 0.0 double GetValue( ) - return the data member Given two double input values num1 and num2, the program outputs the following values: The initial value of the data member, value The value after adding num1 The value after multiplying by 3 The value after…9.Think of at least one constructors and the fitting mutator and accessor techniques for the class' fields. Exhibit an object of the Client class in a basic program..
- 1. We want to calculate the total marks of each student of a class in Physics, Chemistry and Mathematics and the average marks of the class. The number of students in the class are entered by the user. Create a class named Marks with data members for roll number, name and marks. Create three other classes inheriting the Marks class, namely Physics, Chemistry and Mathematics, which are used to define marks in individual subject of each student. (c++)Use C++ Create a class called Fruit. Add one member variables name. Add only one getter function for the name. The get function returns name. Implement a constructor that expects name value and assigns it to the member variable. This class doesn't have an empty constructor. Create a subclass of Fruit named CitrusFruit. The CitrusFruit class has two member variables weight and color. Add a constructor which expects weight and name and color.Pass name to the base constructor and set weight and color to it's member variable. Write a program that has an array of 3 Fruits, and an array of 3 CitrusFruits. Feel free to give the name , weight and color to the object as your choice. Use loops to print out the array properties to the terminal screen.#6 To use Parameterized.class with the @RunWith annotation, we need to import _______
- How we can access protected data members of a class without the use of public or private functions? Explain with codeAnswer this iin C++: Given main(), complete the Calculator class (in files Calculator.h and Calculator.cpp) that emulates basic functions of a calculator: add, subtract, multiple, divide, and clear. The class has one private data member called value for the calculator's current value. Implement the following constructor and public member functions as listed below: Calculator() - default constructor to set the data member to 0.0 void Add(double val) - add the parameter to the data member void Subtract(double val) - subtract the parameter from the data member void Multiply(double val) - multiply the data member by the parameter void Divide(double val) - divide the data member by the parameter void Clear( ) - set the data member to 0.0 double GetValue( ) - return the data member Given two double input values num1 and num2, the program outputs the following values: The initial value of the data member, value The value after adding num1 The value after multiplying by 3 The value after…1- Create a class SchoolKid that is the base class for children ar aschool . It should have attributes of the child’s name and age ,the name of the child’s teacher ,and the greeting. It should haveappropriate accessor and mutator methods for each of the attributes. Derive a class ExaggeratingKid from schoolkid , as described above . The new class should override the accessor method for the age , reporting the actual plus 2. It also should override the accessor for the greeting ,returning the child’s greeting concatenated with the words “I am the best”.