5. Story Project Create an Android Project named StoryProject, that plays a word game with mobile user. Add more widgets to layout resource defining UI activity. Add seven EditText widget, one TextView, and one Button to allow mobile user to enter the following: name, age, name of the city, name of the college, profession, type of animal, pet's name After the mobile user has entered these items, the program should display the following story into TextView, inserting the user's input into the appropriate locations upon clicking on Button widget labelled "Display Story" as shown hereafter in Figure: Story Project Story Project Story Project Edit Text Widget EditText Widget Edit Text Widget Edit Text Widget Edit Text Widget Edit Text Widget Edit Text Widget TextView Widget Button Widget Layout Mobile Device Screen Enter Name Enter Age Enter City Enter College Name Enter Profession Enter Animal Type Enter Pet Name DISPLAY STORY 35 New York Tech School IT Dog DISPLAY STORY Story: There once was a person named NAME who lived in CITY. At the age of AGE, NAME went to college at COLLEGE. NAME graduated and went to work as a PROFESSION. Then, NAME adopted a (n) ANIMAL named PETNAME. They both lived happily ever after! Implement the corresponding process in the overriding method onCreate().

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter15: Using Javafx And Scene Builder
Section: Chapter Questions
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PLEASE USE JAVA AND ANDROID STUDIO FOR THIS ASSIGNMENT.

THANK YOU IN ADVANCE.

 

5. Story Project
Create an Android Project named StoryProject, that plays a word game with mobile user.
Add more widgets to layout resource defining UI activity. Add seven Edit Text widget, one
TextView, and one Button to allow mobile user to enter the following:
name, age, name of the city, name of the college, profession, type of animal, pet's name
After the mobile user has entered these items, the program should display the following story
into TextView, inserting the user's input into the appropriate locations upon clicking on
Button widget labelled "Display Story" as shown hereafter in Figure:
Story Project
Story Project
Edit Text Widget
Edit Text Widget
Edit Text Widget
Edit Text Widget
EditText Widget
Edit Text Widget
EditText Widget
TextView Widget
Button Widget
Layout
Mobile Device Screen
StoryProject
Enter Name
Enter Age
EnterCity
Enter College Name
Enter Profession
Enter Animal Type
Enter Pet Name
DISPLAY STORY
Bob
35
New York
Tech School
IT
Dog
Faith
Thesond
York
At the age of
b grada
DISPLAY STORY
who
Story: There once was a person named NAME who lived in CITY. At the age of
AGE, NAME went to college at COLLEGE. NAME graduated and went to work
as a PROFESSION. Then, NAME adopted a (n) ANIMAL named PETNAME.
They both lived happily ever after!
Implement the corresponding process in the overriding method onCreate().
Transcribed Image Text:5. Story Project Create an Android Project named StoryProject, that plays a word game with mobile user. Add more widgets to layout resource defining UI activity. Add seven Edit Text widget, one TextView, and one Button to allow mobile user to enter the following: name, age, name of the city, name of the college, profession, type of animal, pet's name After the mobile user has entered these items, the program should display the following story into TextView, inserting the user's input into the appropriate locations upon clicking on Button widget labelled "Display Story" as shown hereafter in Figure: Story Project Story Project Edit Text Widget Edit Text Widget Edit Text Widget Edit Text Widget EditText Widget Edit Text Widget EditText Widget TextView Widget Button Widget Layout Mobile Device Screen StoryProject Enter Name Enter Age EnterCity Enter College Name Enter Profession Enter Animal Type Enter Pet Name DISPLAY STORY Bob 35 New York Tech School IT Dog Faith Thesond York At the age of b grada DISPLAY STORY who Story: There once was a person named NAME who lived in CITY. At the age of AGE, NAME went to college at COLLEGE. NAME graduated and went to work as a PROFESSION. Then, NAME adopted a (n) ANIMAL named PETNAME. They both lived happily ever after! Implement the corresponding process in the overriding method onCreate().
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