Python: import pygame. drawing a house using class. main.py paint.py class sun(yellow circle) class house class window class background(blue)
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Python: import pygame. drawing a house using class.
main.py
paint.py
class sun(yellow circle)
class house
class window
class background(blue)
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- Modify this code to make a moving animated house. import java.awt.Color;import java.awt.Font;import java.awt.Graphics;import java.awt.Graphics2D; /**** @author**/public class MyHouse { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(750, 500); panel.setBackground (new Color(65,105,225)); Graphics g = panel.getGraphics(); background(g); house (g); houseRoof (g); lawnRoof (g); windows (g); windowsframes (g); chimney(g); } /** * * @param g */ static public void background(Graphics g) { g.setColor (new Color (225,225,225));//clouds g.fillOval (14,37,170,55); g.fillOval (21,21,160,50); g.fillOval (351,51,170,55); g.fillOval (356,36,160,50); } static public void house (Graphics g){g.setColor (new Color(139,69,19)); //houseg.fillRect (100,250,400,200);g.fillRect (499,320,200,130);g.setColor(new Color(190,190,190)); //chimney and doorsg.fillRect (160,150,60,90);g.fillRect…Answer the prompt with given main method: Code: import java.awt.*; public class TestRandomWalker { public static final int STEPS = 500; public static void main(String[] args) { RandomWalker walker = new RandomWalker(); // instantiate Walker object DrawingPanel panel = new DrawingPanel(500, 500); Graphics g = panel.getGraphics(); // advanced features -- center and zoom in the image panel.getGraphics().translate(250, 250); panel.getGraphics().scale(4, 4); // make the walker walk, and draw its movement int prevX = walker.getX(); // initialize Walker display int prevY = walker.getY(); for (int i = 1; i <= STEPS; i++) { g.setColor(Color.BLACK); g.drawLine(prevX, prevY, walker.getX(), walker.getY()); // update Walker display walker.move();…1). Write a java program that use the Canvas class to produce patterns by updating the code below. Where appropriate, use this.getWidth() and this.getHeight() so that the output will looks the same regardless of the window size. Use fill rectangle commands to produce/draw flag of France. The vertical stripes are same (blue, white, red), they are of the same size, and the same width as well. import java.wat.; import javax.swing.JFrame; public class DisplayGraphics extends Canvas { public static void main (String [] args) { DisplayGraphics m=new DisplayGraphics(); jFrame f=new JFrame (); f.add(m); f.setSize (400,400); f.setVisible (true); public void paint (Graphics g) { g.setColor(Color.blue) g.drawRec(400, 400, 100, 50); g.fillRec(400, 0, 100, 50); g.setColor(Color.white); g.drawRec(400, 400, 100, 50); g.fillRec(); g.setColor(Color.red); g.drawRec(400, 400, 100, 50); g.fillRec(); } 2). Write a java program will draw/produce a concentric circle based on the requirements below.…
- (It must be done on python) Create a “Rectangle” class, which is a geometric figure. The rectangle must have two attributes: “side1” and “side2” and methods that calculate area and perimeter must be implemented.Also define a class “Square”, which is an equal-sided rectangle.programming in an object-oriented style using Java Use the composite pattern to model your scene. It may be an image, a simulator, a movie, a gaming, or something else entirely.PLEASE ADD SOME DESIGNS ON MY JAVA PROGRAM, LIKE FONTS, BACKGROUND COLOR ETC. import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.*; //class declaration public class foodtest extends JFrame implements ActionListener { // declare global variables JCheckBox cbBurger, cbEggs, cbFriedChicken, cbBrownRice, cbIceCream; JLabel lblTitle, lblBurger, lblEggs, lblFriedChicken, lblBrownRice, lblIceCream; JButton b1Calculate, b2Check, b3Reset, b4Cancel; JTextArea t1Output; int burgerCal = 295, eggsCal = 72, friedchickenCal = 260, brownriceCal = 111, icecreamCal = 300; int totalCal = 0; ArrayList<String> foodItems = new ArrayList<String>(); ArrayList<Integer> foodCalories = new ArrayList<Integer>(); // constructor public foodtest() { // set frame properties setTitle("IS YOUR FOOD HEALTHY?"); setSize(630, 520); setLayout(new FlowLayout());…
- PLEASE HELP ME IMPROVE MY JAVA PROGRAM/CODE , PLEASE ADD SOMETHING ON MY CODE import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.util.Scanner; public class oopfr implements MouseListener, KeyListener, ActionListener { private JPanel jp; private JFrame jf; private JTextField tf, z; private JLabel nm, jl, n, v, c; private JButton button, button2, button3; oopfr() { jp = new JPanel(); jp.setBackground(Color.YELLOW); jf = new JFrame("Consonant and Vowel Count"); jf.setSize(500, 500); jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jf.add(jp); jf.addKeyListener(this); jp.setLayout(null); nm = new JLabel("Name: "); nm.setBounds(10, 20, 55, 20); jp.add(nm); z = new JTextField(); z.setBounds(100, 20, 130, 20); z.setBackground(Color.WHITE); z.addKeyListener(this); jp.add(z); button = new…Write a painting Program that allows the user to paint shapes and lines in many defrent colors here's using Java language for githubAdd the following constructor to your Rectangle class: public Rectangle(Point p, int width, int height) Construct a new Rectangle whose top-left corner is specified by the given Point and with the given width and height.
- PLEASE ENSURE TO USE THE FRAMEWORK PROVIDED IN THE IMAGES, AND THAT IT WORKS WITH THE TESTER CLASS. PLEASE DONT EDIT THE TEST CLASS. Simulate a circuit for controlling a hallway light that has switches at both ends of the hallway. Each switch can be up or down, and the light can be on or off. Toggling either switch turns the lamp on or off. Provide methods public int getFirstSwitchState() // 0 for down, 1 for up public int getSecondSwitchState()public int getLampState() // 0 for off, 1 for onpublic void toggleFirstSwitch() public void toggleSecondSwitch()import java.awt.*;public class TestRandomWalker {public static final int STEPS = 500;public static void main(String[] args) {RandomWalker walker = new RandomWalker(); // instantiate Walker objectDrawingPanel panel = new DrawingPanel(500, 500);Graphics g = panel.getGraphics();// advanced features -- center and zoom in the imagepanel.getGraphics().translate(250, 250);panel.getGraphics().scale(4, 4);// make the walker walk, and draw its movementint prevX = walker.getX(); // initialize Walker displayint prevY = walker.getY();for (int i = 1; i <= STEPS; i++) {g.setColor(Color.BLACK);g.drawLine(prevX, prevY, walker.getX(), walker.getY()); // update Walker display walker.move(); // move Walker 1 stepprevX = walker.getX(); // update x valueprevY = walker.getY(); // update y valueg.setColor(Color.RED); g.drawLine(prevX, prevY, walker.getX(), walker.getY()); // update Walker display int steps = walker.getSteps(); // record Walker stepsif (steps % 10 == 0) {System.out.println(steps + "…Create a GUI program that would draw rectangles similar to the following window using a recursive drawing function. (in java, eclipse)