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- this is my code, but after automatically check it, it shows smt went wrong(image one) image two is the spec for nextTweet and below is my code, since it's the system automatically check the code, I dont really have a textcases. plz debug it and fix it. show the screenshot of the code when u finish. thanks Below is my whole code for TweetBot import java.util.*;import java.io.*; public class TweetBot { private List<String> tweets; private int index; public TweetBot(List<String> tweets){ if(tweets.size() < 1){ throw new IllegalArgumentException("need contain at least one tweet!"); } this.tweets = new ArrayList<>(tweets); } public int numTweets(){ return tweets.size(); } public void addTweet(String tweet) { tweets.add(tweet); if (tweets.size() == 1) { // if the tweet was the first one added, set the index to 0 index = tweets.size() - 1; } } public…Good evening, I am trying to write a video game on python with an animation with pygame import pygame pygame.init() #game windowscreen_width = 700 screen_height = 351 screen = pygame.display.set_mode((screen_width, screen_height))pygame.display.set_caption('Battle of Mr.Thon') #load images#background imagebackground_img = pygame.image.load('C:\Users\evaam\OneDrive - JUNIA Grande école d\'ingénieurs\Prog\image\Background\Background.png.png').convert_alpha() #function for drawing backgrounddef draw_bg(): screen.blit(background_img, (0, 0)) run = Truewhile run: #draw background draw_bg() for event in pygame.event.get(): if event.type ==pygame.QUIT: run=False pygame.display.update() pygame.quit() BUT when I try to run the program python tells me that there is a syntax error for .convert_alpha() and when I delete it, python says that there is a syntax error in the blank line below background_img Kind regards, Cordialy, EAmport tkinter as tkfrom tkinter import ttkroot = tk.Tk()root.title("Escape from the Maze")root.geometry("600x300")frame = ttk.Frame(root, padding="200 100 200 100")frame.pack(fill=tk.BOTH, expand=True)def click_button1(): root.title("Wrong way!")def click_button2(): root.destroy()button1 = ttk.Button(frame, text="Go Left", command=click_button1)button2 = ttk.Button(frame, text="Go Right", command=click_button2)button1.pack()button2.pack()root.mainloop() Refer to Code Example 18-1: How big is the window that this code displays? a. 600 pixels wide by 300 pixels high b. 600 characters wide by 300 characters high c. 200 pixels wide by 100 pixels high d. 200 characters wide by 100 characters high
- x = zeros(uint8(5,5)); for i = 1:5 for j = 1:5 a = 5/i; x(i,j) = 255/a; end end Which of the following best describes the black and white image x? 1. The columns of x will get lighter from left to right 2. The rows of x will get lighter from top to bottom 3. The rows of x will get darker from top to bottom 4. The columns of x will get darker from left to right<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>Hello OpenCV.js</title> </head> <body> <h2>Chess.js</h2> <p id="status">OpenCV.js is loading...</p> <div> <div class="inputoutput"> <img id="imageSrc" alt="No Image" , width="200" /> <div class="caption"> imageSrc <input type="file" id="fileInput" name="file" /> </div> </div> <div class="inputoutput"> <canvas id="canvasOutput"></canvas> <div class="caption">canvasOutput</div> </div> </div> <script type="text/javascript"> let imgElement = document.getElementById("imageSrc"); let inputElement = document.getElementById("fileInput"); inputElement.addEventListener( "change", (e) => { imgElement.src =…the html file is like this ---------------------------- <!DOCTYPE html> <html lang="en"> <head> <style>*{ background-color: gray;}a{ text-decoration: none; color: yellow; font-size: 20px;}a:hover{ transition: 1.1px;}input{ background-color: #fff;} .div1 { border:2pxoutsetred; background-color:lightblue; text-align:center; }.boxes{ float: left; width: 49%; border: 2px solid black; background-color: gray; color: #fff;} </style> <script> function maxLengthCheck(object) { if (object.value.length > object.maxLength) object.value = object.value.slice(0, object.maxLength) } function isNumeric (evt) { var theEvent = evt || window.event; var key = theEvent.keyCode || theEvent.which; key = String.fromCharCode (key); var regex = /[0-9]|\./; if ( !regex.test(key) ) { theEvent.returnValue = false; if(theEvent.preventDefault) theEvent.preventDefault(); } } function orderfunction(){ alert("Thank you for ordering from my…
