This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team. (1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99) and the player's rating (1 - 9). Store the jersey numbers in one int vector and the ratings in another int vector. Output these vectors (i.e., output the roster). (3 pts) Ex: Enter player 1's jersey number: 84 Enter player 1's rating: Enter player 2's jersey number: 23 Enter player 2's rating: Enter player 3's jersey number: 4 Enter player 3's rating: Enter player 4's jersey number: 30 Enter player 4's rating: 2 Enter player 5's jersey number: 66 Enter player 5's rating: ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 ... (2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing. (2 pts) Ex: MENU a - Add player d - Remove player u - Update player rating r - Output players above a rating O - Output roster q - Quit Choose an option: (3) Implement the 'Output roster" menu option. (1 pt) Ex ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 (4) Implement the 'Add player' menu option. Prompt the user for a new player's jersey number and rating. Append the values to the two vectors. (1 pt) Ex: Enter a new player's jersey number: 49 Enter the player's rating:
This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team. (1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99) and the player's rating (1 - 9). Store the jersey numbers in one int vector and the ratings in another int vector. Output these vectors (i.e., output the roster). (3 pts) Ex: Enter player 1's jersey number: 84 Enter player 1's rating: Enter player 2's jersey number: 23 Enter player 2's rating: Enter player 3's jersey number: 4 Enter player 3's rating: Enter player 4's jersey number: 30 Enter player 4's rating: 2 Enter player 5's jersey number: 66 Enter player 5's rating: ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 ... (2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing. (2 pts) Ex: MENU a - Add player d - Remove player u - Update player rating r - Output players above a rating O - Output roster q - Quit Choose an option: (3) Implement the 'Output roster" menu option. (1 pt) Ex ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 (4) Implement the 'Add player' menu option. Prompt the user for a new player's jersey number and rating. Append the values to the two vectors. (1 pt) Ex: Enter a new player's jersey number: 49 Enter the player's rating:
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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in C++
starting code:
#include <iostream>
// FIXME include
using namespace std;
int main() {
/* Type your code here. */
return 0;
}
Please copy and paste working code.
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