Create a class Test with two private integer data members: x and y and one member function: getdata() for taking input of x and y. Create two non-member friend functions: task1() and task2() to class Test, such as task1() is displaying squares of integers from 1 to x and task2() is finding the sum of all integers from 1 to y. [in c++]
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Create a class Test with two
private integer data members: x
and y and one member
function: getdata() for taking
input of x and y. Create two
non-member friend functions:
task1() and task2() to class Test,
such as task1() is displaying
squares of integers from 1 to x
and task2() is finding the sum of
all integers from 1 to y. [in c++]
Step by step
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- in c++ write aprogram to Create a class Rectangle with length and breadth as private data members and also provide the following member functions: getdata(): gets the length and breadth of rectangle. calarea(): return the area of the rectangle. calperi(): return the perimeter of the rectangle. issquare(): return true if the rectangle is squareConsider a class named Calculator with typical four specific functionalities i.e. addition, subtraction, multiplication, and division. Implement these functionalities as four functions with two parameters. It is also required to overload all these functions for int and double data types. In the main function, create an object of class Calculator and invoke its member functions while passing parameters of int and double type.Solve the problem in C++ (Extend MyPoint) In Programming Exercise 9.4, the MyPoint class was created to model a point in a two-dimensional plane. The MyPoint class has the properties x and y that represent x- and y-coordinates, two getter functions for x and y, and the function for returning the distance between two points. Create a class named ThreeDPoint to model a point in a three-dimensional space. Let ThreeDPoint be derived from MyPoint with the following additional features: - A data field named z that represents the z-coordinate.- A no-arg constructor that constructs a point with coordinates (0, 0, 0).- A constructor that constructs a point with three specified coordinates.- A constant getter function that returns the z value.- A constant distance(const MyPoint&) function to return the distance between this point and the other point in the three-dimensional space. Draw the UML diagram for the classes involved. Implement the classes. Write a test program that creates two…
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