- Does this display two images? And if so in which folder shall I add the gif files? package javafxapplication3; import javafx.application.Application;import javafx.scene.Scene;import javafx.scene.image.Image;import javafx.scene.image.ImageView;import javafx.scene.layout.GridPane;import javafx.stage.Stage; public class JavaFXApplication3 extends Application {@Overridepublic void start(Stage primaryStage)throws Exception {GridPane gridPane = new GridPane();int flagCount = 0;for (int i = 0; i<2; i++) {for (int j = 0; j<2; j++) { gridPane.add(new ImageView(new Image("image/flag"+flagCount+".gif")), i, j);flagCount++;}}Scene scene = new Scene(gridPane, 1000, 500);primaryStage.setTitle("Flags");primaryStage.setScene(scene);primaryStage.show();}public static void main(String[]args) {Application.launch(args);}}Replace the top menubar (html code) with a JavaScript menu. <body> <!-- NAVBAR -->SS <table bgcolor = "black"> <tr> <div class="container"> <nav id="navbar"> <ul> <li><a href="#">+You</a> </li> <li><a href="#">Search</a> </li> <li><a href="#">Images</a> </li> <li><a href="#">Maps</a> </li> <li><a href="#">Play</a> </li> <li><a href="#">YouTube</a> </li> <li><a href="#">News</a> </li> <li><a href="#">Gmail</a> </li> <li><a href="#">More</a>…Can you show me where and how to add an image folder (Create a pane to hold the images views) with gif images on this code, to hold image views. code is below import javafx.application.Application;import javafx.scene.Scene;import javafx.scene.image.Image;import javafx.scene.image.ImageView;import javafx.scene.layout.GridPane;import javafx.stage.Stage; public class ex1401 extends Application {@Override public void start(Stage primaryStage) { /** pane to hold four images */GridPane p= new GridPane();p.add(new ImageView(new Image("image/uk.gif")), 0, 0);p.add(new ImageView(new Image("image/ca.gif")), 1, 0);p.add(new ImageView(new Image("image/china.gif")), 0, 1);p.add(new ImageView(new Image("image/us.gif")), 1, 1); Scene s= new Scene(p);primaryStage.setTitle("Exercise_14_01");primaryStage.setScene(s);primaryStage.show(); } }
- Convert to smart Art can be accessed via. Select one: a. Viewtab b. Animationtab. c. Designtab d. Hometabthis is my code, but after automatically check it, it shows smt went wrong(image one) image two is the spec for nextTweet and below is my code, since it's the system automatically check the code, I dont really have a textcases. plz debug it and fix it. show the screenshot of the code when u finish. thanks import java.util.*;import java.io.*; public class TweetBot { private List<String> tweets; private int index; public TweetBot(List<String> tweets){ if(tweets.size() < 1){ throw new IllegalArgumentException("need contain at least one tweet!"); } this.tweets = new ArrayList<>(tweets); } public int numTweets(){ return tweets.size(); } public void addTweet(String tweet) { tweets.add(tweet); if (tweets.size() == 1) { // if the tweet was the first one added, set the index to 0 index = 0; } } public String nextTweet() { if (tweets.size() == 1) {…I need help with properly implementing the Changes that are needed listed in the image and having them work Please make the changes according to the image I provided and then give me back the full completed code with comments to explain exactly what you did please link to my code that I currently have you may fork it so that you can use it as a foundation https://onlinegdb.com/Md9bN7s-Z