The demand for the Cyberpunk II arcade video game is modeled by the logistic curve 13,000 q(t) = 1+0.6e¬0.5: where g (t) is the total number of units sold t months after the game's introduction. Use technology to estimate q'(9). dR Assume that the manufacturers of Cyberpunk II sell each unit for $900. What is the company's marginal revenue, Jq Use the chain rule to estimate the rate at which revenue is growing 9 months after the introduction of the video game.
The demand for the Cyberpunk II arcade video game is modeled by the logistic curve 13,000 q(t) = 1+0.6e¬0.5: where g (t) is the total number of units sold t months after the game's introduction. Use technology to estimate q'(9). dR Assume that the manufacturers of Cyberpunk II sell each unit for $900. What is the company's marginal revenue, Jq Use the chain rule to estimate the rate at which revenue is growing 9 months after the introduction of the video game.
Chapter6: Exponential And Logarithmic Functions
Section6.8: Fitting Exponential Models To Data
Problem 1TI: Table 2 shows a recent graduate’s credit card balance each month after graduation. a. Use...
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