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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Step by step
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- Q1: Create two classes named Mammals and SeaAnimal. Create another class named Whale whichinherits both the above classes. Now, create a function in each of these classes which prints "I ammammal" in class Mammals, "I am a marine animal” in class Marine and "I belong to both thecategories: Mammals as well as Marine Animals" in class Whale. Now, create an object for each of theabove class in main function and try calling.1 - function of Mammals by the object of Mammal2 - function of SeaAnimal by the object of SeaAnimal3 - function of Whale by the object of Whale4 - function of each of its parent by the object of WhaleCPP OOP - Create two classes named Mammals and MarineAnimals. Create another class named BlueWhalewhich inherits both the above classes. Now, create a function in each of these classes which prints"I am mammal", "I am a marine animal" and "I belong to both the categories: Mammals as well asMarine Animals" respectively. Now, create an object for each of the above class and try callingfunction of Mammals by the object of Mammalfunction of BlueWhale by the object of BlueWhalefunction of each of its parent by the object of BlueWhalefunction of MarineAnimal by the object of MarineAnimal6. Write a program to create a class Triangle with three member integer variables side1, side2, and side3. Write the parameterized constructor for the class and write a member function findArea that displays the area of the triangle in the output. In C++
- Create a class called employee with member data empno, name, deptname, designation, age, and salary. Perform the following by including member functions in the class: a) To accept the details of 5 employees( Array of object) b) To display the details of employees. c) To search for an employee in the array of objects created, by means of empno and display his details d) To find the youngest employee among all the employees and display the details of that employee e) To find the total salary of all employees.write a c++ in which you vreate a class Point. This class have four member variables, a,b,c,d. Write the following member functions drawTriangle(int x, int y, int z ) and drawRectangle(int x, int y, int z, int a). Each function should calculate the length of lines and calculate circumference for each of the shape (triangle, rectangle). example triangle should calculate length of its three lines and then calculate circumference. such as, Note: the number of lines depends on the name of shape.void drawTriangle(int x, int y, int z ){int line 1 = x - y; // convert to positive value if line 1 is negativeint line 2 = y -z; int line 3 = z -x; cout<< the circumference of triangle is << //// here write formula to calculate circumference of triangle and display output of circumference}Write similar code for drawRectangle(int x, int y, int z, int a). write main function to callthese three functions to display output.b. write another function drawLine(int x, int y) in the above code.…Create a class called Distance containing two members feet and inches. This class represents distance measured in feet and inches. For this class, provide the following functions: a. A no-argument constructor that initializes the data members to some fixed values. b. A 2-argument constructor to initialize the values of feet and inches to the values sent from the calling function at the time of creation of an object of type Distance. c. Add distance function to add two distances: Feet and inches of both objects should add in their corresponding members 12 inches constitute one foot. Make sure that the result of addition doesn’t violate this rule. d. Is greater: should return a variable of type bool to indicate whether 1st distance is greater than 2nd or not. e. Is smaller: should return a variable of type bool to indicate whether 1st distance is smaller than 2nd or not. f. Is greater equal: should return a variable of type bool to indicate whether 1st distance is greater than or equal…
- 2.3. Third Exercise Create a Point class (or change the corrected version from Exercise 01) with two private properties representing x and y coordinates, each of which defaults to the constants originx and originY, which are both initialised to 0. Provide three overloaded constructors: the first one sets the coordinates to their default values; the second gets the coordinates x and y as parameters; and the third receives an object of type Point and transfers its coordinates to the current (this) Point object. Provide a function toString() { [native code] } function that returns a String containing the point coordinates; an example of the delivered result is as follows: (5.1.3, 2.3) Create a PointTest class to put the various constructors and function toString() { [native code] } function to the test.1- Create a class Rational for performing arithmetic with fractions.Write a driver program to test the class. Provide a constructor thatenables an object of this class to be initialized when it isinstantiated. The constructor should contain default values in caseno initializes are provided and should store the fraction in reducedform. Provide a private function to reduce numbers.Provide Public member functions for each of the followingarithmatic’s functions (addition – subtraction – multiplication –division), printing in the form a/b, printing in floating point formatand final overload the == and != operators to allow comparisons oftwo fraction numbers.Include any additional operations that you think would be useful fora rational number class.Design, implement, and test your class.10.16 LAB: Nutritional information (classes/constructors) Complete the FoodItem class by adding a constructor to initialize a food item. The constructor should initialize the name (a string) to "None" and all other instance attributes to 0.0 by default. If the constructor is called with a food name, grams of fat, grams of carbohydrates, and grams of protein, the constructor should assign each instance attribute with the appropriate parameter value. The given program accepts as input a food item name, fat, carbs, and protein and the number of servings. The program creates a food item using the constructor parameters' default values and a food item using the input values. The program outputs the nutritional information and calories per serving for both food items. Ex: If the input is: M&M's 10.0 34.0 2.0 1.0 where M&M's is the food name, 10.0 is the grams of fat, 34.0 is the grams of carbohydrates, 2.0 is the grams of protein, and 1.0 is the number of servings, the output…
- Construct a class named Square that has a floating-point data member named side. The class should have a zero-argument constructor that initializes this data member to 0. It should have member functions named calcPerimeter() and calcArea() that calculate the perimeter and area of a square respectively, a member function setSide() to set the side of the square, a member function getSide() to return the side, and a member function showData() that displays the square’s side, perimeter, and area. The formula for the area of a square is Area = side * side. The formula for the perimeter of a square is Perimeter = 4 * side. The class should use appropriate protection levels for the member data and functions. It should also follow “principles of minimalization”: that is, no member data should be part of a class unless it is needed by most member functions of the object. Use your class in a program that creates an instance of a Square (utilizing the zero-argument constructor), prompts a user…c++ Define a class called Odometer that will be used to track fuel and mileage foran automotive vehicle. Include private member variables to track the milesdriven and the fuel efficiency of the vehicle in miles per gallon. The classshould have a constructor that initializes these values to zero. Include amember function to reset the odometer to zero miles, a member functionto set the fuel efficiency, a member function that accepts miles driven for atrip and adds it to the odometer’s total, and a member function that returnsthe number of gallons of gasoline that the vehicle has consumed since theodometer was last reset. Use your class with a test program that creates several tripswith different fuel efficiencies.Part II: Define a class Money with proper constructors, accessors, mutators, and other member functions The class will be storing money information using coins values only The class should have following data members (Quarter, Dime, Nickel, Penny) Write A function to print out the object money info expressed in dollars and Cents only Overload the + operator, so that adding two objects of this class works Example: if you have following money objects $2.99 could be constructed based on available coins Money. m1(11,1,2,4) m1could also expressed as Money m2(10,4,1,4) (m1 + m2).print(); should display $4.98 Overload the + operator, so that adding two objects of this class works Class money { Public: money(); money( int, int, int, int); void printMoney(); money operator+( money m) { // add addition } // accessors int getquarter(); int getdime (); int getnickel(); int getpenny(); // mutators Vopid setquarter(); Void setdime (); Void setnickel();…